Talk:The Altered Course

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Revision as of 01:41, 30 January 2014 by Macabreengel (talk | contribs)
  • We had some discussion about it last night, but while reading I came across the text. Sidereals are all assigned not only to their division, but a minimum of 2 conventions. One directional conventional and at least one special convention. It also mentions that young Sidereals tend to be much more involved with their direction than their special convention so taking backing or connections in it is probably not necessary.
  • Also, the reason we had the second excellency instead of the first Brian is because you can gain a maximum of as many dice or successes as your permanent essence. So at essence 2 you max out at either 2 dice, or 2 successes added. Could be argued that this values the 2nd excellency a bit higher.
  • I was just reading through the errata. If anyone else feels like reading through it, what are your thoughts on using it? After reading it further, it is really extensive. It would be difficult to remember all the changes. Some stuff I really like, for example, no more combos. But they also redo or change most of the charms in all the books...
    • I would probably have to vote for not using it. Simply based on the fact that they also redo or change most of the charms in all of the books. But I'm not strongly opposed if someone wants to talk me into it.
    • I agree. There are just too many changes. I might make a list of a couple ones I like, and we can discuss them.
  • Dan - I think I am going to change my artifact, I'd like to drop it a dot down to a level 3 for background reasons and I don't love what I have posted. The powers are too vague and the system is incomplete to use it, additionally the ones that do work overlap powers already in the Sidereal book which I don't love. Here's the short recap of my new idea:
    • Artifact 3 - Starmetal short daiklaves, 5 of them however no more than 2 may ever be drawn at once. Each is uniquely associated with a constellation of The Maiden of Battles. Each has a unique power. I haven't decided if I think they should have a weak, latent power and then an essence fueled slightly more powerful one. If they should just have an essence fueled power, if that power should be scene long, indefinite, or 'until the next action'. (let me know if you have any thoughts)
    • The Banner - When used in War add the users essence to his war.
    • The Gauntlet - Carries both the Natural and Disarming weapon tag. Making it impossible to disarm this weapon from the user, and adding +2 to disarm attempts the user makes with it.
    • The Quiver - The user may extend the reach of his attacks with his blade to a maximum distance of his essence yards. (Or possibly essence x2 - Which is more similar to the system sandstorm wind attack uses in the solar book.) This weapon also carries the reach tag at all times. (I may more this one to The Spear, see below)
    • The Shield - Adds to the Defense of the weapon/DV of the user. (I haven't decided what the system is here, but adding essence to either the DV or defense would be in keeping with the other powers of the swords.)
    • The Spear - Sword carries the Piercing Tag (and maybe the Reach tag.)
  • I would say that getting what is essentially two artifact 1 swords with magic material bonus, and those bonuses at no activation cost would be more like an artifact 4. However, if the effect lasted until your DV refreshed and cost 1 mote per activation or lasted until end of scene at the cost of like 5 motes, I would think that would be fair. Or active all the time and no MM bonus. Thoughts on those options?