The Gand: Difference between revisions

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<br/>'''Motivation:''' Family/Clan Honor
<br/>'''Motivation:''' Family/Clan Honor
<br/>'''Career:''' Bounty Hunter
<br/>'''Career:''' Bounty Hunter
<br/>'''Specializations:''' Survivalist
<br/>'''Specializations:''' Survivalist, Force Sensitive Exile
<br/> [[The Gand: Background]]
<br/> [[The Gand: Background]]


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* Willpower 3
* Willpower 3
* Presence 2
* Presence 2
* Force Rating 1


==Skills==
==Skills==
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==Talents==
==Talents==
* Expert Tracker 1: -1 Setback per rank to track. Takes half time.
* Expert Tracker 1: -1 Setback per rank to track. Takes half time.
* Stalker 1: +1 Boost per rank to stealth and coordination.
* Stalker 2: +1 Boost per rank to stealth and coordination.
* Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
* Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
* Outdoors man 1: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
* Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
* Swift: Do not suffer usual penalties for moving through difficult terrain.
* Swift: Do not suffer usual penalties for moving through difficult terrain.
* Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
* Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
* Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
* Toughened 1: +2 Wounds per rank
* Uncanny Senses 1: +1 boost per rank to perception
* Natural Outdoorsman: Once per session, reroll 1 resilience or survival roll.


==Obligations==
==Obligations==
* '''Oath:''' 15
* '''Oath:''' 11
* '''Debt:''' 15
* '''Debt:''' 12


==Gear==
==Gear==
Credits: 1477
Credits: 26,810
===Weapons & Armor===
===Weapons & Armor===
* Padded Armor
* Encumbrance 6
* Padded Armor (Worn)
** Soak: 2, Defense: 0
** Soak: 2, Defense: 0
* Blaster Pistol
* Blaster Pistol (Carried)
** Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
** Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
* Blaster Rifle
* Blaster Rifle (Carried)
** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
** Forearm Grip: Only suffer one additional difficulty die when engaged.
** Forearm Grip: Only suffer one additional difficulty die when engaged.
* Blaster Carbine
** Forearm Grip: Accuracy +1
* Blaster Carbine (On Ship)
** Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
** Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
* Brass Knuckles
* Brass Knuckles (Carried)
** Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
** Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
* Stun Grenades - 2
* Stun Grenades - 2 (On Ship
** Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8
** Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8


===Other Gear===
===Other Gear===
*Backpack
* Encumbrance 3/+5
* Backpack (Carried)
** Increase Max Enc by 4
** Increase Max Enc by 4
* Binders: 2
* Binders: 2 (Carried)
* Climbing gear
* Comlink (Personal) (Carried)
* Comlink (Personal)
* Data Pad (Enc:1) (Carried)
* Data Pad
* Electrobinoculars (Enc:1) (Carried)
* Electrobinoculars
* Extra Reloads (Enc:1) (Carried)
* Extra Reloads
* Ration Packs: 3 (Carried)
* Fusion Lantern
* Stim Packs: 3 (Carried)
* Handheld Comlink
* Ration Packs: 3
* Stim Packs: 5
** Heal 5 Wounds
** Heal 5 Wounds
* Restraining Bolt: 1
* Restraining Bolt: 1 (Carried)
* Utility Belt
* Utility Belt (Carried)
** Add 1 to Max Encumbrance
** Add 1 to Max Encumbrance


==Condition Modifiers==
==Condition Modifiers==
* Soak 4
* Soak 4
* Wounds 12
* Wounds 14
* Strain 13
* Strain 13
* Defense 0
* Defense 0
* Encumbrance 9/12


==Experience==
==Experience==
* Current Experience: 00
* Current Experience: 0
* Starting Experience: 105
* Starting Experience: 105
* Total Experience: 150
* Total Experience: 245

Latest revision as of 18:03, 27 October 2013

Name: Gand
Race: Gand
Sex: Male
Height: 5'3"
Weight: 177 lbs
Age: 21
Eyes: Black, Compound
Hair: N/A
Skin: Greenish Brown
Motivation: Family/Clan Honor
Career: Bounty Hunter
Specializations: Survivalist, Force Sensitive Exile
The Gand: Background

Characteristics

  • Brawn 2
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 3
  • Presence 2
  • Force Rating 1

Skills

  • Athletics (BR) 1
  • Discipline (Will) 1
  • Perception (CUN) 1
  • Pilot - Planet (AGI) 1
  • Pilot - Space (AGI) 1
  • Resilience (BR) 1
  • Streetwise (CUN) 1
  • Survival (CUN) 1
  • Vigilance (Will) 1
  • Brawl (BR) 1
  • Ranged - Heavy (AGI) 2
  • Knowledge Xenology (INT) 1

Talents

  • Expert Tracker 1: -1 Setback per rank to track. Takes half time.
  • Stalker 2: +1 Boost per rank to stealth and coordination.
  • Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
  • Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
  • Swift: Do not suffer usual penalties for moving through difficult terrain.
  • Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
  • Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
  • Toughened 1: +2 Wounds per rank
  • Uncanny Senses 1: +1 boost per rank to perception
  • Natural Outdoorsman: Once per session, reroll 1 resilience or survival roll.

Obligations

  • Oath: 11
  • Debt: 12

Gear

Credits: 26,810

Weapons & Armor

  • Encumbrance 6
  • Padded Armor (Worn)
    • Soak: 2, Defense: 0
  • Blaster Pistol (Carried)
    • Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
  • Blaster Rifle (Carried)
    • Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
    • Forearm Grip: Only suffer one additional difficulty die when engaged.
    • Forearm Grip: Accuracy +1
  • Blaster Carbine (On Ship)
    • Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
  • Brass Knuckles (Carried)
    • Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
  • Stun Grenades - 2 (On Ship
    • Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8

Other Gear

  • Encumbrance 3/+5
  • Backpack (Carried)
    • Increase Max Enc by 4
  • Binders: 2 (Carried)
  • Comlink (Personal) (Carried)
  • Data Pad (Enc:1) (Carried)
  • Electrobinoculars (Enc:1) (Carried)
  • Extra Reloads (Enc:1) (Carried)
  • Ration Packs: 3 (Carried)
  • Stim Packs: 3 (Carried)
    • Heal 5 Wounds
  • Restraining Bolt: 1 (Carried)
  • Utility Belt (Carried)
    • Add 1 to Max Encumbrance

Condition Modifiers

  • Soak 4
  • Wounds 14
  • Strain 13
  • Defense 0
  • Encumbrance 9/12

Experience

  • Current Experience: 0
  • Starting Experience: 105
  • Total Experience: 245