Zealot of Iconoclastic Virtue: Character Sheet: Difference between revisions
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| Peripheral Pool || | | Peripheral Pool || 24 / 35 (11c) || Temperance || {{Dot2}} || Valor || {{Dot5}} | ||
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| Elemental Bolt Attack || 1m per 2L || Simple || Instant || Pg. 133 | | Elemental Bolt Attack || 1m per 2L || Simple || Instant || Pg. 133 | ||
|- | |- | ||
| Ox-Body Technique || - || Permanent || Permanent || Pg. 146 | | Ox-Body Technique x2 || - || Permanent || Permanent || Pg. 146 | ||
|- | |- | ||
| Safety Among Enemies || 3m + WP || Reflexive || Instant || Pg. 153 | | Safety Among Enemies || 3m + WP || Reflexive || Instant || Pg. 153 | ||
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| [[Eight-Legged Harvest Promenade|Venomous Maw Projection]] || 5m || Simple (Spd 5) || Instant || N/A | | [[Eight-Legged Harvest Promenade|Venomous Maw Projection]] || 5m || Simple (Spd 5) || Instant || N/A | ||
|- | |||
| [[Eight-Legged Harvest Promenade|Bloodstained Plentiful Harvest Methodology]] || 5m + 1 WP || Mult. Act. || Instant || N/A | |||
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| '''Background''' || '''Rating''' || colspan="5" | '''Description''' || | | '''Background''' || '''Rating''' || colspan="5" | '''Description''' || | ||
|- | |- | ||
| Artifact || {{ | | Artifact || {{Dot5}} || Silken Armor (2), Nunchaku (3), Amulet of Shadow Walking (5) | ||
|- | |- | ||
| Backing || {{ | | Backing || {{Dot3}} || Grass Spiders - Made Member | ||
|- | |- | ||
| Breeding || {{Dot2}} || +2 Personal essence; +3 Peripheral essence | | Breeding || {{Dot2}} || +2 Personal essence; +3 Peripheral essence | ||
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| Manse || {{Dot2}} || Gem of Echoes (-2 external penalty to detection); Jewel of the Flying Heart (+1 Dodge DV, +1 to melee attacks) | | Manse || {{Dot2}} || Gem of Echoes (-2 external penalty to detection); Jewel of the Flying Heart (+1 Dodge DV, +1 to melee attacks) | ||
|- | |- | ||
| Resources || {{ | | Resources || {{Dot4}} || Grass Spiders - Made Member | ||
|- | |- | ||
| Connections || {{Dot1}} || TBD | | Connections || {{Dot1}} || TBD | ||
|- | |||
| TBD || {{Dot1}} || TBD | |||
|} | |} | ||
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| Dodge DV || 7 | | Dodge DV || 7 | ||
|- | |- | ||
| Parry DV (Nunchaku) || | | Parry DV (Nunchaku) || 7 | ||
|- | |- | ||
| Parry DV (Switchblade) || | | Parry DV (Switchblade) || 6 | ||
|- | |- | ||
| Mobility Penalty || 0 | | Mobility Penalty || 0 | ||
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|- | |- | ||
| Starmetal Hearthstone Amulet || || from Caretaker of Meaningless Excess | | Starmetal Hearthstone Amulet || || from Caretaker of Meaningless Excess | ||
|- | |||
| Amulet of Shadow Walking || {{Dot5}} || These onyx and magical material talismans can take many forms, but the most common designs built in the First Age were fashioned as belt buckles, pendants, bracelets or rings. Regardless of their form, the devices all require a commitment of five motes and possess the same two powers. Although the amulets do not receive magical material bonuses, they still cost double to attune if they are constructed of the wrong material for the wearer’s Exalt type. | |||
Concealment: Shadows gracefully bend and fl ow to conceal the character from sight. This power is always active as long as the Exalt wears the amulet (though it may be voluntarily suppressed). It grants a two-die bonus to all Stealth rolls or a four-die bonus while the character is actually hiding in a patch of darkness or using the Shadow Form power. | |||
Shadow Form: For an additional reflexive expenditure of 10 motes (committed) and one Willpower, the wearer’s body and personal possessions dematerialize for a scene, though he can terminate the power and rematerialize at will. Upon doing so, the character cannot use the power again for at least five minutes. This power may be activated in response to an attack in order to avoid it, but the wearer must perceive the attack in order to evade it in this manner. While in shadow form, the character can physically interact with other incorporeal entities and objects as if they were solid, but he passes through corporeal matter just like spirits do in their natural state. The Exalt remains visible to observant material beings as a darkened translucent apparition of himself, however. More importantly, he can still be attacked and damaged by corporeal beings, provided the attacker wields a magical weapon or activates a Charm to aid/create the attack. Finally, the character is not actually a spirit, so he remains subject to mortal needs for sustenance and air (and must hold his breath while passing through solid or liquid matter). | |||
Four-dot versions of these artifacts add a third power: | |||
Shadowstep: The wearer can spend five motes as a diceless miscellaneous action to transport herself and her non-living personal possessions via shadow to anywhere in her line of sight up to a maximum distance of (Essence x 10) yards away. Such transit is silent and does not draw attention. The character simply steps into a shadow and vanishes, instantly reappearing at her destination in a similar shadow. Five-dot versions extend the maximum range of teleportation to one mile and allow her to carry one other | |||
touched character along by increasing the cost of the trip to 15 motes and one Willpower. | |||
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{|border="0" cellpadding="2" cellspacing="2" width="100%" | {|border="0" cellpadding="2" cellspacing="2" width="100%" | ||
| | | | ||
'''EXPERIENCE | '''EXPERIENCE 12/197''' | ||
*[3 XP] Temperance 2 | *[3 XP] Temperance 2 | ||
*[1 XP] Thrown 2 | *[1 XP] Thrown 2 | ||
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*[2 XP] Survival 2 | *[2 XP] Survival 2 | ||
*[2 XP] Ride 2 | *[2 XP] Ride 2 | ||
*[10 XP] Bloodstained Plentiful Harvest Methodology | |||
*[10 XP] Ox-Body Technique | |||
'''SESSIONS PLAYED: | '''SESSIONS PLAYED: 15''' | ||
*How I Became a Grass Spider: 1 XP | *How I Became a Grass Spider: 1 XP | ||
*[[Mission 1: Grand Funk Railroad]]: 5 XP | *[[Mission 1: Grand Funk Railroad]]: 5 XP | ||
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*[[Mission 10: A Proper Sendoff]]: 4 XP | *[[Mission 10: A Proper Sendoff]]: 4 XP | ||
*Break: 30 XP | *Break: 30 XP | ||
*[[Mission 11: The Rat that Caught the Canary]]: 6 XP | |||
*[[Session Play (12): Laying the Groundwork]]: 4 XP | |||
*[[Mission 12: A Proper Introduction]]: 8 XP | |||
*[[Mission 13: A Pearl Necklace]]: 5 XP | |||
*[[Mission 14: The Spider and the Slug]]: 8 XP | |||
'''NOTABLE KILLS''' | '''NOTABLE KILLS''' |
Latest revision as of 05:13, 13 July 2014
Name: Zealot of Iconoclastic Virtue
Type: Dragon-Blooded Exalt
Player: Brian
Aspect: Air
Concept: Member of the Hallowed Order of the Grass Spiders
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: Birds shaped with essence fly gracefully above him. As the anima banner reaches totemic levels, wind swirls amongst the birds until a powerful updraft shreds them, causing a brilliant display of lightning and thunder in the sky.
Zealot of Iconoclastic Virtue Info
Loyalties
Motivation | Punish those that use religion as a self-serving tool of control and manipulation. |
Intimacies | The Circle with No Name, Oppression, Skydiving |
Attributes
Strength | ●●●○○ | Charisma | ●●○○○ | Perception | ●●●○○ |
Dexterity | ●●●●● | Manipulation | ●●○○○ | Intelligence | ●●●○○ |
Stamina | ●●●○○ | Appearance | ●●●○○ | Wits | ●●●○○ |
Abilities
Air | Earth | Fire | |||
Linguistics | ●●●●○ | Awareness | ●●●○○ | Athletics | ●●●○○ |
Lore | ●●○○○ | Craft | ○○○○○ | Dodge | ●●●●○ |
Occult | ●●○○○ | Integrity | ●●●○○ | Melee | ●●○○○ |
Stealth | ●●●○○ | Resistance | ●●●○○ | Presence | ●●○○○ |
Thrown | ●●○○○ | War | ●○○○○ | Socialize | ●●○○○ |
Water | Wood | Specialties | |||
Bureaucracy | ●○○○○ | Archery | ●○○○○ | ||
Investigation | ●○○○○ | Medicine | ●○○○○ | ||
Larceny | ●●●○○ | Performance | ●○○○○ | ||
Martial Arts | ●●●●● | Ride | ●●○○○ | ||
Sail | ●○○○○ | Survival | ●●○○○ |
Spirit and Body
Health and Soak
Charms
Name | Cost | Type | Duration | Summary |
1st Martial Arts Excellency | 1 + 1m/2 dice | Reflexive | Instant | Pg. 128 |
1st Dodge Excellency | 1 + 1m/2 dice | Reflexive | Instant | Pg. 128 |
1st Stealth Excellency | 1m + 1m/2 dice | Reflexive | Instant | Pg. 128 |
Wind-Carried Word Technique | 1m + distance | Simple | Instant | Pg. 131 |
Elemental Bolt Attack | 1m per 2L | Simple | Instant | Pg. 133 |
Ox-Body Technique x2 | - | Permanent | Permanent | Pg. 146 |
Safety Among Enemies | 3m + WP | Reflexive | Instant | Pg. 153 |
Observer Awareness Method | 2m | Reflexive | Instant | Pg. 166 |
The Spider's Web | 4m | Reflexive | Until next action | N/A |
The Spider's Fangs | 3m | Simple | Instant | N/A |
The Spider's Hairs | 3m per atk | Supplemental | Instant | N/A |
Eight-Legged Harvest Promenade Form | 5m | Simple (Spd 3) | One Scene | N/A |
The Spider's Silk | 3m | Reflexive | Instant | N/A |
The Spider's Carapace | 4m | Simple (Spd 5) | One Scene | N/A |
Delusive Arachnid Trap Prana | 4m | Supplemental | Instant | N/A |
Venomous Maw Projection | 5m | Simple (Spd 5) | Instant | N/A |
Bloodstained Plentiful Harvest Methodology | 5m + 1 WP | Mult. Act. | Instant | N/A |
Backgrounds
Background | Rating | Description | |||||
Artifact | ●●●●● | Silken Armor (2), Nunchaku (3), Amulet of Shadow Walking (5) | |||||
Backing | ●●●○○ | Grass Spiders - Made Member | |||||
Breeding | ●●○○○ | +2 Personal essence; +3 Peripheral essence | |||||
Manse | ●●○○○ | Gem of Echoes (-2 external penalty to detection); Jewel of the Flying Heart (+1 Dodge DV, +1 to melee attacks) | |||||
Resources | ●●●●○ | Grass Spiders - Made Member | |||||
Connections | ●○○○○ | TBD | |||||
TBD | ●○○○○ | TBD |
Attack Values
Attacks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Social Combat
Base Values | Attacks | ||||||||||||||||||||||||||||||||
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Equipment & Holdings
Item | Value | Description | |||||
Starmetal Hearthstone Amulet | from Caretaker of Meaningless Excess | ||||||
Amulet of Shadow Walking | ●●●●● | These onyx and magical material talismans can take many forms, but the most common designs built in the First Age were fashioned as belt buckles, pendants, bracelets or rings. Regardless of their form, the devices all require a commitment of five motes and possess the same two powers. Although the amulets do not receive magical material bonuses, they still cost double to attune if they are constructed of the wrong material for the wearer’s Exalt type.
Concealment: Shadows gracefully bend and fl ow to conceal the character from sight. This power is always active as long as the Exalt wears the amulet (though it may be voluntarily suppressed). It grants a two-die bonus to all Stealth rolls or a four-die bonus while the character is actually hiding in a patch of darkness or using the Shadow Form power. Shadow Form: For an additional reflexive expenditure of 10 motes (committed) and one Willpower, the wearer’s body and personal possessions dematerialize for a scene, though he can terminate the power and rematerialize at will. Upon doing so, the character cannot use the power again for at least five minutes. This power may be activated in response to an attack in order to avoid it, but the wearer must perceive the attack in order to evade it in this manner. While in shadow form, the character can physically interact with other incorporeal entities and objects as if they were solid, but he passes through corporeal matter just like spirits do in their natural state. The Exalt remains visible to observant material beings as a darkened translucent apparition of himself, however. More importantly, he can still be attacked and damaged by corporeal beings, provided the attacker wields a magical weapon or activates a Charm to aid/create the attack. Finally, the character is not actually a spirit, so he remains subject to mortal needs for sustenance and air (and must hold his breath while passing through solid or liquid matter). Four-dot versions of these artifacts add a third power: Shadowstep: The wearer can spend five motes as a diceless miscellaneous action to transport herself and her non-living personal possessions via shadow to anywhere in her line of sight up to a maximum distance of (Essence x 10) yards away. Such transit is silent and does not draw attention. The character simply steps into a shadow and vanishes, instantly reappearing at her destination in a similar shadow. Five-dot versions extend the maximum range of teleportation to one mile and allow her to carry one other touched character along by increasing the cost of the trip to 15 motes and one Willpower. |
Experience
EXPERIENCE 12/197
SESSIONS PLAYED: 15
NOTABLE KILLS
BONUS POINTS
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