Talk:A Night to Remember: Difference between revisions

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<br>Tony, go ahead and post what you want to do next. You aren't really in rounds yet.
<br>Tony, go ahead and post what you want to do next. You aren't really in rounds yet.
<br>--[[User:Macabreengel|Macabreengel]] 21:21, 9 March 2015 (EDT)
<br>--[[User:Macabreengel|Macabreengel]] 21:21, 9 March 2015 (EDT)
((I'm assuming there is a second door in the house somewhere. Feel free to stop me at the door if there is anything outside I need to react to, otherwise however many rounds it takes me to reach combat bring me back in then. I may possibly prepare a spell as I move - Are either Shield of Light or Armor of Light considered "obvious"? I also don't entirely remember the system for passive vs active spells.)) --[[User:FyreFly|FyreFly]] 22:45, 9 March 2015 (EDT)

Revision as of 02:45, 10 March 2015

Please feel free to introduce your character to the scene.

Edited slightly, because I realized it was not clear where Fenwick was sitting. --FyreFly 20:35, 18 February 2015 (EST)

If there is anything else your character would like to do before the performance, please post it now, if not, I will move on to the performance. Just let me know. --Macabreengel 22:21, 23 February 2015 (EST)

Done. --FyreFly 22:03, 25 February 2015 (EST)

Everyone in the village seems to be calling it a night. If there is anything you would like to do before turning in, this is the time to do it. Otherwise just post something about were your character is sleeping and them going there. --Macabreengel 13:47, 1 March 2015 (EST)

Fenwick: Rolled to be awake. Rolled 97 on Notice check. Achieved average difficulty.
Jayne: Rolled to be asleep. Rolled -16 on Notice check (-100 for being asleep).
Caerwyn: Rolled to be asleep. Rolled -43 on Notice check (-100 for being asleep).
--Macabreengel 19:59, 4 March 2015 (EST)

Fenwick - Notice:9 (Rolled 29 + Skill 10 - Partial Darkness 30) - Stealth:49 (Rolled 39 + Skill 10) - MA: 15 (50% for taking actions) --Macabreengel 11:33, 7 March 2015 (EST)

I don't really remember what my spells are... I think one of them lets me make light? If so can it be cast outside? Would it be obvious that I cast it? --FyreFly 14:50, 7 March 2015 (EST)

I posted your spells. Create Light is one of them and you can cast it outside. It would not be obvious where the sphere of light came from unless someone had the ability to see magic. Then it would be an opposed Magic Appraisal roll. This would be essentially your second turn. If you don't take any non-magic actions, you will accumulate 30 more zeon, putting you at 45. Create light creates a 15 ft sphere of light for 20 zeon +15 feet for every 10 extra zeon, up to your Int X 20. You can maintain for free essentially unless you plan to maintain for hours. Not centering the spell on you requires a minimum final roll on your magic projection. 40 for 15 feet away, 80 for 80 feet away. --Macabreengel 16:58, 7 March 2015 (EST)

You will only use 20 zeon. The rest will return to your zeon reserve. You could, alternatively, use that zeon to cast another spell this turn as well. --Macabreengel 19:05, 7 March 2015 (EST)

Fenwick - Search 97 (87+10) Average difficulty
It has begun. Post what you would like your character to do. Depending on what equipment you use, you will have a different initiative. Then I will roll initiative and your fight or flight will begin. --Macabreengel 19:50, 7 March 2015 (EST)

Caerwyn:
Caerwyn initiative: 73 (18+55)
Zombie initiative: 86 (56+30) (Zombie wins initiative and goes first)
Caerwyn MR to resist fear aura (60): 90 (45+45) (Caerwyn resists the fear aura caused by the zombie)--Macabreengel 21:21, 9 March 2015 (EDT)
Zombie attack: 90 (40+50)
Caerwyn dodge: 154 (79+75) (Caerwyn dodges and gains the right to counter-attack)
Caerwyn Counter-Attack: 136 (26+80+30C)
Zombie defense: 56 (Caerwyn's counter-attack hits) (Note: the Zombie is a damage resistant creature which means it has some special rules. Damage resistant creatures have a lot more hitpoints but have no defensive skill. They also can't counterattack. There is some other stuff I will explain when it comes up.)
Damage: 60 * 0.5 = 30 (Final damage is affected by base damage, how much the attack beat the defense, and armor)
--Macabreengel 18:46, 8 March 2015 (EDT)

Jayne:
Jayne attack: 72 (82+50-60) (Jayne was aiming for the head specifically, giving her a -60 to her final attack.)
Zombie defense: 71 (Jayne's attack resulted in a glancing blow because she didn't beat the defense by enough.)
Zombies are slow creatures and it has to use its whole turn to get to Jayne. It will start the next round right in front of Jayne. For the record, moving at a quarter of your movement speed does not cost you an action. Moving up to your full movement speed costs you one action.
--Macabreengel 21:09, 9 March 2015 (EDT)

Fenwick:
Fenwick stealth: (90+36+10) Fenwick got a 90+ on his stealth roll, which made it an open roll. He got to roll the dice again and got a 36. (To get a second open roll, he would have to roll a 91+, then a 92+, etc)
Zombie notice: 24 (14+10)
Tony, go ahead and post what you want to do next. You aren't really in rounds yet.
--Macabreengel 21:21, 9 March 2015 (EDT)

((I'm assuming there is a second door in the house somewhere. Feel free to stop me at the door if there is anything outside I need to react to, otherwise however many rounds it takes me to reach combat bring me back in then. I may possibly prepare a spell as I move - Are either Shield of Light or Armor of Light considered "obvious"? I also don't entirely remember the system for passive vs active spells.)) --FyreFly 22:45, 9 March 2015 (EDT)