Star Wars: Game Mechanics

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Revision as of 04:45, 16 June 2009 by Kirkland (talk | contribs) (New page: All system mechanics mimic Exalted except where noted below. ==Wild Die== Reviving an old concept from D6 Star Wars, on every roll one die in the bunch is the ''wild die''. Tens are rolle...)
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All system mechanics mimic Exalted except where noted below.

Wild Die

Reviving an old concept from D6 Star Wars, on every roll one die in the bunch is the wild die. Tens are rolled again and additional successes added to the result. This can occur multiple times in a single roll. If the roll is a botch and the wild die is a 1, then the result is complication. Complications are at the storyteller's discretion, but are generally much more severe than a botch usually resulting in life-threatening situations.