Zealot of Iconoclastic Virtue: Character Sheet

From The Whereabouts

Name: Zealot of Iconoclastic Virtue
Type: Dragon-Blooded Exalt
Player: Brian
Aspect: Air
Concept: Member of the Hallowed Order of the Grass Spiders
Political Affiliation: The Hallowed Order of the Grass Spiders
Anima: Birds shaped with essence fly gracefully above him. As the anima banner reaches totemic levels, wind swirls amongst the birds until a powerful updraft shreds them, causing a brilliant display of lightning and thunder in the sky.
Zealot of Iconoclastic Virtue Info

Loyalties

Motivation Punish those that use religion as a self-serving tool of control and manipulation.
Intimacies The Circle with No Name, Oppression, Skydiving

Attributes

Strength ●●●○○ Charisma ●●○○○ Perception ●●●○○
Dexterity ●●●●○ Manipulation ●●○○○ Intelligence ●●●○○
Stamina ●●●○○ Appearance ●●●○○ Wits ●●●○○

Abilities

Air Earth Fire
Linguistics ●●●○○ Awareness ●●●○○ Athletics ●●●○○
Lore ●●○○○ Craft ○○○○○ Dodge ●●●○○
Occult ●○○○○ Integrity ●●○○○ Melee ●○○○○
Stealth ●●●○○ Resistance ●●○○○ Presence ●○○○○
Thrown ●●○○○ War ○○○○○ Socialize ●●○○○
 
Water Wood Specialties
Bureaucracy ●○○○○ Archery ●○○○○
Investigation ●○○○○ Medicine ●○○○○
Larceny ●●●○○ Performance ●○○○○
Martial Arts ●●●●○ Ride ●○○○○
Sail ●○○○○ Survival ●○○○○

Spirit and Body

Essence ●●○○○○○○○○ Virtues
Personal Pool 14 / 14 Compassion ●●○○○ Conviction ●●●●●
       
Peripheral Pool 25 / 31 (6c) Temperance ●●○○○ Valor ●●●●●
       
Willpower ●●●●●●●●●● Anima: *Triple leaping distance; Take no damage from falls of any height; Add Essence rating to Dodge DV against Archery and Thrown attacks
Willpower

Health and Soak

Movement Unarmored Armored
Move 4 yds. 4 yds.
Dash 10 yds. 10 yds.
Jump Type Unarmored Armored
Vertical 6 yds. 6 yds.
Horizontal 12 yds. 12 yds.
Languages
Seatongue (Native)
Riverspeak
Low Realm
Forest-tongue
Soak
Natural 3 B 1 L 0 A
Armor 3 B 5 L 0 A
Total 6 B 6 L 0 A
Pierced 5 B 4 L 0 A
Hardness 0 B 0 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
1st Martial Arts Excellency 1 + 1m/2 dice Reflexive Instant Pg. 128
1st Dodge Excellency 1 + 1m/2 dice Reflexive Instant Pg. 128
1st Stealth Excellency 1m + 1m/2 dice Reflexive Instant Pg. 128
Wind-Carried Word Technique 1m + distance Simple Instant Pg. 131
Elemental Bolt Attack 1m per 2L Simple Instant Pg. 133
Ox-Body Technique - Permanent Permanent Pg. 146
Observer Awareness Method 2m Reflexive Instant Pg. 166
The Spider's Web 4m Reflexive Until next action N/A

Backgrounds

Background Rating Description
Artifact ●●●○○ Silken Armor (2), Nunchaku (3), Unassigned (1)
Backing ●●○○○ Grass Spiders - Made Member
Breeding ●●○○○ +2 Personal essence; +3 Peripheral essence
Manse ●●○○○ Gem of Echoes (-2 external penalty to detection); Jewel of the Flying Heart (+1 Dodge DV, +1 to melee attacks)
Resources ●●●○○ Grass Spiders - Made Member
Connections ●○○○○ TBD

Attack Values

Attacks
Base Values
Join Battle 6
Dodge DV 6
Parry DV (Nunchaku) 6
Parry DV (Switchblade) 5
Mobility Penalty 0
Fatigue 0
Join War 1
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 9 3B +2 3 -- 0 N, M
Kick 5 8 6B -2 2 -- 0 N, M
Clinch 6 8 3B 0 1 -- 0 N, M
Perfect Switchblade 5 10 6L +1 3 -- 0 M
Perfect Throwing Knives (x2) 5 8 6L +0 3 25 0 T
Jade Nunchaku 3 12 8L/12B +3 3 -- 4 M
    On a successful parry, the wielder gets a free disarm action against the aggressor (as long as it's not an unarmed or ranged attack).

Social Combat

Base Values Attacks
Join Debate 6
Dodge MDV 7
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 3 2 3 2 2
Performance 6 3 2 3 2 1
Investigation 5 3 2 3 2 2

Equipment & Holdings

Item Value Description
TBD

Experience

EXPERIENCE 0/16

  • [3 XP] Temperance 2
  • [1 XP] Thrown 2
  • [1 XP] Resistance 2
  • [2 XP] Socialize 2
  • [1 XP] Lore 2
  • [2 XP] Integrity 2
  • [6 XP] Dodge 4 - finished training on Descending Water 9

SESSIONS PLAYED: 3

WISH LIST

  • Training
    • [6 XP] Awareness 4 (3 weeks)
    • [10 XP] 1st Larceny Excellency (1 day)
    • [10 XP] 1st Resistance Excellency (1 day)
    • [10 XP] Strength of Stone Technique (2 days)
    • [12 XP] Safety Among Enemies (6 days)
    • [10 XP] Trackless Walk Style (3 days)
  • Instants
    • [3 XP] Thrown 3
    • [1 XP] Occult 2
    • [5 XP] Stealth 4
    • [5 XP] Larceny 4
    • [7 XP] Martial Arts 5
    • [3 XP] Resistance 3
    • [20 XP] Essence 3

KILL COUNT: 4

  • 4 Haltan patrolman

BONUS POINTS

  • Virtues 12
  • Abilities 3