Star Wars: Equipment

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Revision as of 18:36, 2 September 2008 by Kirkland (talk | contribs) (→‎Weapons)

Weapons

Merr-Sonn Munitions Q2 Hold-Out Blaster

Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2, R, or X
Fire Rate: 1
Range: 3-4/8/12
Damage: +3L

Blaster Pistol

Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1, F, R, or X
Range: 3-10/30/120
Damage: +4L

Heavy Blaster Pistol

Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 1, F, R, or X
Range: 3-7/25/50
Damage: +5L

Blaster Carbine

Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Ammo: 100
Cost: 900, 25 (power packs)
Availability: 2, F, R, or X
Range: 3-25/50/250
Damage: +5L
Game Notes: At long range, add one to difficulty.

Blaster Rifle

Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Ammo: 100
Cost: 1,000, 25 (power packs)
Availability: 2, X
Range: 3-30/100/300
Damage: +5L
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.

Light Repeating Blaster

Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: 2, X
Range: 3-50/120/300
Damage: 6D

Heavy Repeating Blaster

Model: Merr-Sonn EWHB-10 "E-Web"
Type: Two-man heavy repeating blaster
Ammo: Power generator only
Cost: 5,000
Availability: 2, X
Range: 3-75/200/500
Damage: +8L

E-Web(15) Heavy Repeating Blaster

Model: BlasTech E-Web(15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 6,300
Availability: X
Body: 4 health levels (weapon), 2 health levels (cryocooler and power generator; if severely damaged by a blaster hit it explodes in a two meter blast radius, doing +7L character scale damage)
Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator)
Fire Rate: 3
Fire Control: +2 (+0 if on skeleton crew)
Range: 3-75/200/500
Damage: +8L