Gideon Wexler: Character Sheet: Difference between revisions

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* Magic Theory 1
* Magic Theory 1
* Classic Films 1
* Classic Films 1
* Metaplanes 1
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'''Languages'''
'''Languages'''
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* Talismonger (Loyalty 3, Connection 3)
* Talismonger (Loyalty 3, Connection 3)
* Patrick Coughlin (Loyalty 1, Connection 4)
* Patrick Coughlin (Loyalty 1, Connection 4)
* Manami Coltrane (Loyalty 2, Connection 6)


==Spells & Metamagic==
==Spells & Metamagic==
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===Nuyen===
===Nuyen===
* Credstick: 3,000
* Credstick: 3,000
* Bank Account: 68,350
* Bank Account: 75,850
* 7,500 per month salary from F.A.T.E.
* 7,500 per month salary from F.A.T.E.


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==Karma==
==Karma==
*Total Karma: 149
*Total Karma: 164
*Karma Spent: 131
*Karma Spent: 131
*Karma Left: 18
*Karma Left: 33
*Street Cred: 7
*Street Cred: 7
*Notoriety: 1
*Notoriety: 1
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* [[Session 19: Out of Their League]] - 7 Karma
* [[Session 19: Out of Their League]] - 7 Karma
* [[Session 20: Paranormal Phenomena]] - 7 Karma
* [[Session 20: Paranormal Phenomena]] - 7 Karma
* [[Session 21: Beyond Reality]] - 15 Karma


===Purchased===
===Purchased===

Revision as of 13:50, 26 April 2011

Basic Info

Name: Gideon Wexler
Alias: Wex
AKA: Robert Neville & Eli Carnegie
Race: Elf
Sex: Male
Height: 6'3"
Weight: 170 lbs
Age: 28
Eyes: Grey
Hair: Black
Gideon Wexler: Background

Attributes

Physical

  • Body 3
  • Agility 5
  • Reaction 4
  • Strength 3

Mental

  • Charisma 3
  • Intuition 4
  • Logic 4
  • Willpower 4

Other

  • Edge 3
  • Initiative 7
  • Essence 6
  • Magic 5 (2 Power Points)
  • Initiation Grade 1

Skills

Athletics group (usually STR)

  • Climbing 2
  • Gymnastics 2
  • Running 2
  • Swimming 2

Close Combat group (AGL)

  • Blades 3
    • Swords Specialization +2
  • Clubs 1
  • Unarmed Combat 1

Firearms group (AGL)

  • Automatics 1
  • Longarms 1
  • Pistols 2

Agility Skills

  • Archery 0
  • Escape Artist 1
  • Exotic Melee Weapon (specific) 0
  • Exotic Ranged Weapon (Grapple Gun) 1
  • Forgery 1
  • Gunnery 0
  • Heavy Weapons 0
  • Locksmith 2
  • Throwing Weapons 0

Body Skills

  • Diving 0
  • Parachuting 0

Reaction Skills

  • Dodge 1
  • Pilot Aerospace* 0
  • Pilot Aircraft* 0
  • Pilot Anthroform* 0
  • Pilot Exotic Vehicle (specific)* 0
  • Pilot Ground Craft 1
  • Pilot Watercraft 0

Biotech group (usually LOG)

  • Cybertechnology* 0
  • First Aid 0
  • Medicine* 0

Cracking group (LOG)

  • Cybercombat 0
  • Electronic Warfare* 0
  • Hacking 0

Electronics group (LOG)

  • Computer 1
  • Data Search 1
  • Hardware* 1
  • Software* 1

Influence group (CHA)

  • Con 0
  • Etiquette 1
  • Leadership 0
  • Negotiation 0

Mechanic group (LOG)

  • Aeronautics Mechanic* 0
  • Automotive Mechanic* 0
  • Industrial Mechanic* 0
  • Nautical Mechanic* 0

Outdoors group (usually INT)

  • Navigation 1
  • Survival 1
  • Tracking 1

Stealth group (usually INT)

  • Disguise 3
  • Infiltration 3
  • Palming 3
  • Shadowing 3

Charisma Skills

  • Instruction 0
  • Intimidation 0

Intuition Skills

  • Artisan 0
  • Assensing* 2
  • Perception 2

Logic Skills

  • Armorer 0
  • Demolitions 1

Magic Skills

  • Assensing 2
  • Astral Combat 1
  • Arcana 1
  • Banishing 1
  • Binding 1
  • Counter 2
  • Ritual Casting 2
  • Spell casting 2
  • Summoning 1

Knowledge Skills

  • Security Systems 4
  • Corporate Security 3
  • Engineering 2
  • Magic Theory 1
  • Classic Films 1
  • Metaplanes 1

Languages

  • English - Native
  • Spanish 3
  • Sperethiel 2
  • Japanese 2

Qualities

  • Astral Chameleon (-5 BP)
    • Astral signature lasts only half as long as normal and others assensing the signature receive a -2 dice pool modifier.
  • Mystic Adept (-10 BP)
  • SINer (+5 BP)

Contacts

  • Krista Lively (Loyalty 3, Connection 2)
  • Talismonger (Loyalty 3, Connection 3)
  • Patrick Coughlin (Loyalty 1, Connection 4)
  • Manami Coltrane (Loyalty 2, Connection 6)

Spells & Metamagic

Spells

  • Improved Invisibility (Type: P, Range: LOS, Duration: S, DV: (F/2)+1
  • Stealth (Type: P, Range: LOS, Duration: S, DV: (F/2)+1
  • Manabolt (Type: M, Range: LOS, Damage: P, Duration: I, DV: (F/2)

Metamagic

  • Masking
Change the appearance of aura/astral form to look mundane, look as through magic is higher/lower than it is (+/- initiation grade), or look like a different astral creature. Make opposed test: Users Intuition + Magic + initiate grade vs Assensing + Intuition.

Adept Powers

Power Points Remaining: 0 of 2

  • Astral Perception
  • Counterattack (Rating 1)
    • The character must first successfully parry or block a melee or unarmed attack, rules on page 147 SR4. After a successful parry or block the character adds his counterattack rating plus any net hits on the defense to his next melee attack as long as he takes an attack on his next available action. (Not necessarily in that round.)
  • Quick Draw
    • The adept may use the Quick Draw rules (p. 137, SR4) to draw any weapon, not just pistols. An adept may draw and use a single melee weapon, missile weapon, throwing weapon, or firearm in one action, and need not spend two actions to draw and ready the weapon and then attack: drawing and readying occur in the action used for the Attack Test. If attacking with the weapon requires a Complex Action, the adept may still draw and attack in a single Action Phase. If attacking with a weapon that requires only a Simple Action to use, the adept may draw and make two attacks in a single Action Phase. The adept must succeed in an appropriate weapon skill + Reaction (2) Test to Quick Draw.

Gear & Lifestyle

Nuyen

  • Credstick: 3,000
  • Bank Account: 75,850
  • 7,500 per month salary from F.A.T.E.

Lifestyle, Contracts, Identities

  • Middle Lifestyle (5000/month)
    • Paid through March 2011
  • Basic Doc Wagon Contract
    • Purchased until December 1st, 2011
  • Fake SIN (Rating 3) [Robert Neville]
    • Fake Concealed Carry (Rating 5)
    • Fake Automatic Weapons License (Rating 5)
  • Fake SIN (Rating 6) [Eli Carnegie] - Government Issued
    • Fake Concealed Carry (Rating 6)
    • Fake Automatic Weapons License (6)

Vehicles

  • Honda Spirit (Subcompact)
    • Handling +1, Accel 10/20, Speed 80, Pilot 1, Body 8, Armor 6, Sensor 1

Weapons

  • Katana (Rating 3 Weapon Foci)
    • Reach 1, Damage (STR/2 + 3)P, AP -1
  • Ceramic Knife
    • Damage (STR/2 +1)P
    • Undetectable by MAD Scanners
  • Morrissey Elan (Dmg 4P, Mode SA, Ammo 5(c))
    • Undetectable by MAD Scanners
    • Concealable Holster (-1 concealability)
  • Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
    • Internal Smartgun (Included)
    • Concealable Holster (-1 concealability)
    • Silencer

Ammo

  • 5 Spare Clips
  • 100 Rounds of Regular Ammo

Armor

  • Chameleon Suit (6 Ballistic/4 Impact)
    • Thermal Dampening (Rating 2)
  • Actioneer Business Clothes (5 Ballistic/3 Impact)
    • Concealable Holster (Included)

Items

  • Renraku Sense Comlink
    • Renraky Ichi OS
  • Contact Lenses
    • Flare Compensation
    • Image Link
    • Smartlink
    • Vision Magnification
    • Vision Enhancement x2
  • AR Gloves
  • Autopicker (Rating 5)
  • Keycard Copier (Rating 3)
  • Lockpick Set
  • Mini Welder
  • Wire Clippers
  • Geko Tape Gloves
  • Flashlight
  • Light Sticks x2
  • Rappelling Gloves
  • Survival Kit
  • 200m Microwire
  • Nanotrodes
  • Skinlink

Typical Armament

  • Ceramic Knife
  • Katana (Rating 3 Weapon Foci)
  • Morrissey Elan
    • Concealable Holster (-1 concealability)
  • Ares Predator IV (Dmg 5P, Mode SA, Ammo 15(c))
    • Internal Smartgun (Included)
    • Concealable Holster (-1 concealability)
    • Silencer
  • Actioneer Business Clothes (5 Ballistic/3 Impact)
    • Concealable Holster (Included)
  • 5 Spare Clips w/ Regular Ammo
  • Renraku Sense Comlink
    • Renraky Ichi OS
  • Contact Lenses
    • Flare Compensation
    • Image Link
    • Smartlink
    • Vision Magnification
    • Vision Enhancement x2
  • AR Gloves
  • Autopicker (Rating 5)
  • Keycard Copier (Rating 3)
  • Lockpick Set
  • Flashlight
  • Rappelling Gloves
  • 100m Microwire
  • Skinlink
  • Nanotrodes

Condition Monitors

  • Stun:
    • 8 + (Augmented Willpower/2) round up
  • Physical:
    • 8 + (Augmented Body/2) + (number of cyberlimbs) round up

Karma

  • Total Karma: 164
  • Karma Spent: 131
  • Karma Left: 33
  • Street Cred: 7
  • Notoriety: 1
    • Critical Glitch with Grappling Hook
  • Public Awareness: 0

Awards

Purchased

  • Demolitions 1 - 4 Karma
  • Locksmith 2 - 4 Karma
  • Reaction 4 - 12 Karma
  • Logic 4 - 12 Karma
  • Magic 4 - 12 Karma
  • Blades Specialization: Swords - 2 Karma
  • Strength 3 - 9 Karma
  • Exotic Ranged Weapon (Grapple Gun) 1 - 4 Karma
  • Arcana 1 - 4 Karma
  • Joining F.A.T.E. Magic Group - 5 Karma
  • Agility 5 - 15 Karma
  • Assensing 2 - 4 Karma
  • Edge 3 - 9 Karma
  • Initiation Grade 1 (Masking Metamagic) - 8 Karma
  • Intuition 4 - 12 Karma
  • Magic 5 - 15 Karma