Jet: Character Sheet: Difference between revisions

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* ''Deception (CUN)'' 2
* ''Deception (CUN)'' 2
* ''Leadership (PRE)''
* ''Leadership (PRE)''
* ''Negotiation (PRE)''
* ''Negotiation (PRE)'' 1
* ''Perception (CUN)'' 1 *[Natural Curiosity +1 boost]
* ''Perception (CUN)'' 1 *[Natural Curiosity +1 boost]
* ''Piloting (Space) (AGI)'' 1
* ''Piloting (Space) (AGI)'' 1
* ''Skullduggery (CUN)''
* ''Skulduggery (CUN)'' 1
* ''Streetwise (CUN)'' 1
* ''Streetwise (CUN)'' 1
* ''Vigilance (WIL)'' 0 *[Uncanny Reactions +1 boost]
* ''Vigilance (WIL)'' 0 *[Uncanny Reactions +1 boost]
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'''Force Sensitive Exile''' (p. 177 EotE)
'''Force Sensitive Exile''' (p. 177 EotE)
*Uncanny Reactions - Add boost due per rank of Uncanny Reactions to all Vigilance checks.
*Uncanny Reactions - Add boost due per rank of Uncanny Reactions to all Vigilance checks.
*Uncanny Senses - Add boost due per rank of Uncanny Senses to all Perception checks.


'''Force Influence''' (p. 282 EotE)
'''Force Influence''' (p. 282 EotE)
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**The user may spend light side points to sense all living things within short range (including sentient and non-sentient beings)
**The user may spend light side points to sense all living things within short range (including sentient and non-sentient beings)
**The user may spend light side points to sense the current emotional state of one living target with whom he is engaged.
**The user may spend light side points to sense the current emotional state of one living target with whom he is engaged.
'''Smuggler: Charmer''' (p. 27 FC)
*Smooth Talker (Charm) - When making Charm checks, spend 1 triumph to gain additional successes equal to ranks in Smooth Talker


==SPECIAL ABILITIES==
==SPECIAL ABILITIES==
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** Starting Experience: 100
** Starting Experience: 100
** Background: 5
** Background: 5
** Sessions: 0
** Sessions: 20
* Spent Experience: 105
* Spent Experience: 125
** Character Creation (105)
** Character Creation (105)
*** Agility 3 (30)
*** Agility 3 (30)
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*** Force Ability: Sense Basic Power (10)
*** Force Ability: Sense Basic Power (10)
*** Force Sensitive Exile: Uncanny Reactions (5)
*** Force Sensitive Exile: Uncanny Reactions (5)
**Session 1 (20)
*** Force Sensitive Exile: Uncanny Senses (5)
*** Skulduggery 1 (5)
*** Negotiation 1 (5)
*** Smooth Talker (Charm) (5)

Revision as of 00:17, 16 March 2015

BASIC INFORMATION

Name: Jet
Race: Devaronian
Sex: Male
Height: 6'1"
Weight: 210 lbs
Age: 40
Eyes: Brown
Hair: None
Skin: Light Red
Motivation: Quests: The Jedi
Career: Smuggler
Specializations: Charmer, Force Sensitive Exile
Jet: Background

CHARACTERISTICS

  • Brawn 2
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 3

SKILLS

GENERAL SKILLS

  • Charm (PRE) 1
  • Cool (PRE) 1
  • Coordination (AGI)
  • Deception (CUN) 2
  • Leadership (PRE)
  • Negotiation (PRE) 1
  • Perception (CUN) 1 *[Natural Curiosity +1 boost]
  • Piloting (Space) (AGI) 1
  • Skulduggery (CUN) 1
  • Streetwise (CUN) 1
  • Vigilance (WIL) 0 *[Uncanny Reactions +1 boost]

COMBAT SKILLS

  • Ranged (Light) (AGI)

KNOWLEDGE SKILLS

  • Knowledge (Underworld) (INT)

TALENTS

Force Sensitive Exile (p. 177 EotE)

  • Uncanny Reactions - Add boost due per rank of Uncanny Reactions to all Vigilance checks.
  • Uncanny Senses - Add boost due per rank of Uncanny Senses to all Perception checks.

Force Influence (p. 282 EotE)

  • Influence Basic Power - The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
    • When guiding and shaping thoughts, only dark side points may be used to generate negative emotions such as rage, fear, and hatred. Only light side points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either.
    • The character may spent light sight points to stress the mind of one living target he is engaged with, inflicting 1 strain.

Force Sense (p. 280 EotE)

  • Sense Basic Power - The force user can sense the force interacting with the world around him.
    • The user may spend light side points to sense all living things within short range (including sentient and non-sentient beings)
    • The user may spend light side points to sense the current emotional state of one living target with whom he is engaged.

Smuggler: Charmer (p. 27 FC)

  • Smooth Talker (Charm) - When making Charm checks, spend 1 triumph to gain additional successes equal to ranks in Smooth Talker

SPECIAL ABILITIES

  • Natural Curiosity - Devaronians receive a free boost die on Perception rolls.
  • Devaronians begin the game with one free rank in either Deceit or Streetwise. They still may not train Deceit or Streetwise above Rank 2 during character creation.

DUTY/OBLIGATION

GEAR

Credits: 1,000

WEAPONS & ARMOR

TYPICAL INVENTORY

  • Hold-Out Blaster - Ranged (Light), Dam 5, Crit 4, Short, Encum 1, HP 1, Stun Setting
  • Heavy Clothing - Soak 1, Defense 0, Encum 1, HP 0

EXTRA GEAR

OTHER GEAR

TYPICAL INVENTORY

  • Hand Held Comlink
  • Data Pad (Enc 1)
  • Stim Packs (3)
  • Utility Belt (+1 Enc)
  • Backpack (+4 Enc)

EXTRA GEAR

CONDITION MODIFIERS

  • Soak: Brawn(2) + Heavy Clothing(1) = 3
  • Wounds: 12
  • Strain: 12
  • Ranged Defense: 0
  • Melee Defense: 0
  • Force Rating: 1

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 105
    • Starting Experience: 100
    • Background: 5
    • Sessions: 20
  • Spent Experience: 125
    • Character Creation (105)
      • Agility 3 (30)
      • Brawn 2 (20)
      • Presence 3 (30)
      • Force Sensitive Exile (free)
      • Force Ability: Influence Basic Power (10)
      • Force Ability: Sense Basic Power (10)
      • Force Sensitive Exile: Uncanny Reactions (5)
    • Session 1 (20)
      • Force Sensitive Exile: Uncanny Senses (5)
      • Skulduggery 1 (5)
      • Negotiation 1 (5)
      • Smooth Talker (Charm) (5)