Ledaal Sarefine: Character Sheet: Difference between revisions

From The Whereabouts
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*'''AIR'''
*'''AIR'''
**Linguistics
**Linguistics 2
**Lore
**Lore 2
**Occult
**Occult 2
**Stealth
**Stealth 1
**Thrown
**Thrown 0
*'''EARTH'''
*'''EARTH'''
**Awareness
**Awareness 2
**Craft
**Craft 0
**Endurance
**Integrity 1
**Martial Arts
**Resistance 1
**Resistance
**War 2
*'''FIRE'''
*'''FIRE'''
**''Athletics''
**''Athletics'' 2
**''Dodge''
**''Dodge'' 2
**''Melee''
**''Melee'' 2
**''Presence''
**''Presence'' 2
**''Socialize''
**''Socialize'' 2
*'''WATER'''
*'''WATER'''
**Brawl
**Bureaucracy 2
**Bureaucracy
**Investigation 0
**Investigation
**Larceny 0
**Larceny
**Martial Arts 2
**Sail
**Sail 0
*'''WOOD'''
*'''WOOD'''
**Archery
**Archery 2
**Medicine
**Medicine 1
**Performance
**Performance 2
**Ride
**Ride 2
**Survival
**Survival 1




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'''ESSENCE 2'''
'''ESSENCE 2'''
*Personal  
*Personal = Essence + Willpower + Breeding Bonus
*Peripheral  
*Peripheral = (Essence * 4) + Willpower + sum of 2 highest virtues + Breeding Bonus
*Committed 0
*Committed 0



Revision as of 10:32, 3 September 2007

Name: Ledaal Sarafine
Type: Dragon-Blooded Exalt
Player: Brian Kirkland
Aspect: Fire
Concept:
Anima:
Ledaal Sarafine: Personality/Background


  • PHYSICAL
    • Strength
    • Dexterity
    • Stamina
  • SOCIAL
    • Charisma
    • Manipulation
    • Appearance
  • MENTAL
    • Perception
    • Intelligence
    • Wits


  • AIR
    • Linguistics 2
    • Lore 2
    • Occult 2
    • Stealth 1
    • Thrown 0
  • EARTH
    • Awareness 2
    • Craft 0
    • Integrity 1
    • Resistance 1
    • War 2
  • FIRE
    • Athletics 2
    • Dodge 2
    • Melee 2
    • Presence 2
    • Socialize 2
  • WATER
    • Bureaucracy 2
    • Investigation 0
    • Larceny 0
    • Martial Arts 2
    • Sail 0
  • WOOD
    • Archery 2
    • Medicine 1
    • Performance 2
    • Ride 2
    • Survival 1


SPECIALTIES
None

LANGUAGES

  • Language List

BACKGROUNDS

  • Allies
  • Artifact
  • Backing
  • Breeding
  • Command
  • Connections
  • Familiar
  • Henchmen
  • Manse
  • Mentor
  • Reputation
  • Resources

CHARMS

  • Charm List

WEAPONS

WILLPOWER x

VIRTUES

  • Compassion
  • Temperance
  • Conviction
  • Valor

ANIMA

SOAK

  • Bash:
  • Lethal:
  • Aggravated:

HEALTH

  • [-0] 1 box
  • [-1] 2 boxes
  • [-2] 2 boxes
  • [-4] 1 box
  • [Incap] 1

ESSENCE 2

  • Personal = Essence + Willpower + Breeding Bonus
  • Peripheral = (Essence * 4) + Willpower + sum of 2 highest virtues + Breeding Bonus
  • Committed 0

VIRTUE FLAW
Virtue Flaw

EXPERIENCE 0