Severnaya: Character Sheet: Difference between revisions

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**Sidereals: ''interesting''
**Sidereals: ''interesting''
**Abyssals: ''interesting''
**Abyssals: ''interesting''
**Others: ''bad''
**Others: There is an eerie silence after the dice fall; there is no flash of essence and no immediate effect. But the pattern spiders have been upset, and this exalt's strand in the loom of fate has a knot up ahead, usually within 24 hours of the roll. This roll has no effect if the character is outside fate.
*'''Moonsilver/Moonsilver'''
*'''Moonsilver/Moonsilver'''
**Lunars: ''best case''
**Lunars: ''best case''

Revision as of 21:02, 12 July 2008

Name: Severnaya
Player: Brian Kirkland
Caste: Night
Concept: Gambler, Daredevil
Motivation: Rule the North
Anima:
Severnaya: Background/Personality


  • PHYSICAL
    • Strength 2
    • Dexterity 3
    • Stamina 2
  • SOCIAL
    • Charisma 3
    • Manipulation 4
    • Appearance 4
  • MENTAL
    • Perception 4
    • Intelligence 3
    • Wits 4


  • DAWN
    • Archery 0
    • Martial Arts 2
    • Melee 1
    • Thrown 3
    • War 0
  • ZENITH
    • Integrity 2
    • Performance 0
    • Presence 2
    • Resistance 1
    • Survival 1
  • TWILIGHT
    • Craft 0
    • Investigation 1
    • Lore 1
    • Medicine 0
    • Occult 0
  • NIGHT
    • Athletics 2
    • Awareness 2
    • Dodge 2
    • Larceny 5
    • Stealth 2
  • ECLIPSE
    • Bureaucracy 0
    • Linguistics 1
    • Ride 1
    • Sail 0
    • Socialize 1


SPECIALTIES
None

LANGUAGES

  • Skytongue
  • Rivertongue

BACKGROUNDS

  • Artifact 3 - 5-sided dice
  • Artifact 2 - Infinite Jade Chakram
  • Artifact 1 - Orichalcum Chain Shirt
  • Contacts 1
  • Manse 1 - Memory Hearthstone
  • Resources 2

CHARMS

  • Ox-Body Technique
  • Martial Arts: 1st Excellency
  • Thrown: 1st Excellency
  • Larceny: 2nd Excellency
  • Flawless Pickpocketing Technique
  • Lock-Opening Touch
  • Triple-Distance Attack Technique
  • Integrity-Protecting Prana
  • Graceful Crane Stance
  • Flawlessly Impenetrable Disguise

EQUIPMENT

  • Infinite Jade Chakram (Speed 4, Accuracy +0, Damage +4L, Rate 4, Range 50, Attune 5)
  • Orichalcum Chain Shirt (Soak 7L/5B, -0 Mobility, 0 Fatigue, Hardness 3L/3B, Attune 1)
  • 5-sided dice - detailed below
  • Memory Hearthstone

WILLPOWER 6

VIRTUES

  • Compassion 2
  • Temperance 2
  • Conviction 3
  • Valor 3

ANIMA

SOAK

  • Bash: 7
  • Lethal: 8
  • Aggravated: 7

HEALTH

  • [-0] 1 box
  • [-1] 3 boxes
  • [-2] 4 boxes
  • [-4] 1 box
  • [Incap] 1

ESSENCE 2

  • Personal 12
  • Peripheral 24
  • Committed 6

VIRTUE FLAW
Valor - Foolhardy Contempt

EXPERIENCE 0/0

5-sided Dice

Each has a different magic metal: Orichalcum, Starmetal, Moonsilver, Jade, and Soulsteel. An individual can infuse each die with a mote of esence and make one roll per day. Different combinations produce different effects. The duration of the effect is until sunrise, at which time the dice can be used again.

As a general rule for the individual rolls, if an exalt type rolls his or her associated metal, the effect is greater. When both dice show such metals, the effect is maximized. Soulsteel has a negative effect for all exalt types except Abyssal, where it has a positive effect. Abyssals who roll the dice receive negative effects from Orachalcum.

The dice can also be used to settle a bet. The loser of the game is subject to a curse until the bet terms are met. The game is played with each exalt rolling one die. A roll of their associated metal wins them the game, unless the opponent has also rolled his or her associated metal. In this case, another roll is made. If a player rolls their opposite metal (for Abyssals, Orachalcum, for all other exalts, Soulsteel) then the player loses the game unless the opponent has also rolled his or her opposite metal. In this case, another roll is made. If a player rolls his or her associated metal while the opponent rolls their opposite metal, then the terms of the bet are doubled within reason.

  • Orichalcum/Orichalcum
    • Solars: best case
    • Abyssals: worst case
    • Others: good
  • Orichalcum/Starmetal
    • Solars: great
    • Sidereals: great
    • Abyssals: bad
    • Others: good
  • Orichalcum/Moonsilver
    • Solars: great
    • Lunars: great
    • Abyssals: bad
    • Others: good
  • Orichalcum/Jade
    • Solars: great
    • Dragon-Blooded: great
    • Abyssals: bad
    • Others: good
  • Orichalcum/Soulsteel
    • Solars: interesting
    • Abyssals: interesting
    • Others: bad
  • Starmetal/Starmetal
    • Sidereals: best case
    • Others: good
  • Starmetal/Moonsilver
    • Sidereals: great
    • Lunars: great
    • Others: good
  • Starmetal/Jade
    • Sidereals: great
    • Dragon-Blooded: great
    • Others: good
  • Starmetal/Soulsteel
    • Sidereals: interesting
    • Abyssals: interesting
    • Others: There is an eerie silence after the dice fall; there is no flash of essence and no immediate effect. But the pattern spiders have been upset, and this exalt's strand in the loom of fate has a knot up ahead, usually within 24 hours of the roll. This roll has no effect if the character is outside fate.
  • Moonsilver/Moonsilver
    • Lunars: best case
    • Others: good
  • Moonsilver/Jade
    • Lunars: great
    • Dragon-Blooded: great
    • Others: good
  • Moonsilver/Soulsteel
    • Lunars: interesting
    • Abyssals: interesting
    • Others: The character physically ages at an accelerated rate. By the end of the effect, the character will appear extremely old and weak.
  • Jade/Jade
    • Dragon-Blooded: best case
    • Others: good
  • Jade/Soulsteel
    • Dragon-Blooded: interesting
    • Abyssals: interesting
    • Others: bad
  • Soulsteel/Soulsteel
    • Abyssals: best case
    • Others: worst case