Star Wars: Abilities: Difference between revisions

From The Whereabouts
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* Jedi Lore
* Jedi Lore
* Sith Lore
* Sith Lore
* Republic History
* Imperial History

Revision as of 20:47, 31 July 2009

Star Wars:
Revised System

Stories

Characters

Active Skills

Physical

  • Combat
    • Firearms
    • Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber)
    • Heavy Weapons
    • Melee
    • Brawl
  • Operations
    • Pilot: Starship
    • Pilot: Ground
    • Gunnery
  • Agility
    • Stealth
    • Athletics
    • Dodge
    • Larceny

Social

  • Persuasion
  • Integrity
  • Performance
  • Socialize
  • Bureaucracy
  • Bluff/Con
  • Intimidate
  • Negotiation

Mental

  • Technology
    • Repair: Electronics
    • Repair: Ships/Vehicles
    • Repair: Military
    • Engineering: Electronics
    • Engineering: Ships/Vehicles
    • Engineering: Military
    • Computer Use
    • Demolitions
  • Intelligence
    • Awareness
    • Investigation
    • Survival
    • Medicine
    • Tactics
  • Starship Operations
    • Pilot: Capital Ship
    • Astrogation

Force

  • Telepathy
  • Telekinesis
  • Energy
  • Enhancement (now includes healing)
  • Divination

Knowledges

Knowledges cover a broad range of knowledge and information that a character may know that is not encompassed by the standard set of abilities. Basically anything a character would know can be considered a knowledge, from languages, knowledge of a planet, the universe, sith lore, to trendy music or clothing styles.

Characters receive a number of knowledge points equal to Intx3 at character creation and further are awarded a number of points equal to their Int upon level up. Knowledges may also be purchased with bonus points and experience points.

EXAMPLES

  • Languages
  • Planetary Systems
  • Core Worlds
  • Rim Worlds
  • Outer Rim Worlds
  • Jedi Lore
  • Sith Lore
  • Republic History
  • Imperial History