Mission 1: Grand Funk Railroad: Difference between revisions

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'''Target background:''' Morey Lacuna is an entrepreneur and engineer from Great Forks.  After successfully raiding an outer storehouse in Denandsor, Morey used the technology he recovered to construct a steam-powered train and railroad between Great Forks and Nexus.  He quickly spun this convenient and fast form of transport into an immensely successful shipping business, and is now the primary exporter of Great Forks-grown narcotic crops to Nexus.  The Guild was less than pleased about this prospect, and took action against Morey.  At first, moves were economic - the Guild attempted sanctions, undercutting, and any number of less-than-fair business practices.  These all failed - buyers were simply too invested in the notion of having fast, guaranteed shipment, especially in the troublesome Second Age, where barbarian and bandit attacks made even armed caravans an uncertain prospect at best.  The Guild tried to take military action next, but Morey outmaneuvered them there, too - He's surrounded himself with hired Seventh-Legion soldiers and powerful automaton bodyguards from Denandsor.  Eventually, Morey grew more paranoid, and snapped.  He now lives on the train he built, surrounded by his closest advisors, most of whom are automated.  He speaks to almost nobody, communicating with the subordinates in his shipping organization via notes passed under a door.  Morey's keen business sense had not dulled, however - he increased his profitability ten-fold when he made the train a tourist attraction for the wealthy.
'''Target background:''' Morey Lacuna is an entrepreneur and engineer from Great Forks.  After successfully raiding an outer storehouse in Denandsor, Morey used the technology he recovered to construct a steam-powered train and railroad between Great Forks and Nexus.  He quickly spun this convenient and fast form of transport into an immensely successful shipping business, and is now the primary exporter of Great Forks-grown narcotic crops to Nexus.  The Guild was less than pleased about this prospect, and took action against Morey.  At first, moves were economic - the Guild attempted sanctions, undercutting, and any number of less-than-fair business practices.  These all failed - buyers were simply too invested in the notion of having fast, guaranteed shipment, especially in the troublesome Second Age, where barbarian and bandit attacks made even armed caravans an uncertain prospect at best.  The Guild tried to take military action next, but Morey outmaneuvered them there, too - He's surrounded himself with hired Seventh-Legion soldiers and powerful automaton bodyguards from Denandsor.  Eventually, Morey grew more paranoid, and snapped.  He now lives on the train he built, surrounded by his closest advisors, most of whom are automated.  He speaks to almost nobody, communicating with the subordinates in his shipping organization via notes passed under a door.  Morey's keen business sense had not dulled, however - he increased his profitability ten-fold when he made the train a tourist attraction for the wealthy.


Although expensive, tickets can be purchased to ride along in one of the train's luxurious passenger cars.  Morey was able to win the hearts of poorer classes by cutting shipping costs to remote villages which laid on the path of the railroad.  These villagers were able to purchase quality goods they'd not been previously able to afford, resulting in an explosion of businesses and craftsmen and a general boost in Scavenger Lands rural economy, generating an enormous stream of profits, most of which did not go back to the Guild.  At this point, however, the situation was sticky - many of the Guild's smaller suppliers now depended on Morey's technology and generous business practices to thrive.  The Guild was no longer simply in a position to overpower and kill Morey, as that came with it the risk of upsetting a great dealer of smaller businesses critical to the Guild's rural operations.  That's where the Grass-Spiders come in.
Although expensive, tickets can be purchased to ride along in one of the train's luxurious passenger cars.  Morey was able to win the hearts of poorer classes by cutting shipping costs to remote villages which laid on the path of the railroad.  These villagers were able to purchase quality goods they'd not been previously able to afford, resulting in an explosion of businesses and craftsmen and a general boost in Scavenger Lands rural economy, generating an enormous stream of profits, most of which did not go back to the Guild.  At this point, however, the situation was sticky - many of the Guild's smaller suppliers now depended on Morey's technology and generous business practices to thrive.  The Guild was no longer simply in a position to overpower and kill Morey, as that came with it the risk of upsetting a great deal of smaller businesses critical to the Guild's rural operations.  That's where the Grass-Spiders come in.

Revision as of 19:20, 15 May 2010

Suggested music: Apocalyptica - Hall of the Mountain King

The Job

Target: Morey Lacuna
Target background: Morey Lacuna is an entrepreneur and engineer from Great Forks. After successfully raiding an outer storehouse in Denandsor, Morey used the technology he recovered to construct a steam-powered train and railroad between Great Forks and Nexus. He quickly spun this convenient and fast form of transport into an immensely successful shipping business, and is now the primary exporter of Great Forks-grown narcotic crops to Nexus. The Guild was less than pleased about this prospect, and took action against Morey. At first, moves were economic - the Guild attempted sanctions, undercutting, and any number of less-than-fair business practices. These all failed - buyers were simply too invested in the notion of having fast, guaranteed shipment, especially in the troublesome Second Age, where barbarian and bandit attacks made even armed caravans an uncertain prospect at best. The Guild tried to take military action next, but Morey outmaneuvered them there, too - He's surrounded himself with hired Seventh-Legion soldiers and powerful automaton bodyguards from Denandsor. Eventually, Morey grew more paranoid, and snapped. He now lives on the train he built, surrounded by his closest advisors, most of whom are automated. He speaks to almost nobody, communicating with the subordinates in his shipping organization via notes passed under a door. Morey's keen business sense had not dulled, however - he increased his profitability ten-fold when he made the train a tourist attraction for the wealthy.

Although expensive, tickets can be purchased to ride along in one of the train's luxurious passenger cars. Morey was able to win the hearts of poorer classes by cutting shipping costs to remote villages which laid on the path of the railroad. These villagers were able to purchase quality goods they'd not been previously able to afford, resulting in an explosion of businesses and craftsmen and a general boost in Scavenger Lands rural economy, generating an enormous stream of profits, most of which did not go back to the Guild. At this point, however, the situation was sticky - many of the Guild's smaller suppliers now depended on Morey's technology and generous business practices to thrive. The Guild was no longer simply in a position to overpower and kill Morey, as that came with it the risk of upsetting a great deal of smaller businesses critical to the Guild's rural operations. That's where the Grass-Spiders come in.