Malloc: Character Sheet: Difference between revisions
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*Brawn 2 | *Brawn 2 | ||
*Agility 2 | *Agility 2 | ||
*Intellect 3 | *Intellect 3 (4) | ||
*Cunning 3 | *Cunning 3 | ||
*Willpower 3 | *Willpower 3 | ||
Line 21: | Line 21: | ||
==Skills== | ==Skills== | ||
'''General Skills''' | |||
*''Astrogation (INT)'' | |||
*Coercion (WIL) 1 | *Coercion (WIL) 1 | ||
*Computers (INT) 2 | *''Computers (INT) 2'' | ||
*''Coordination (AG)'' | |||
*Deception (CUN) 1 | *Deception (CUN) 1 | ||
*Mechanics (INT) 1 | *''Discipline (WIL) 1'' | ||
*Perception (CUN) 1 | *''Mechanics (INT) 1'' | ||
*Stealth (AG) 1 | *''Perception (CUN) 1'' | ||
*''Piloting - Planetary (AG) 1'' | |||
*''Stealth (AG) 1'' | |||
'''Combat Skills''' | |||
*Ranged (Light) (AG) 1 | |||
'''Knowledge Skills''' | |||
*''Education (INT)'' | |||
*''Outer Rim (INT)'' | |||
*''Underworld (INT)'' | |||
==Talents== | ==Talents== | ||
*Uncanny Senses | '''Force Exile Tree''' | ||
**Add Boost per rank to all Perception checks | *Uncanny Senses (2) | ||
**Add Boost per rank to all Perception checks. | |||
*Uncanny Reactions | *Uncanny Reactions | ||
**Add Boost per rank to all Vigilance checks | **Add Boost per rank to all Vigilance checks. | ||
*Convincing Demeanor | |||
**Remove setback per rank from any Deceit or Skullduggery check. | |||
*Quick Draw | |||
**Once per round, draw or holster a weapon or item as an incidental. | |||
*Touch of Fate | |||
**Once per session, add two boost die to any 1 check. | |||
*Sense Danger | |||
**Once per session, subtract two setback die to any 1 check. | |||
*Street Smarts | |||
**Remove setback per rank from Streetwise or Knowledge: Underworld checks. | |||
*Force Rating | |||
**Force Rating +1 | |||
'''Force Move Tree''' | |||
*Move Basic Power | *Move Basic Power | ||
**The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | **The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. | ||
*Influence Basic Power | |||
**The user may spend 1 light side point to stress the mind of one living target he is engaged with, inflicting 1 strain. | |||
*Influence: Control | |||
'''Technician Tree''' | |||
*Codebreaker | *Codebreaker | ||
**Remove Setback and decrease difficulty to break code or decrypt communications by 1 | **Remove Setback and decrease difficulty to break code or decrypt communications by 1. | ||
*Defensive Slicing | |||
**When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks. | |||
*Bypass Security | |||
**Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door. | |||
*Natural Programmer | |||
**Once per session, may re-roll any 1 Computers or Astrogation check. | |||
==Obligations== | ==Obligations== | ||
*'''Bounty (30)''' - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life. | *'''Bounty (30)''' - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life. | ||
*'''Dark Side (1)''' - Malloc killed a defenseless drug dealer on Gerrenthum out of fear of being reported to the authorities. | |||
==Weapons & Gear== | ==Weapons & Gear== | ||
*Slicing Gear | '''Encumbrance Threshold 12''' | ||
*Handheld Comlink | *Base 5 + Brawn 2 + Utility Belt 1 + Backpack 4 | ||
*Long Range Comlink | *Armor Encumbrance is reduced by 3 when worn | ||
'''Gear''' | |||
*Slicing Gear (E 2) | |||
*Handheld Comlink (E 0) | |||
*Long Range Comlink (E 2) | |||
*Utility Belt | *Utility Belt | ||
*Restraining Bolt | **Increases encumbrance threshold by 1 | ||
*Datapad | *Restraining Bolt (E 0) | ||
*Datapad (E 1) | |||
*Extra Reloads | *Extra Reloads | ||
*Glowrod | *6 Stimpacks | ||
*Scanner Goggles | *Glowrod (E 1) | ||
*Blaster Pistol | *Scanner Goggles (E 0) | ||
*Heavy Clothing | **Allows the user to see normally in dark conditions | ||
*Blaster Pistol (Damage 6, Crit 3, Range Medium, E 1, HP 2, Stun Setting) | |||
*Heavy Blaster Pistol (Damage 7, Crit 3, Range Medium, E 2, HP 3, Stun Setting) | |||
*Heavy Clothing (E 1) | |||
*Backpack | |||
**Increases encumbrance threshold by 4 | |||
*Jedi Texts | |||
**+1 Boost die to Jedi Lore checks | |||
*Sith Texts | |||
*Cybernetic Brain Implant (+1 intelligence; includes comlink and computer access link) | |||
*Comm Jammer (E 4) | |||
*Comm Scrambler (E 0) | |||
'''Credits: 62,022 credits''' | |||
==Condition Monitors== | ==Condition Monitors== | ||
*Soak 3 | *Soak 3 | ||
*Wounds 0/12 | *Wounds 0/12 | ||
*Strain | *Strain 0/13 | ||
*Defense 0 | *Defense 0 | ||
Line 64: | Line 123: | ||
*Background +5 XP | *Background +5 XP | ||
*[[Episode I: Inadvertent Rescue]] +15 XP | *[[Episode I: Inadvertent Rescue]] +15 XP | ||
Experience Remaining: | *Move Basic Power -10 XP | ||
*Uncanny Reactions -5 XP | |||
*[[Episode II: Attack of the Statues]] +15 XP | |||
*Quick Draw -10 XP | |||
*Ranged (Light) -10 XP | |||
*[[Episode III: Revenge of the Nav]] +15 XP | |||
*Touch of Fate -15 XP | |||
*[[Episode IV: Seeking Refuge]] Part 1 +15 XP | |||
*Sense Danger -15 XP | |||
*[[Episode IV: Seeking Refuge]] Part 2 +15 XP | |||
*Defensive Slicing -10 XP | |||
*Bypass Security -5 XP | |||
*[[Episode V: Storming the Garrison]] +15 XP | |||
*Natural Programmer -15 XP | |||
*[[Episode VI: Sith Spelunking]] +15 XP | |||
*[[Episode VII: History in the Mist]] Part 1 +15 XP | |||
*Convincing Demeanor -10 XP | |||
*[[Episode VII: History in the Mist]] Part 2 +15 XP | |||
*Street Smarts -20 XP | |||
*[[Episode VIII: Trouble in Hutt Space]] +15 XP | |||
*Uncanny Senses -20 XP | |||
*[[Episode IX: Exporting Valuable Cargo]] +15 XP | |||
*Force Rating -25 XP | |||
*[[Episode X: Dirty Work]] Part I +15 XP | |||
*Influence Basic Power -10 XP | |||
*[[Episode X: Dirty Work]] Part II +15 XP | |||
*Influence: Control -10 XP | |||
*Discipline 1 -5 XP | |||
Experience Remaining: 5 XP |
Latest revision as of 00:06, 26 January 2014
Name: Malloc Zephren
Race: Arkanian
Sex: Male
Height: 6'0"
Weight: 190 lbs
Age: 16
Eyes: White
Hair: White
Malloc: Background
Attributes
- Brawn 2
- Agility 2
- Intellect 3 (4)
- Cunning 3
- Willpower 3
- Presence 2
Skills
General Skills
- Astrogation (INT)
- Coercion (WIL) 1
- Computers (INT) 2
- Coordination (AG)
- Deception (CUN) 1
- Discipline (WIL) 1
- Mechanics (INT) 1
- Perception (CUN) 1
- Piloting - Planetary (AG) 1
- Stealth (AG) 1
Combat Skills
- Ranged (Light) (AG) 1
Knowledge Skills
- Education (INT)
- Outer Rim (INT)
- Underworld (INT)
Talents
Force Exile Tree
- Uncanny Senses (2)
- Add Boost per rank to all Perception checks.
- Uncanny Reactions
- Add Boost per rank to all Vigilance checks.
- Convincing Demeanor
- Remove setback per rank from any Deceit or Skullduggery check.
- Quick Draw
- Once per round, draw or holster a weapon or item as an incidental.
- Touch of Fate
- Once per session, add two boost die to any 1 check.
- Sense Danger
- Once per session, subtract two setback die to any 1 check.
- Street Smarts
- Remove setback per rank from Streetwise or Knowledge: Underworld checks.
- Force Rating
- Force Rating +1
Force Move Tree
- Move Basic Power
- The user may spend 1 light side point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
- Influence Basic Power
- The user may spend 1 light side point to stress the mind of one living target he is engaged with, inflicting 1 strain.
- Influence: Control
Technician Tree
- Codebreaker
- Remove Setback and decrease difficulty to break code or decrypt communications by 1.
- Defensive Slicing
- When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks.
- Bypass Security
- Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door.
- Natural Programmer
- Once per session, may re-roll any 1 Computers or Astrogation check.
Obligations
- Bounty (30) - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life.
- Dark Side (1) - Malloc killed a defenseless drug dealer on Gerrenthum out of fear of being reported to the authorities.
Weapons & Gear
Encumbrance Threshold 12
- Base 5 + Brawn 2 + Utility Belt 1 + Backpack 4
- Armor Encumbrance is reduced by 3 when worn
Gear
- Slicing Gear (E 2)
- Handheld Comlink (E 0)
- Long Range Comlink (E 2)
- Utility Belt
- Increases encumbrance threshold by 1
- Restraining Bolt (E 0)
- Datapad (E 1)
- Extra Reloads
- 6 Stimpacks
- Glowrod (E 1)
- Scanner Goggles (E 0)
- Allows the user to see normally in dark conditions
- Blaster Pistol (Damage 6, Crit 3, Range Medium, E 1, HP 2, Stun Setting)
- Heavy Blaster Pistol (Damage 7, Crit 3, Range Medium, E 2, HP 3, Stun Setting)
- Heavy Clothing (E 1)
- Backpack
- Increases encumbrance threshold by 4
- Jedi Texts
- +1 Boost die to Jedi Lore checks
- Sith Texts
- Cybernetic Brain Implant (+1 intelligence; includes comlink and computer access link)
- Comm Jammer (E 4)
- Comm Scrambler (E 0)
Credits: 62,022 credits
Condition Monitors
- Soak 3
- Wounds 0/12
- Strain 0/13
- Defense 0
Experience
Starting Experience: 110
- Background +5 XP
- Episode I: Inadvertent Rescue +15 XP
- Move Basic Power -10 XP
- Uncanny Reactions -5 XP
- Episode II: Attack of the Statues +15 XP
- Quick Draw -10 XP
- Ranged (Light) -10 XP
- Episode III: Revenge of the Nav +15 XP
- Touch of Fate -15 XP
- Episode IV: Seeking Refuge Part 1 +15 XP
- Sense Danger -15 XP
- Episode IV: Seeking Refuge Part 2 +15 XP
- Defensive Slicing -10 XP
- Bypass Security -5 XP
- Episode V: Storming the Garrison +15 XP
- Natural Programmer -15 XP
- Episode VI: Sith Spelunking +15 XP
- Episode VII: History in the Mist Part 1 +15 XP
- Convincing Demeanor -10 XP
- Episode VII: History in the Mist Part 2 +15 XP
- Street Smarts -20 XP
- Episode VIII: Trouble in Hutt Space +15 XP
- Uncanny Senses -20 XP
- Episode IX: Exporting Valuable Cargo +15 XP
- Force Rating -25 XP
- Episode X: Dirty Work Part I +15 XP
- Influence Basic Power -10 XP
- Episode X: Dirty Work Part II +15 XP
- Influence: Control -10 XP
- Discipline 1 -5 XP
Experience Remaining: 5 XP