Kevik: Difference between revisions

From The Whereabouts
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**War 1
**War 1
*'''ZENITH'''
*'''ZENITH'''
**Integrity 3
**''Integrity 3''
**Performance 0
**Performance 0
**''Presence 3''
**''Presence 3''
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**Survival 1
**Survival 1
*'''TWILIGHT'''
*'''TWILIGHT'''
**Craft 4
**''Craft 4''
**''Investigation 2''
**''Investigation 2''
**Lore 5
**''Lore 5''
**Medicine 1
**''Medicine 1''
**Occult 5
**''Occult 5''
*'''NIGHT'''
*'''NIGHT'''
**Athletics 2
**Athletics 2
**''Awareness 3''
**Awareness 3
**Dodge 2
**Dodge 2
**Larceny 0
**Larceny 0
**''Stealth 1''
**Stealth 1
*'''ECLIPSE'''
*'''ECLIPSE'''
**''Bureaucracy 4''
**''Bureaucracy 4''
**''Linguistics 4''
**''Linguistics 4''
**''Ride 1''
**Ride 1
**''Sail 1''
**Sail 1
**''Socialize 3''
**Socialize 3





Revision as of 22:02, 25 March 2007

Name: Kevik
Player: Tony Kirchner
Caste: Twilight
Concept: Mage Guild Adept
Motivation: Influence 3rd Age
Anima: Phoenix


  • PHYSICAL
    • Strength 3
    • Dexterity 3
    • Stamina 3
  • SOCIAL
    • Charisma 4
    • Manipulation 3
    • Appearance 3
  • MENTAL
    • Perception 4
    • Intelligence 5
    • Wits 3


  • DAWN
    • Archery 0
    • Martial Arts 3
    • Melee 0
    • Thrown 0
    • War 1
  • ZENITH
    • Integrity 3
    • Performance 0
    • Presence 3
    • Resistance 1
    • Survival 1
  • TWILIGHT
    • Craft 4
    • Investigation 2
    • Lore 5
    • Medicine 1
    • Occult 5
  • NIGHT
    • Athletics 2
    • Awareness 3
    • Dodge 2
    • Larceny 0
    • Stealth 1
  • ECLIPSE
    • Bureaucracy 4
    • Linguistics 4
    • Ride 1
    • Sail 1
    • Socialize 3


SPECIALTIES
Craft - Cartography 3
Occult - Essence 2

LANGUAGES

  • Rivertongue
  • Woodtongue
  • Old Realm
  • High Realm
  • Firetongue

BACKGROUNDS

  • Artifact 3
  • Artifact 3
  • Artifact 1
  • Backing 2
  • Manse 4
  • Manse 1
  • Mentor 2
  • Familiar 3
  • Resources 1(2)

CHARMS

  • Ox-Body Technique
  • Integrity: Essence Overwhelming (1/1 die)
  • Integrity Protecting Prana (5, 1w)
  • Craft: Essence Overwhelming (1/1 die)
  • Chaos Repelling Pattern (8)
  • Lore: Essence Overwhelming (1/1 die)
  • Lore: Essence Resurgent (4)
  • Wyld Shaping Technique (20, 1w)
  • Spirit Detecting Glance (3)
  • All Encompassing Sorcerers Sight (6)
  • Sagacious Reading of Intent (3)
  • Poetic Expression Style (3)
  • Immanent Solar Glory
  • Terrestrial Circle Sorcery
  • Celestial Circle Sorcery

WEAPONS

  • Robes
  • Staff

WILLPOWER 8

VIRTUES

  • Compassion 2
  • Temperance 4
  • Conviction 4
  • Valor 3

ANIMA

  • Subtract 1 Damage per permanent essence (5)

SOAK

  • Bash:
  • Lethal:
  • Aggravated:

HEALTH

  • [-0] 1 box
  • [-1] 3 boxes
  • [-2] 4 boxes
  • [-4] 1 box
  • [Incap] 1

ESSENCE 4

  • Personal 20
  • Peripheral 60
  • Committed

VIRTUE FLAW
Temperance - Soul Repair

EXPERIENCE 17/169