The Gand: Difference between revisions

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(New page: __NOTOC__ 500px|thumb|right '''Name:''' Gand <br/>'''Race:''' Gand <br/>'''Sex:''' Male <br/>'''Height:''' <br/>'''Weight:''' <br/>'''Age:''' <br/>'''Eyes:''' <br/>...)
 
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<br/>'''Race:''' Gand
<br/>'''Race:''' Gand
<br/>'''Sex:''' Male
<br/>'''Sex:''' Male
<br/>'''Height:'''  
<br/>'''Height:''' 5'3"
<br/>'''Weight:'''  
<br/>'''Weight:''' 177 lbs
<br/>'''Age:'''  
<br/>'''Age:''' 21
<br/>'''Eyes:'''  
<br/>'''Eyes:''' Black, Compound
<br/>'''Hair:'''  
<br/>'''Hair:''' N/A
<br/>'''Skin:'''
<br/>'''Skin:''' Greenish Brown
<br/>'''Motivation:'''
<br/>'''Motivation:''' Family/Clan Honor
<br/>'''Career:'''  
<br/>'''Career:''' Bounty Hunter
<br/>'''Specializations:'''  
<br/>'''Specializations:''' Survivalist, Force Sensitive Exile
<br/> [[The Gand: Background]]
<br/> [[The Gand: Background]]


Line 23: Line 23:
* Willpower 3
* Willpower 3
* Presence 2
* Presence 2
* Force Rating 1


==Skills==
==Skills==
*
* ''Athletics (BR)'' 1
*  
* Discipline (Will) 1
*
*
* ''Perception (CUN)'' 1
* ''Perception (CUN)'' 1
* ''Pilot (Space) (AGI)''  1
* ''Pilot - Planet (AGI)'' 1
* ''Pilot - Space (AGI)''  1
* ''Resilience (BR)'' 1
* ''Streetwise (CUN)'' 1
* ''Survival (CUN)''  1
* ''Survival (CUN)''  1
*
* ''Vigilance (Will)'' 1
*
* ''Brawl (BR)'' 1
*
* ''Ranged - Heavy (AGI)'' 2
* ''Knowledge Xenology (INT)''  1
* ''Knowledge Xenology (INT)''  1


==Talents==
==Talents==
*  
* Expert Tracker 1: -1 Setback per rank to track. Takes half time.
* Stalker 2: +1 Boost per rank to stealth and coordination.
* Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
* Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
* Swift: Do not suffer usual penalties for moving through difficult terrain.
* Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
* Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
* Toughened 1: +2 Wounds per rank
* Uncanny Senses 1: +1 boost per rank to perception
* Natural Outdoorsman: Once per session, reroll 1 resilience or survival roll.


==Obligations==
==Obligations==
* '''Debt:''' Baric purchased his ship according to the Duros Lending Tradition from the Orbital Shipyards of Duro. This strict lending system gave him a loan to buy the spaceship but carries a severe social stigma if he does not maintain his payments. (15)
* '''Oath:''' 11
* '''Favor:''' When Baric was a child Duro came under attack by the separatists, led by General Grievous. The orbital city that Baric's parents were among the leaders was taken over by the separatist troops, and Baric had to escape to avoid capture and possibly death. His parents arranged for him to be smuggled out of the system by a familiar trader who then help to raise and take care of him into adulthood. (15)
* '''Debt:''' 12


==Gear==
==Gear==
Credits: 50
Credits: 26,810
===Weapons & Armor===
===Weapons & Armor===
* Heavy Clothes
* Encumbrance 6
** Soak: 1, Defense: 0
* Padded Armor (Worn)
* Heavy Blaster Pistol
** Soak: 2, Defense: 0
** Dam: 7, Crit: 3, Range: Medium, Encum: 2, HP: 3
* Blaster Pistol (Carried)
* Hold-Out Blaster Pistol
** Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
** Dam: 5, Crit: 4, Range: Short, Encum: 1, HP: 1
* Blaster Rifle (Carried)
* Blaster Pistol (x2)
** Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
** Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3
** Forearm Grip: Only suffer one additional difficulty die when engaged.
* Combat Knife
** Forearm Grip: Accuracy +1
* Dam: Brawn +1, Crit:, Range: Encounter, Encum: 1
* Blaster Carbine (On Ship)
* Extra Reload
** Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
* Brass Knuckles (Carried)
** Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
* Stun Grenades - 2 (On Ship
** Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8


===Other Gear===
===Other Gear===
* Utility Belt
* Encumbrance 3/+5
** Add 1 to Max Encumbrance
* Backpack (Carried)
* Handheld Comlink
** Increase Max Enc by 4
* Data Pad
* Binders: 2 (Carried)
* Thermal Cloak
* Comlink (Personal) (Carried)
** Remove 2 set back die to resist extreme heat or cold.
* Data Pad (Enc:1) (Carried)
* Electrobinoculars
* Electrobinoculars (Enc:1) (Carried)
* Glow Rod
* Extra Reloads (Enc:1) (Carried)
* 2 Stim Packs
* Ration Packs: 3 (Carried)
* Stim Packs: 3 (Carried)
** Heal 5 Wounds
** Heal 5 Wounds
* 2 Ration Packs
* Restraining Bolt: 1 (Carried)
* Utility Belt (Carried)
** Add 1 to Max Encumbrance


==Condition Modifiers==
==Condition Modifiers==
* Soak 3
* Soak 4
* Wounds 12
* Wounds 14
* Strain 12
* Strain 13
* Defense 0
* Defense 0
* Encumbrance 9/12


==Experience==
==Experience==
* Current Experience: 15
* Current Experience: 0
* Starting Experience: 115
* Starting Experience: 105
* Total Experience: 130
* Total Experience: 245

Latest revision as of 18:03, 27 October 2013

Name: Gand
Race: Gand
Sex: Male
Height: 5'3"
Weight: 177 lbs
Age: 21
Eyes: Black, Compound
Hair: N/A
Skin: Greenish Brown
Motivation: Family/Clan Honor
Career: Bounty Hunter
Specializations: Survivalist, Force Sensitive Exile
The Gand: Background

Characteristics

  • Brawn 2
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 3
  • Presence 2
  • Force Rating 1

Skills

  • Athletics (BR) 1
  • Discipline (Will) 1
  • Perception (CUN) 1
  • Pilot - Planet (AGI) 1
  • Pilot - Space (AGI) 1
  • Resilience (BR) 1
  • Streetwise (CUN) 1
  • Survival (CUN) 1
  • Vigilance (Will) 1
  • Brawl (BR) 1
  • Ranged - Heavy (AGI) 2
  • Knowledge Xenology (INT) 1

Talents

  • Expert Tracker 1: -1 Setback per rank to track. Takes half time.
  • Stalker 2: +1 Boost per rank to stealth and coordination.
  • Forager: Remove two setback die from skill checks to find food, water, or shelter. Checks take half the time.
  • Outdoors Man 2: Remove a setback per rank to move through terrain or manage the environment. Foot Travel takes half the time.
  • Swift: Do not suffer usual penalties for moving through difficult terrain.
  • Hunter 1: Add boost per rank to all animal checks (including combat). +10 to crit injuries against animals.
  • Soft Spot: After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
  • Toughened 1: +2 Wounds per rank
  • Uncanny Senses 1: +1 boost per rank to perception
  • Natural Outdoorsman: Once per session, reroll 1 resilience or survival roll.

Obligations

  • Oath: 11
  • Debt: 12

Gear

Credits: 26,810

Weapons & Armor

  • Encumbrance 6
  • Padded Armor (Worn)
    • Soak: 2, Defense: 0
  • Blaster Pistol (Carried)
    • Dam: 6, Crit: 3, Range: Medium, Encum: 1, HP: 3, Stun Setting
  • Blaster Rifle (Carried)
    • Dam: 9, Crit: 3, Range: Long, Encum: 4, HP: 4, Stun Setting
    • Forearm Grip: Only suffer one additional difficulty die when engaged.
    • Forearm Grip: Accuracy +1
  • Blaster Carbine (On Ship)
    • Dam: 9, Crit: 3, Range: Medium, Encum: 3, HP: 4, Stun Setting
  • Brass Knuckles (Carried)
    • Dam: Brawn +1, Crit: 4, Range: Encounter, Encum: 1, Disorient 3
  • Stun Grenades - 2 (On Ship
    • Damage: 8, Crit: N/A, Range: Short, Encum: 1, Disorient 3, Stun Damage, Blast 8

Other Gear

  • Encumbrance 3/+5
  • Backpack (Carried)
    • Increase Max Enc by 4
  • Binders: 2 (Carried)
  • Comlink (Personal) (Carried)
  • Data Pad (Enc:1) (Carried)
  • Electrobinoculars (Enc:1) (Carried)
  • Extra Reloads (Enc:1) (Carried)
  • Ration Packs: 3 (Carried)
  • Stim Packs: 3 (Carried)
    • Heal 5 Wounds
  • Restraining Bolt: 1 (Carried)
  • Utility Belt (Carried)
    • Add 1 to Max Encumbrance

Condition Modifiers

  • Soak 4
  • Wounds 14
  • Strain 13
  • Defense 0
  • Encumbrance 9/12

Experience

  • Current Experience: 0
  • Starting Experience: 105
  • Total Experience: 245