Veil Character Sheet: Difference between revisions

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**'''Supremacy of Ability:''' No cost to activate excellencies.
**'''Supremacy of Ability:''' No cost to activate excellencies.
**'''Divine Resonance:''' Solars are resonant with all magical materials.
**'''Divine Resonance:''' Solars are resonant with all magical materials.
*'''Anima Effects'''
*'''Anima Effects'''
**'''Joyous Pursuit''' (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one.
**'''Joyous Pursuit''' (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one.
**'''Indefatigable Genius''' (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes.
**'''Indefatigable Genius''' (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes.
**'''Summoner's Call''' (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene.
**'''Summoner's Call''' (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene.

Revision as of 02:30, 24 March 2022


Basic Information

Name: Veil
Title: The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms
Player: Dan K
Apparent Age: 30
Actual Age: 35
Caste: Twilight Solar
Concept: Historian and Sorcerous
Anima:
Likes:
Dislikes:
Theme Song:
The Alabaster-Faced Moon Veiled in Violet Shadows and Crimson Blossoms

Attributes

  • Force 4
  • Finesse 3
  • Fortitude 2

Skills

  • Athletics 2
  • Awareness 3
  • Close Combat
  • Craft
  • Embassy 4
  • Integrity 3
  • Navigate 2
  • Performance
  • Physique
  • Presence 3
  • Ranged Combat 1
  • Sagacity 5
  • Stealth
  • War

Essence 1

  • Max Motes 5


Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
  • Recover 1 mote at end of character's combat turn.
  • Recover 3 motes per hour in Manse or when wearing hearthstone.


Anima

  • 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
  • 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
  • 5-6 Burning: Aura of her anima can light up a room
  • 7-9 Bonfire: Aura is visible from long range
  • 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat


Knife (Melee)

  • Accuracy: 4 dice + 2 successes
  • Damage: +0
  • Defense: +1
  • Overwhelming: 1
  • Tags: Melee, Concealable


Knife (Ranged)

  • Ranged: Medium
  • Accuracy: 5 dice + 2 successes
  • Damage: +1 success
  • Overwhelming: 1
  • Tags: Thrown, Concealable


Hand Crossbow

  • Ranged: Long
  • Accuracy: 5 dice + 3 successes
  • Damage: +0
  • Overwhelming: 2
  • Tags: Ranged (Long), One-Handed, Balanced


Blazing Solar Bolt (1m)

  • Ranged: Short
    • Spend 1 anima to increase range from short to medium.
  • Accuracy: 9 (+5) dice + 2 successes
  • Damage: +2 successes
    • Spend 1 mote to increase decisive damage by 2.
  • Overwhelming: 3


Death of Obsidian Butterflies (5w)

  • Ranged: Long
  • Accuracy: 9 (+5) dice + 2 successes
  • Damage: +1 success
  • Overwhelming: 3
    • Notes: Affects rangeband out to long range, so long as it is in the sorcerer's field of perception.
    • Notes: Reduces Heavy cover to Light cover and destroys light cover.


Combat Defense

  • Parry 2
    • (Finesse 4 + Close Combat 0)/2
  • Evasion 3
    • (Finesse 4 + Athletics 2)/2
  • Soak 3
    • (Natural 1 + Steel Ribbed Corset 2)
  • Hardness 3
    • (Natural 2 + Essence 1)


Health

  • -0x2
  • -1x2
  • -2x2
  • Inc

Dramatic Injuries

  • Force:
  • Finesse:
  • Fortitude:
  • Manse:

Social

  • Resolve 4

Powers

  • Advantages
    • First Among Equals: Solars always win ties.
    • Supremacy of Ability: No cost to activate excellencies.
    • Divine Resonance: Solars are resonant with all magical materials.
  • Anima Effects
    • Joyous Pursuit (Passive): Reduce difficulty to overcome obstacles while working on a venture (p. XX) involving investigation, research, or planning by the Twilight’s Essence, to a minimum of one.
    • Indefatigable Genius (Active): Add the Solar’s Essence in automatic successes to Craft and Sagacity rolls, or to rolls to build Will for spellcasting purposes.
    • Summoner's Call (Iconic): Spend 5 anima. The Twilight may summon a minor elemental or first circle demon of her choice, instantly calling it to her side. It remains bound to her for the rest of the scene.