Mawitogan: Character Sheet: Difference between revisions

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(Created page with "Category:Dragon-Blooded Exalts right|thumb|500px ==Basic Information== '''Name:''' Tepet Arada Mawitogan <br/>'''Type:''' Dragon-Blooded Exalt <br/>'''Player:''' Tony K <br/>'''Aspect:''' Air Aspect <br/>'''Concept:''' Tepet Yamabushi - Sorcerer and Spirit Ambassador <br/>'''Political Affiliation:''' Loyal to House Tepet and the idea of Dragon-Blooded Rule <br/>'''Anima:''' <br/>'''Age of Exultation:''' 11 <br/>'''Actual Age:''' 28 <br/>'''...")
 
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<br/>'''Actual Age:''' 28
<br/>'''Actual Age:''' 28
<br/>'''Languages Spoken:''' High Realm (Native), Low Realm, Old Realm, Skytongue
<br/>'''Languages Spoken:''' High Realm (Native), Low Realm, Old Realm, Skytongue
<br/>'''Primary Virtue:'''  
<br/>'''Primary Virtue:''' Justice
<br/>'''Secondary Virtue:'''  
<br/>'''Secondary Virtue:''' Wonder
<br/>'''Likes:'''  
<br/>'''Likes:'''  
<br/>'''Dislikes:'''  
<br/>'''Dislikes:'''  
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! align="left" | <small>Virtues
! align="left" | <small>Virtues
* Major Virtue:  
* Major Virtue: Justice
* Secondary Virtue:  
* Secondary Virtue: Wonder
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! align="left" | <small>Intimacies
! align="left" | <small>Intimacies
* Major principle:  
* Major principle: The right of The Dragon Blood to Rule Creation is divine, The Realm is not.
* Major tie:  
* Major principle: The Anathema stand against the natural order of Creation and need be rooted out wherever they sink their rotting claws.
* Minor tie:  
* Minor principle: As our enemies grow, we must find new sources of power to counter them. Either allies of ancient lore.
* Minor tie:  
* Major tie: The Bull of The North (Hatred)
* Minor principle:
* Major tie: The Roseblack (Loyalty)
* Minor tie: House Tepet (Familial Fondness)
* Minor tie: The Shogunate (Nostalgic Reverence)
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Revision as of 02:38, 27 July 2022


Basic Information

Name: Tepet Arada Mawitogan
Type: Dragon-Blooded Exalt
Player: Tony K
Aspect: Air Aspect
Concept: Tepet Yamabushi - Sorcerer and Spirit Ambassador
Political Affiliation: Loyal to House Tepet and the idea of Dragon-Blooded Rule
Anima:
Age of Exultation: 11
Actual Age: 28
Languages Spoken: High Realm (Native), Low Realm, Old Realm, Skytongue
Primary Virtue: Justice
Secondary Virtue: Wonder
Likes:
Dislikes:
Tepet Arada Mawitogan


Virtues
  • Major Virtue: Justice
  • Secondary Virtue: Wonder

Intimacies
  • Major principle: The right of The Dragon Blood to Rule Creation is divine, The Realm is not.
  • Major principle: The Anathema stand against the natural order of Creation and need be rooted out wherever they sink their rotting claws.
  • Minor principle: As our enemies grow, we must find new sources of power to counter them. Either allies of ancient lore.
  • Major tie: The Bull of The North (Hatred)
  • Major tie: The Roseblack (Loyalty)
  • Minor tie: House Tepet (Familial Fondness)
  • Minor tie: The Shogunate (Nostalgic Reverence)

Attributes

  • Force 4
  • Finesse 3
  • Fortitude 2

Skills

  • Athletics 1
  • Awareness 3
  • Close Combat 1
  • Craft 1
  • Embassy 3
  • Integrity 2
  • Navigate 2
  • Performance 3
  • Physique 0
  • Presence 3
  • Ranged Combat 0
  • Sagacity 5
  • Stealth 0
  • War 1

Merits

Essence 1

  • Max Motes 5


Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
  • Recover 1 mote at end of character's combat turn.
  • Recover 3 motes per hour in Manse or when wearing hearthstone.


Anima

  • 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
  • 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
  • 5-6 Burning: Aura of her anima can light up a room
  • 7-9 Bonfire: Aura is visible from long range
  • 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat

Combat Defense

  • Parry
    • (Finesse + Close Combat )/2
  • Evasion
    • (Finesse + Athletics )/2
  • Soak
    • (Natural 1 + )
  • Hardness 3
    • (Natural 2 + Essence 1)


Health

  • -0x2
  • -1x2
  • -2x2
  • Inc

Dramatic Injuries

  • Force:
  • Finesse:
  • Fortitude:
  • Manse:

Social

  • Resolve
    • (Integrity 1 or 2 = 3, Integrity 3+ = 4)
    • +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues

Powers

Advantages

  • Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
  • Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
  • Resonance: Dragon-Blooded are resonant with all types of jade.

Anima Effects

  • Anima Flux: When a Dragon-Blooded has five or more anima, all characters within close range must make reflexive Physique rolls at a difficulty equal to the Exalt’s Essence plus two or take one level of damage from exposure to raw elemental essence.

Excellencies & Ox-Body

  • Sagacity: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.

Sagacity Charms

Evocations

Advancement


Major Milestones - Spent: 0 - Earned: 0

  • Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
  • Using: Increase an attribute by 1. Gain or increase a merit.


Minor Milestones - Spent: 0 - Earned: 0

  • Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
  • Using: Increase ability by 1 or gain a new charm.


Exalt Milestones - Spent: 0 - Earned: 0

  • Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
  • Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.


Personal Milestones - Spent: 0 - Earned: 0

  • Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
  • Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.