Sapphire Counter Magic: Difference between revisions

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<br/>'''COST:''' 15 or 20 motes
<br/>'''COST:''' 15 or 20 motes
<br/>'''TARGET:''' Caster or One Spell
<br/>'''TARGET:''' Caster or One Spell
<br/>This spell functions as [[Emerald Countermagic]], save for the increased cost and the changes noted here. This spell has special timing rules. The character can shape Celestial Circle sorcery to cast this spell as two reflexive 0-tick actions.
<br/>This spell functions as [[Emerald Counter Magic]], save for the increased cost and the changes noted here. This spell has special timing rules. The character can shape Celestial Circle sorcery to cast this spell as two reflexive 0-tick actions.
<br/>This spell can shatter Second Circle as well as First Circle spells. The shattering of a Second Circle spell has more profound effects than the destruction of a First Circle spell-the random burns and magical effects mau cause minor damage to others, although always less than that of directed First Circle magic.
<br/>This spell can shatter Second Circle as well as First Circle spells. The shattering of a Second Circle spell has more profound effects than the destruction of a First Circle spell-the random burns and magical effects mau cause minor damage to others, although always less than that of directed First Circle magic.
<br/>Used to counter First Circle spells, this spell extinguishes them instantly and entirely. This functions like shattering the spell but causes no collateral damage.
<br/>Used to counter First Circle spells, this spell extinguishes them instantly and entirely. This functions like shattering the spell but causes no collateral damage.

Latest revision as of 16:04, 18 April 2007

SAPPHIRE COUNTER MAGIC
COST: 15 or 20 motes
TARGET: Caster or One Spell
This spell functions as Emerald Counter Magic, save for the increased cost and the changes noted here. This spell has special timing rules. The character can shape Celestial Circle sorcery to cast this spell as two reflexive 0-tick actions.
This spell can shatter Second Circle as well as First Circle spells. The shattering of a Second Circle spell has more profound effects than the destruction of a First Circle spell-the random burns and magical effects mau cause minor damage to others, although always less than that of directed First Circle magic.
Used to counter First Circle spells, this spell extinguishes them instantly and entirely. This functions like shattering the spell but causes no collateral damage.