Star Wars: Abilities: Difference between revisions

From The Whereabouts
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 57: Line 57:


==Knowledges==
==Knowledges==
I liked the idea of doing knowledges like they do in shadowrun. points for knowledges would be separate from other skills (perhaps 3xint) so that people don't feel bad taking completely worthless knowledges. Like it or not things like video game knowledge don't get taken to heavily taken in games like exalted, those points can go someplace more useful.
Knowledges cover a broad range of knowledge and information that a character may know that is not encompassed by the standard set of abilities. Basically anything a character would know can be considered a knowledge, from languages, knowledge of a planet, the universe, sith lore, to trendy music or clothing styles.  


I am thinking that knowledges will be awarded based upon class, with classes such as savants starting with more than a class such as a soldier. Let me know if people disagree with that. Also I was thinking that as a good thing to put into the level tracking system would be knowledge points, givng a number of knowledge points to a character upon leveling up equal to his/her intelligence.
Characters receive a number of knowledge points equal to Intx3 at character creation and further are awarded a number of points equal to their Int upon level up. Knowledges may also be purchased with bonus points and experience points.
 
<b>EXAMPLES</b>
* Planetary Systems
* Core Worlds
* Rim Worlds
* Outer Rim Worlds
* Jedi Lore
* Sith Lore
* Republic History
* Imperial History
 
===Languages===
*(1) Beginner; knowledge of common phrases and general language structure
*(2) Intermediate; can hold conversations, simple vocabulary, limited reading/writing skills
*(3) Advanced; extensive vocabulary, reasonably good reading/writing skills
*(4) Fluent; fully functional in speech, reading, and writing, may not know more advanced details or subtleties of regional variations/dialects
*(5) Near-native; fluent in speech, reading, and writing, and can recognize and emulate dialects.

Latest revision as of 23:57, 15 January 2010

Star Wars:
Revised System

Stories

Characters

Active Skills

Physical

  • Combat
    • Firearms
    • Exotic Weaponry (examples: Bowcaster, Archaic Weapons, Lightsaber)
    • Heavy Weapons
    • Melee
    • Brawl
  • Operations
    • Pilot: Starship
    • Pilot: Ground
    • Gunnery
  • Agility
    • Stealth
    • Athletics
    • Dodge
    • Larceny

Social

  • Persuasion
  • Integrity
  • Performance
  • Socialize
  • Bureaucracy
  • Bluff/Con
  • Intimidate
  • Negotiation

Mental

  • Technology
    • Repair: Electronics
    • Repair: Ships/Vehicles
    • Repair: Military
    • Engineering: Electronics
    • Engineering: Ships/Vehicles
    • Engineering: Military
    • Computer Use
    • Demolitions
  • Intelligence
    • Awareness
    • Investigation
    • Survival
    • Medicine
    • Tactics
  • Starship Operations
    • Pilot: Capital Ship
    • Astrogation

Force

  • Telepathy
  • Telekinesis
  • Energy
  • Enhancement (now includes healing)
  • Divination

Knowledges

Knowledges cover a broad range of knowledge and information that a character may know that is not encompassed by the standard set of abilities. Basically anything a character would know can be considered a knowledge, from languages, knowledge of a planet, the universe, sith lore, to trendy music or clothing styles.

Characters receive a number of knowledge points equal to Intx3 at character creation and further are awarded a number of points equal to their Int upon level up. Knowledges may also be purchased with bonus points and experience points.

EXAMPLES

  • Planetary Systems
  • Core Worlds
  • Rim Worlds
  • Outer Rim Worlds
  • Jedi Lore
  • Sith Lore
  • Republic History
  • Imperial History

Languages

  • (1) Beginner; knowledge of common phrases and general language structure
  • (2) Intermediate; can hold conversations, simple vocabulary, limited reading/writing skills
  • (3) Advanced; extensive vocabulary, reasonably good reading/writing skills
  • (4) Fluent; fully functional in speech, reading, and writing, may not know more advanced details or subtleties of regional variations/dialects
  • (5) Near-native; fluent in speech, reading, and writing, and can recognize and emulate dialects.