Kraken's Kiss: Difference between revisions

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(New page: *Model: Firespray *Hard Points: 0/4 *Encumbrance Capacity: 40 *Silhouette 4 *Speed 5 *Handling +0 *Armor 4 *Hull Trauma 0/15 *System Strain 0/11 *Hyperdrive x2 *Sensor Range Short ==Weap...)
 
 
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*Model: Firespray
==Group Character Sheet==
*Hard Points: 0/4
===Obligation===
*Encumbrance Capacity: 40
* '''1-11''' - [[The Gand|Gand]] - ''Oath''
* '''12-23''' - [[The Gand|Gand]] - ''Debt''
* '''24-53''' - [[Malloc Zephren|Malloc]] - ''Bounty'' - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life.
* '''54''' - [[Malloc Zephren|Malloc]] - ''Dark Side'' -
* '''55-63''' - [[Baric Valaras|Baric]] - ''Debt'' - Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments.
* '''64-76''' - [[Baric Valaras|Baric]] - ''Favor'' - When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood.


*Silhouette 4
==The Kraken's Kiss==
*Speed 5
===Characteristics===
*Handling +0
'''Model: Firespray'''
*Armor 4
* Silhouette: 4
*Hull Trauma 0/15
* Hard Points: 0/4
*System Strain 0/11
* Speed: 5
*Hyperdrive x2
* Handling: +0
*Sensor Range Short
* Hyperdrive: x2
* Sensor Range: Short


==Weapons==
===Defense===
*Auto Blaster (Firing Arc Forward, Damage 3, Range Close, Crit 5, Autofire)
* Hull Trauma: 15
*Concussion Missile Launcher (Firing Arc Forward, Damage 6, Range Short, Crit 3, Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow Firing 1)Cr
* System Strain: 11
*Light Ion Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 4, Ion)
* Shields: Fore 1
*Quad Laser Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 3, Accurate, Linked 3)
* Shields: Aft 1
* Armor: 4


==Attachments==
===Weapons===
*Hyperdrive Generator (HP 1, Reduce Hyperdrive from 3 to 2)
* Auto Blaster (Firing Arc Forward, Damage 3, Range Close, Crit 5, Autofire)
*High Output Ion Turbine (HP 1, Increase Speed 4 to 5, Reduce System Strain from 12 to 11)
* Concussion Missile Launcher (Firing Arc Forward, Damage 6, Range Short, Crit 3, Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow Firing 1)
* Light Ion Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 4, Ion)
* Quad Laser Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 3, Accurate, Linked 3)


==Cargo Hold==
===Attachments===
*Crash Survival Kit
* Hyperdrive Generator (HP 1, Reduce Hyperdrive from 3 to 2)
*Escape Pod
* High Output Ion Turbine (HP 1, Increase Speed 4 to 5, Reduce System Strain from 12 to 11)
*Repair Kit
 
===Cargo Hold===
'''Encumbrance Capacity: 40'''
* Escape Pod
* Crash Survival Kit
* Repair Kit
* Medpac
* Tent
* Climbing Gear
* Fusion Lantern
 
==Droids==
===R2 Astromech Droid (Rival)===
* Brawn 1
* Agility 1
* Intellect 2
* Cunning 2
* Willpower 1
* Presence 1
 
* Astrogation 3
* Computers 3
* Cool 2
* Mechanics 2
* Piloting (Space) 2
 
* Built-in Toolkit
* Soak 3
* Wounds 11
 
===Protocol Droid (Rival)===
* Brawn 1
* Agility 1
* Intellect 3
* Cunning 1
* Willpower 1
* Presence 2
 
* Charm 2
* Knowledge (Education) 3
* Knowledge (Xenology) 3
* Negotiation 2
* Perception 1
* Add Boost Die to all Negotiation checks or checks to mediate.
 
* Soak 3
* Wounds 10
 
===Medical Droid (Rival)===
* Brawn 1
* Agility 1
* Intellect 2
* Cunning 1
* Willpower 1
* Presence 1
 
* Discipline 1
* Medicine 3
* Perception 2
 
* Soak 3
* Wounds 10
* Built in Medpack
 
===Security Droid (Rival)===
* Brawn: 2
* Agility 2
* Intellect 1
* Cunning 2
* Willpower 1
* Presence 1
 
* Ranged (Light) 3
* Vigilance 3
 
* Built-In Blaster Pistol
** Damage 6, Critical 3, Range Medium, Stun Setting
* Snare Launcher
** Damage 0, Range Short, Ensnare 5, Limited Ammo 1
 
* Soak 5
* Wounds 14
 
===Antiquated Battle Droid (Minion x5)===
* Brawn: 2
* Agility 2
* Intellect 1
* Cunning 1
* Willpower 1
* Presence 1
 
* Ranged (Heavy)
 
*  Blaster Rifle
** Damage 9, Critical 3, Range Long, Stun Setting
 
* Soak 4
* Wounds 4

Latest revision as of 22:52, 5 January 2014

Group Character Sheet

Obligation

  • 1-11 - Gand - Oath
  • 12-23 - Gand - Debt
  • 24-53 - Malloc - Bounty - Malloc is wanted by Imperial Intelligence services after fleeing Arkania with sensitive documents related to his own life.
  • 54 - Malloc - Dark Side -
  • 55-63 - Baric - Debt - Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments.
  • 64-76 - Baric - Favor - When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader, Remmy Saretti, who then help to raise and take care of him into adulthood.

The Kraken's Kiss

Characteristics

Model: Firespray

  • Silhouette: 4
  • Hard Points: 0/4
  • Speed: 5
  • Handling: +0
  • Hyperdrive: x2
  • Sensor Range: Short

Defense

  • Hull Trauma: 15
  • System Strain: 11
  • Shields: Fore 1
  • Shields: Aft 1
  • Armor: 4

Weapons

  • Auto Blaster (Firing Arc Forward, Damage 3, Range Close, Crit 5, Autofire)
  • Concussion Missile Launcher (Firing Arc Forward, Damage 6, Range Short, Crit 3, Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow Firing 1)
  • Light Ion Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 4, Ion)
  • Quad Laser Cannon (Firing Arc Turret, Damage 5, Range Close, Crit 3, Accurate, Linked 3)

Attachments

  • Hyperdrive Generator (HP 1, Reduce Hyperdrive from 3 to 2)
  • High Output Ion Turbine (HP 1, Increase Speed 4 to 5, Reduce System Strain from 12 to 11)

Cargo Hold

Encumbrance Capacity: 40

  • Escape Pod
  • Crash Survival Kit
  • Repair Kit
  • Medpac
  • Tent
  • Climbing Gear
  • Fusion Lantern

Droids

R2 Astromech Droid (Rival)

  • Brawn 1
  • Agility 1
  • Intellect 2
  • Cunning 2
  • Willpower 1
  • Presence 1
  • Astrogation 3
  • Computers 3
  • Cool 2
  • Mechanics 2
  • Piloting (Space) 2
  • Built-in Toolkit
  • Soak 3
  • Wounds 11

Protocol Droid (Rival)

  • Brawn 1
  • Agility 1
  • Intellect 3
  • Cunning 1
  • Willpower 1
  • Presence 2
  • Charm 2
  • Knowledge (Education) 3
  • Knowledge (Xenology) 3
  • Negotiation 2
  • Perception 1
  • Add Boost Die to all Negotiation checks or checks to mediate.
  • Soak 3
  • Wounds 10

Medical Droid (Rival)

  • Brawn 1
  • Agility 1
  • Intellect 2
  • Cunning 1
  • Willpower 1
  • Presence 1
  • Discipline 1
  • Medicine 3
  • Perception 2
  • Soak 3
  • Wounds 10
  • Built in Medpack

Security Droid (Rival)

  • Brawn: 2
  • Agility 2
  • Intellect 1
  • Cunning 2
  • Willpower 1
  • Presence 1
  • Ranged (Light) 3
  • Vigilance 3
  • Built-In Blaster Pistol
    • Damage 6, Critical 3, Range Medium, Stun Setting
  • Snare Launcher
    • Damage 0, Range Short, Ensnare 5, Limited Ammo 1
  • Soak 5
  • Wounds 14

Antiquated Battle Droid (Minion x5)

  • Brawn: 2
  • Agility 2
  • Intellect 1
  • Cunning 1
  • Willpower 1
  • Presence 1
  • Ranged (Heavy)
  • Blaster Rifle
    • Damage 9, Critical 3, Range Long, Stun Setting
  • Soak 4
  • Wounds 4