Artifact Armor: Difference between revisions

From The Whereabouts
(New page: ==Super Heavy Plate== *Artifact Super Heavy Plate will be changed from artifact 5 to artifact 4 to represent what we feel is a power gap, as well as a coolness gap between Super Heavy Plat...)
 
 
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==Artifact Armor Attunement==
==Artifact Armor Attunement==
*All standard forms of artifact armor listed in the core rule book will have their attunement cost reduced by 1 mote to a minimum of 1 mote.
*All standard forms of artifact armor listed in the core rule book will have their attunement cost reduced by 1 mote to a minimum of 1 mote. This is mostly because it feels daunting to commit so much essence to armor that has no overly magical affect, other than needing it to be a bit lighter. We read about it a few other places and many players agree that attunement for standard armor is a bit much, especially for the Dragon-Bloods and their limited essence pools.

Latest revision as of 03:42, 11 April 2008

Super Heavy Plate

  • Artifact Super Heavy Plate will be changed from artifact 5 to artifact 4 to represent what we feel is a power gap, as well as a coolness gap between Super Heavy Plate and some of the other more powerful and unique artifact 5 ideas in the various books. Examples of what we feel constitutes a true artifact 5 are Celestial Battle Armor, Royal or Colossus Warstriders, or a First Age Skyship.

Artifact Armor Attunement

  • All standard forms of artifact armor listed in the core rule book will have their attunement cost reduced by 1 mote to a minimum of 1 mote. This is mostly because it feels daunting to commit so much essence to armor that has no overly magical affect, other than needing it to be a bit lighter. We read about it a few other places and many players agree that attunement for standard armor is a bit much, especially for the Dragon-Bloods and their limited essence pools.