Star Wars: Combat: Difference between revisions

From The Whereabouts
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox SWRevisedSystem}}
{{Infobox SWRevisedSystem}}


==Combat==
=Combat=
==Initiative==
Characters roll a join battle actions to establish the reaction count. Players roll Wits + Awareness with the highest count going on tick 1, others counting down from there. (Exactly like Exalted) Players may take Free Actions on their join battle actions, for people with the quick draw feat this includes drawing their weapon.
 
==Actions==
When it's a character's turn to go, the character gets either one complex action or two simple actions. A character can make any number of free actions on their tick.
When it's a character's turn to go, the character gets either one complex action or two simple actions. A character can make any number of free actions on their tick.
*Complex actions:
*Complex actions:
**Search a body
**Search a body
**Some force powers
*Simple actions:
*Simple actions:
**Reload blaster
**Reload blaster
**Fire blaster/thrown weapon attack
**Fire blaster/thrown weapon attack
**Draw weapon
**Draw weapon
**Some force powers
**Melee or brawl attack
**Melee or brawl attack
*Free actions:  
*Free actions:  
Line 14: Line 20:
**Switching gun mode between stun and kill
**Switching gun mode between stun and kill


'''Defense Value Calculations'''
*When taking multiple simple actions the speed of the characters action is taken as the slowest of the simple actions taken. For a complex action it is whatever the speed of the complex action is.
*The DV penalty of all actions taken during a tick are added together and applied until DV refreshes. (Etc. Taking 2 simple actions with a DV penalty of -1 gives a -2 DV penalty until DV is refreshed.)
 
==Defense Value Calculations==
'''Defense Values'''
*Dodge DV: (Dexterity + Wits + Dodge) / 2 rounded up
*Dodge DV: (Dexterity + Wits + Dodge) / 2 rounded up
*Parry DV: (Dexterity + ''ability'' + Defense of Weapon) / 2 rounded up
*Parry DV: (Dexterity + ''ability'' + Defense of Weapon) / 2 rounded up


'''Mental Defense Value Calculations'''
'''Mental Defense Value Cal'''
*Dodge MDV: (Willpower + Integrity) / 2 rounded up
*Dodge MDV: (Willpower + Integrity) / 2 rounded up
*Parry MDV: (''attribute'' + ''ability'') / 2 rounded up
*Parry MDV: (''attribute'' + ''ability'') / 2 rounded up

Revision as of 23:23, 7 May 2009

Star Wars:
Revised System

Stories

Characters

Combat

Initiative

Characters roll a join battle actions to establish the reaction count. Players roll Wits + Awareness with the highest count going on tick 1, others counting down from there. (Exactly like Exalted) Players may take Free Actions on their join battle actions, for people with the quick draw feat this includes drawing their weapon.

Actions

When it's a character's turn to go, the character gets either one complex action or two simple actions. A character can make any number of free actions on their tick.

  • Complex actions:
    • Search a body
    • Some force powers
  • Simple actions:
    • Reload blaster
    • Fire blaster/thrown weapon attack
    • Draw weapon
    • Some force powers
    • Melee or brawl attack
  • Free actions:
    • Verbal communication
    • Switching gun mode between stun and kill
  • When taking multiple simple actions the speed of the characters action is taken as the slowest of the simple actions taken. For a complex action it is whatever the speed of the complex action is.
  • The DV penalty of all actions taken during a tick are added together and applied until DV refreshes. (Etc. Taking 2 simple actions with a DV penalty of -1 gives a -2 DV penalty until DV is refreshed.)

Defense Value Calculations

Defense Values

  • Dodge DV: (Dexterity + Wits + Dodge) / 2 rounded up
  • Parry DV: (Dexterity + ability + Defense of Weapon) / 2 rounded up

Mental Defense Value Cal

  • Dodge MDV: (Willpower + Integrity) / 2 rounded up
  • Parry MDV: (attribute + ability) / 2 rounded up