Star Wars: Equipment: Difference between revisions

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(Accuracies and DV penalties for some blasters added)
 
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{{Infobox SWRevisedSystem}}
==Weapons==
==Weapons==
===Energy Weapons===
===Energy Weapons===
====Merr-Sonn Munitions Q2 Hold-Out Blaster====
====Hold-Out Blaster====
<pre>
<pre>
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
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Availability: 2, R, or X
Availability: 2, R, or X
Fire Rate: 1
Fire Rate: 1
Speed: 4
Range: 3-4/8/12
Range: 3-4/8/12
Damage: +3L
Damage: 3L
Accuracy: 0
DV Penalty: -1
</pre>
</pre>


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Cost: 500 (power packs: 25)
Cost: 500 (power packs: 25)
Availability: 1, F, R, or X
Availability: 1, F, R, or X
Speed: 4
Range: 3-10/30/120
Range: 3-10/30/120
Damage: +4L
Damage: 4L
Accuracy: 1
DV Penalty: -1
</pre>
</pre>


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Cost: 750 (power packs: 25)
Cost: 750 (power packs: 25)
Availability: 1, F, R, or X
Availability: 1, F, R, or X
Speed: 4
Range: 3-7/25/50
Range: 3-7/25/50
Damage: +5L
Damage: 5L
Accuracy: 1
DV Penalty: -1
</pre>
</pre>


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Cost: 900, 25 (power packs)
Cost: 900, 25 (power packs)
Availability: 2, F, R, or X
Availability: 2, F, R, or X
Speed: 4
Range: 3-25/50/250
Range: 3-25/50/250
Damage: +5L
Damage: 7L
Game Notes: At long range, add one to difficulty.
Accuracy: 2
DV Penalty: -1
</pre>
</pre>
Game Notes:
*At long range, add one to difficulty.


====Blaster Rifle====
====Blaster Rifle====
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Cost: 1,000, 25 (power packs)
Cost: 1,000, 25 (power packs)
Availability: 2, X
Availability: 2, X
Speed: 4
Range: 3-30/100/300
Range: 3-30/100/300
Damage: +5L
Damage: 8L
Accuracy: 3
DV Penalty: -1
</pre>
</pre>
Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.
Game Notes:
*If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.


====Light Repeating Blaster====
====Light Repeating Blaster====
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Cost: 2,000 (power packs: 25)
Cost: 2,000 (power packs: 25)
Availability: 2, X
Availability: 2, X
Speed: 4
Range: 3-50/120/300
Range: 3-50/120/300
Damage: 6D
Damage: 8L
Accuracy:
DV Penalty:
</pre>
</pre>


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Cost: 5,000
Cost: 5,000
Availability: 2, X
Availability: 2, X
Speed: 4
Range: 3-75/200/500
Range: 3-75/200/500
Damage: +8L
Damage: 10L
Accuracy:
DV Penalty:
</pre>
</pre>


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Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator)
Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator)
Fire Rate: 3
Fire Rate: 3
Speed: 4
Fire Control: +2 (+0 if on skeleton crew)
Fire Control: +2 (+0 if on skeleton crew)
Range: 3-75/200/500
Range: 3-75/200/500
Damage: +8L
Damage: 10L
Accuracy:
DV Penalty:
</pre>
</pre>


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Cost: Unavailable for sale
Cost: Unavailable for sale
Availability: 4, X
Availability: 4, X
Damage: +6L
Speed: 4
Damage: +8L
Accuracy: +Control Attribute of Wielder
Defense: +Sense Attribute of Wielder
Rate: Alter Attribute of Wielder
DV Penalty: -1
</pre>
Game Notes:
*If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.
*When used to parry, parry DV can be applied to blaster shots.
 
====Lightsai====
<pre>
Type: Custom-made melee weapon
Cost: Unavailable for sale
Availability: 4, X
Speed: 4
Damage: +5L
Accuracy: +Control Attribute of Wielder
Defense: +Sense Attribute of Wielder
DV Penalty: 0
</pre>
</pre>
Game Notes: If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.
Game Notes:
*If an attacking character botches, the character has injured himself with the lightsai blade. Apply normal damage to the character wielding the lightsai.
*When used to parry, parry DV can be applied to blaster shots.


====Vibro-ax====
====Vibro-ax====
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Cost: 500
Cost: 500
Availability: 2, R
Availability: 2, R
Speed: 6
Damage: +4L
Damage: +4L
Accuracy: +2
Defense: +1
DV Penalty: -1
</pre>
</pre>


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Cost: 250
Cost: 250
Availability: 2, F
Availability: 2, F
Speed: 5
Damage: +3L
Damage: +3L
Accuracy: +2
Defense: +2
DV Penalty: -1
</pre>
</pre>


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Cost: 50 credits
Cost: 50 credits
Availability: 2, R
Availability: 2, R
Speed: 5
Damage: +2L
Damage: +2L
Accuracy: +3
Defense: +1
DV Penalty: -1
</pre>
==Armor==
===Light Blast Armor===
<pre>
Soak: 2L/2B
Hardness: 1L/1B
Mobility Penalty: -1
Endurance: 1
</pre>
===Medium Blast Armor===
<pre>
Soak: 4L/4B
Hardness: 2L/2B
Mobility Penalty: -2
Endurance: 2
</pre>
===Heavy Blast Armor===
<pre>
Soak: 6L/6B
Hardness: 3L/3B
Mobility Penalty: -3
Endurance: 3
</pre>
===Stormtrooper Armor===
<pre>
Soak: 5L/5B
Hardness: 2L/2B
Mobility Penalty: -2
Endurance: 2
</pre>
===Protective Clothing===
<pre>
Soak: 1L/1B
Hardness: -
Mobility Penalty: 0
Endurance: 1
</pre>
</pre>
Game Notes: The Talon is a favorite among pirates, Infiltrators, Imperial Storm Commandos, and others who need to operate silently. Purely functional, these deadly weapons have virtually no aesthetic appeal, but are efficient weapons in properly skilled hands.

Latest revision as of 05:18, 10 November 2010

Star Wars:
Revised System

Stories

Characters

Weapons

Energy Weapons

Hold-Out Blaster

Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2, R, or X
Fire Rate: 1
Speed: 4
Range: 3-4/8/12
Damage: 3L
Accuracy: 0
DV Penalty: -1

Blaster Pistol

Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: 1, F, R, or X
Speed: 4
Range: 3-10/30/120
Damage: 4L
Accuracy: 1
DV Penalty: -1

Heavy Blaster Pistol

Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: 1, F, R, or X
Speed: 4
Range: 3-7/25/50
Damage: 5L
Accuracy: 1
DV Penalty: -1

Blaster Carbine

Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Ammo: 100
Cost: 900, 25 (power packs)
Availability: 2, F, R, or X
Speed: 4
Range: 3-25/50/250
Damage: 7L
Accuracy: 2
DV Penalty: -1

Game Notes:

  • At long range, add one to difficulty.

Blaster Rifle

Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Ammo: 100
Cost: 1,000, 25 (power packs)
Availability: 2, X
Speed: 4
Range: 3-30/100/300
Damage: 8L
Accuracy: 3
DV Penalty: -1

Game Notes:

  • If the retractable stock and scope are used for one round of aiming, the character receives an additional die on their accuracy roll.

Light Repeating Blaster

Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: 2, X
Speed: 4
Range: 3-50/120/300
Damage: 8L
Accuracy:
DV Penalty:

Heavy Repeating Blaster

Model: Merr-Sonn EWHB-10 "E-Web"
Type: Two-man heavy repeating blaster
Ammo: Power generator only
Cost: 5,000
Availability: 2, X
Speed: 4
Range: 3-75/200/500
Damage: 10L
Accuracy:
DV Penalty:

E-Web(15) Heavy Repeating Blaster

Model: BlasTech E-Web(15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 6,300
Availability: X
Body: 4 health levels (weapon), 2 health levels (cryocooler and power generator; if severely damaged by a blaster hit it explodes in a two meter blast radius, doing +7L character scale damage)
Shields: 2 health levels (weapon and crew), 4 health levels (cryocooler and power generator)
Fire Rate: 3
Speed: 4
Fire Control: +2 (+0 if on skeleton crew)
Range: 3-75/200/500
Damage: 10L
Accuracy:
DV Penalty:

Melee Weapons

Lightsaber

Type: Custom-made melee weapon
Cost: Unavailable for sale
Availability: 4, X
Speed: 4
Damage: +8L
Accuracy: +Control Attribute of Wielder
Defense: +Sense Attribute of Wielder
Rate: Alter Attribute of Wielder
DV Penalty: -1

Game Notes:

  • If an attacking character botches, the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.
  • When used to parry, parry DV can be applied to blaster shots.

Lightsai

Type: Custom-made melee weapon
Cost: Unavailable for sale
Availability: 4, X
Speed: 4
Damage: +5L
Accuracy: +Control Attribute of Wielder
Defense: +Sense Attribute of Wielder
DV Penalty: 0

Game Notes:

  • If an attacking character botches, the character has injured himself with the lightsai blade. Apply normal damage to the character wielding the lightsai.
  • When used to parry, parry DV can be applied to blaster shots.

Vibro-ax

Model: Standard vibro-ax
Type: Melee weapon
Cost: 500
Availability: 2, R
Speed: 6
Damage: +4L
Accuracy: +2
Defense: +1
DV Penalty: -1

Vibroblade

Model: Standard vibroblade
Type: Melee weapon
Cost: 250
Availability: 2, F
Speed: 5
Damage: +3L
Accuracy: +2
Defense: +2
DV Penalty: -1

Vibrodagger

Model: LaserHone Talon Vibrodagger
Type: Personal combat vibroblade
Cost: 50 credits
Availability: 2, R
Speed: 5
Damage: +2L
Accuracy: +3
Defense: +1
DV Penalty: -1

Armor

Light Blast Armor

Soak: 2L/2B
Hardness: 1L/1B
Mobility Penalty: -1
Endurance: 1

Medium Blast Armor

Soak: 4L/4B
Hardness: 2L/2B
Mobility Penalty: -2
Endurance: 2

Heavy Blast Armor

Soak: 6L/6B
Hardness: 3L/3B
Mobility Penalty: -3
Endurance: 3

Stormtrooper Armor

Soak: 5L/5B
Hardness: 2L/2B
Mobility Penalty: -2
Endurance: 2

Protective Clothing

Soak: 1L/1B
Hardness: -
Mobility Penalty: 0
Endurance: 1