Fenwick Brom Chaucer: Character Sheet: Difference between revisions

From The Whereabouts
mNo edit summary
No edit summary
Line 10: Line 10:
<br/>'''Class:''' Mystic Summoner
<br/>'''Class:''' Mystic Summoner
<br/>'''Quirks:'''  
<br/>'''Quirks:'''  
<br/>'''Likes:'''  
<br/>'''Likes:''' Music - Playing & Listening, Reading, Storytelling
<br/>'''Dislikes:'''  
<br/>'''Dislikes:''' The Church - Especially the Inquisition, Being Rush or Hurried
<br/>''[[Fenwick Brom Chaucer]]
<br/>''[[Fenwick Brom Chaucer]]



Revision as of 17:18, 15 February 2015

File:.jpg

Basic Information

Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 5'11"
Weight: 180
Race: Sylvain Nephilim
Class: Mystic Summoner
Quirks:
Likes: Music - Playing & Listening, Reading, Storytelling
Dislikes: The Church - Especially the Inquisition, Being Rush or Hurried
Fenwick Brom Chaucer

Characteristics

Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 6 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 9 - Bonus: +10
Power: 10 - Bonus: +15
Willpower: 8 - Bonus: +10
Perception: 7 - Bonus: +5

Basics

Presence: 30
Life Points: 75 - Base: 70 + Class: 5
Fatigue: 5
Movement: 6 - 70 feet per combat turn
Appearance: 8
Size: 9
Regeneration: +2 - Base: 1 + Race: 1
Regeneration Rate: +20/day, +10/day, -5/day

Combat Abilities

Attack: +15 - Base: 5 + Dex: 10 + Class: 0
Block: +15 - Base: 5 + Dex: 10 + Class: 0
Dodge: +15 - Base: 5 + Dex: 10 + Class: 0
Wear Armor: -5 - Base: 0 + Str: -5
Weapon Proficiencies: Dagger, Short Sword, Bow, Crossbow

Supernatural Abilities

Magic Accumulation: 30 - Base: 10 x Multiple: x3
Zeon: 300 - Base: 250 + Class: 50 (Double Recovery Rate)
Magic Projection +20 - Base: 10 + Dex: 10
Imbalance 0 - Offense: 0 + Defense: 0
Summon +40 - Base: 15 + Pwr: 15 + Class: 10
Control +35 - Base: 15 + Will: 10 + Class: 10
Bind +40 - Base: 15 + Pwr: 15 + Class: 10
Banish +40 - Base: 15 + Pwr: 15 + Class: 10
Path Level
Light: 20
Darkness: 0
Creation: 0
Destruction: 0
Essence: 0
Illusion: 0
Fire: 0
Water: 0
Air: 0
Earth: 0
Necromancy: 0

Ki Abilities

Total Martial Knowledge: 10
Unspent MK: 10
Ki Points
Strength: 4
Dexterity: 9
Agility: 6
Constitution: 5
Power: 10
Willpower: 8
Ki Accumulation
Strength: 1
Dexterity: 1
Agility: 1
Constitution: 1
Power: 2
Willpower: 1

Resistances

Physical: +35 - Base: 30 + Con: 0 + Race: 5
Disease: +50 - Base: 30 + Con: 0 + Race: 20
Poison: +35 - Base: 30 + Con: 0 + Race: 5
Magic: +65 - Base: 30 + Pow: +15 + Race: 10 + Gift 10 (+10 Against Light Effects)
Psychic: +50 - Base: 30 + Will: +10 + Race: 10

Secondary Abilities

Athletics

Acrobatics: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Athleticism: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Ride: +5 - (Cost: 2) - (Base: 0 + Agi: 5)
Swim: +5 - (Cost: 2) - (Base: 0 + Agi: 5)
Jump: +5 - (Cost: 2) - (Base: 0 + Agi: 5)
Climb: +5 - (Cost:2) - (Base: 0 + Agi: 5)

Vigor

Composure: +15 - (Cost: 3) - (Base: 5 + Will: 10)
Feats of Strength: -5 - (Cost: 3) - (Base: 0 + Str: -5)
Withstand Pain: +15 - (Cost: 3) - (Base: 5 + Will: 10)

Perception

Notice: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Search: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Track: +10 - (Cost: 2) - (Base: 5 + Per: 5)

Intellectual

Animals: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Sciences: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Herbal Lore: +15 - (Cost: 2) - (Base: 5 + Int: 10)
History: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Navigation: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Medicine: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Memorize: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Occult: +25 - (Cost: 1) - (Base: 5 + Int: 10 + Class: 10)
Appraisal: +10 - (Cost: 2) - (Base: 0 + Int: 10)
Magic Appraisal: +20 - (Cost: 2) - (Base: 5 + Int: 10 + Class: 5)

Social

Intimidate: +10 - (Cost: 2) - (Base: 0 + Will: 10)
Leadership: 20 - (Cost: 2) - (Base: 5 + Pow: 15)
Persuasion: +15 - (Cost: 2) - (Base: 5 + Int: 10)
Style: +20 - (Cost: 2) - Base: 5 + Pow: 15)

Subterfuge

Disguise: +10 - (Cost: 2) - (Base: 0 + Dex: 10)
Hide: +10 - (Cost: 2) - (Base: 5 + Per: 5)
Lock Picking: +10 - (Cost: 2) - (Base: 0 + Dex: 10)
Poisons: +10 - (Cost: 2) - (Base: 0 + Int: 10)
Theft: +10 - (Cost: 2) - (Base: 0 + Dex: 10)
Trap Lore: +5 - (Cost: 2) - (Base: 0 + Per: 5)
Stealth: +10 - (Cost: 2) - (Base: 5 + Agi: 5)

Creative

Art: +15 - (Cost: 2) - (Base: 0 + Pow: 15)
Dance: +10 - (Cost: 2) - (Base: 5 + Agi: 5)
Forging: +10 - (Cost: 2) - (Base: 0 + Dex: 10)
Music: +25 - (Cost: 2) - (Base: 10 + Pow: 15)
Slight of Hand: +15 - (Cost: 2) - (Base: 5 + Dex: 10)

Advantages

The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
Superior Magic Recovery - The character regenerates Zeon at twice the normal rate.
Exceptional Resistances - +10 MR & PsR, +20 DR, +5 PhR & VR
Unbalanced Inclination to the Light - +10 Resistance against any effect based on The Light.
Quick Healing - Add +1 to natural regeneration.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Limited Needs - Needs one half of the sleep and food required by humans.

Disadvantages

Immortal Soul - 16% experience penalty (???)