Ledaal Sarefine: Character Sheet

From The Whereabouts

Name: Ledaal Sarefine
Type: Dragon-Blooded Exalt
Player: Brian Kirkland
Aspect: Fire
Concept: Rogue Soldier of Righteousness
Anima: Fortress of Fire
Ledaal Sarefine: Personality/Background

Loyalties

Motivation to be detailed
Intimacies to be detailed

Attributes

Strength ●●●○○ Charisma ●●●○○ Perception ●●●○○
Dexterity ●●●●○ Manipulation ●●○○○ Intelligence ●●○○○
Stamina ●●●○○ Appearance ●●●●○ Wits ●●●○○

Abilities

Air Earth Fire
Linguistics ●●●○○ Awareness ●●●○○ Athletics ●●●●○
Lore ●●○○○ Craft ○○○○○ Dodge ●●●●●
Occult ●●○○○ Integrity ●●○○○ Melee ●●●●●
Stealth ●○○○○ Resistance ●○○○○ Presence ●●●●○
Thrown ○○○○○ War ●●○○○ Socialize ●●○○○
 
Water Wood Specialties
Bureaucracy ●●○○○ Archery ●●○○○
Investigation ●○○○○ Medicine ●●●○○
Larceny ●○○○○ Performance ●●○○○
Martial Arts ●●○○○ Ride ●●○○○
Sail ○○○○○ Survival ●○○○○


Spirit and Body

Essence ●●●○○○○○○○ Virtues
Personal Pool 12 Compassion ●●●●● Conviction ●●○○○
Peripheral Pool 30 Temperance ●●○○○ Valor ●●●○○
Willpower ●●●●●●●●○○ Virtue Flaw: Martyrdom: Sarefine will step in and sacrifice her life to save innocents
Willpower
Limit Break
Anima Power: Become immune to fire and bursts into flame for scene. Touch inflicts (Essence) dice of lethal fire damage. (5 motes)

Health and Soak

Movement Unarmored Armored
Move 4 yds. 3 yds.
Dash 10 yds. 9 yds.
Jump Type Unarmored Armored
Vertical 7 yds. 6 yds.
Horizontal 14 yds. 12 yds
Languages
Rivertongue
High Realm
Low Realm
Old Realm
Soak
Natural 3 B 1 L 0 A
Armor 10 B 7 L 7 A
Total 13 B 8 L 7 A
Pierced 7 B 4 L 4 A
Hardness 5 B 5 L 0 A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
Ox-Body Technique - Permenant Permenant Pg. 146
1st Melee Excellency 1m per die Reflexive Instant Pg. 128
1st Dodge Excellency 1m per die Reflexive Instant Pg. 128
Dragon-Graced Weapon 1m Supplemental Instant Pg. 155
Infection Banishing Prana 1m Simple Instant Pg. 174
Effortlessly Rising Flame 1m Reflexive Instant Pg. 151
Safety Among Enemies 3m, 1wp Reflexive (Step 5) Instant Pg. 153
Glowing Coal Radiance 2m Simple One Action Pg. 156
Aura of Invulnerability 3m Simple One Scene Pg. 157
Blinding Spark Distraction 2m Reflexive Instant Pg. 155
Elemental Bolt Attack 1m per 2L Simple Instant Pg. 133
Wind Carried Words Technique 1m per msg + dist Simple Instant Pg. 131
Unsleeping Earth Meditation 1m Simple One Day Pg. 144

Backgrounds

Background Rating Description
Artifact ●●●○○ Reinforced Jade Buff Jacket ●●○○○, Pair of Short Jade Daiklaves ●●○○○
Torc of Dawn's Cleansing Light ●○○○○, Talisman of Heavenly Protection ●○○○○
Breeding ●○○○○
Connections (Scavenger Lands) ●●○○○ to be detailed
Connections (Seventh Legion) ●○○○○ to be detailed
Manse ●○○○○ to be detailed; Stone of Healing (+3 to all medicine rolls)
Reputation ●●○○○
Resources ●●○○○

Attack Values

Attacks
Base Values
Join Battle 6
Dodge DV (Unarmored) 6
Dodge DV (Armored) 5
Mobility Penalty -1
Fatigue 0
Join War 5
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 7 3B 8 3 -- 0 N, M
Kick 5 6 6B 4 2 -- 0 N, M
Clinch 6 6 3B 6 1 -- 0 N, M
Pair of Short Jade Daiklaves 3 13 8L 10 2 -- 6 --

Social Combat

Base Values Attacks
Join Debate 6
Dodge MDV 7
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence 4 7 4 6 3 2
Performance 6 5 3 4 2 1
Investigation 5 4 2 3 2 2

Equipment & Holdings

Item Value Description
Stone of Healing -- +3 to all medicine rolls
Reinforced Jade Buff Jacket -- +7L/10B soak, 5L/5B hardness, -1 mobility, 0 fatigue, 3 to attune
Torc of Dawn's Cleansing Light -- +2 to disease/poison rolls, 1 to attune; Keeps wearer clean in every respect
Talisman of Heavenly Protection -- Talisman band woven with Jade and Starmetal, very rare and intriguing; effect to be determined

Experience

EXPERIENCE 11/135

  • [8 XP] Wits 3
  • [10 XP] Safety Among Enemies
  • [1 XP] Integrity 2
  • [1 XP] Medicine 2
  • [10 XP] Infection Banishing Prana
  • [3 XP] Medicine 3
  • [12 XP] Elemental Bolt Attack
  • [10 XP] Aura of Invulnerability
  • [10 XP] Blinding Spark Distraction
  • [3 XP] Investigation 1
  • [3 XP] Larceny 1
  • [7 XP] Dodge 5
  • [7 XP] Melee 5
  • [20 XP] Essence 3
  • [3 XP] Temperance 2
  • [4 XP] Linguistics 3
  • [12 XP] Wind Carried Words Technique

SESSIONS PLAYED: 11

WISH LIST

  • [8 XP] Intelligence 3
  • [2 XP] Investigation 2
  • [3 XP] Integrity 3
  • [7 XP] Presence 5
  • [9 XP] Valor 4
  • [6 XP] Conviction 3
  • [3 XP] Melee: Short Daiklaves