Fenwick Brom Chaucer: Character Sheet: Difference between revisions

From The Whereabouts
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<br/>'''Climb: +''' - (Cost:2) - (Base:  + Agi: 5 + Culture: )
<br/>'''Climb: +''' - (Cost:2) - (Base:  + Agi: 5 + Culture: )
===Vigor===
===Vigor===
'''Composure: +''' - (Cost: 2) - (Base:  + Will: 10)
'''Composure: +''' - (Cost: 3) - (Base:  + Will: 10)
<br/>'''Feats of Strength: +''' - (Cost: 2) - (Base:  + Str: -5 )
<br/>'''Feats of Strength: +''' - (Cost: 3) - (Base:  + Str: -5 )
<br/>'''Withstand Pain: +''' - (Cost: 2)  - (Base:  + Will: 10)
<br/>'''Withstand Pain: +''' - (Cost: 3)  - (Base:  + Will: 10)
===Perception===
===Perception===
'''Notice: +''' - (Cost: 2) - (Base:  + Per: 5 + Culture: +)
'''Notice: +''' - (Cost: 2) - (Base:  + Per: 5 + Culture: +)
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<br/>'''Track: +''' - (Cost: 2) - (Base:  + Per: 5 + Culture: )
<br/>'''Track: +''' - (Cost: 2) - (Base:  + Per: 5 + Culture: )
===Intellectual===
===Intellectual===
'''Animals: +''' - (Cost: 3) - (Base:  + Int: 10 + Culture: )
'''Animals: +''' - (Cost: 2) - (Base:  + Int: 10 + Culture: )
<br/>'''Sciences: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Sciences: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Herbal Lore: +''' - (Cost: 3) - (Base:  + Int: 10 + Culture: )
<br/>'''Herbal Lore: +''' - (Cost: 2) - (Base:  + Int: 10 + Culture: )
<br/>'''History: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''History: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Navigation: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Navigation: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Medicine: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Medicine: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Memorize: -''' - (Cost: 3) - (Base: - + Int: 10)
<br/>'''Memorize: -''' - (Cost: 2) - (Base: - + Int: 10)
<br/>'''Occult: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Occult: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Appraisal: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Appraisal: ''' - (Cost: 2) - (Base:  + Int: 10)
<br/>'''Magic Appraisal: ''' - (Cost: 3) - (Base:  + Int: 10)
<br/>'''Magic Appraisal: ''' - (Cost: 2) - (Base:  + Int: 10)
===Social===
===Social===
'''Intimidate: -''' - (Cost: 2) - (Base: - + Will: 10)
'''Intimidate: -''' - (Cost: 2) - (Base: - + Will: 10)
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==Advantages==
==Advantages==
'''The Gift''' - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
'''The Gift''' - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
<br/>'''See Supernatural''' - The character see supernatural things - including magic and psychic matrices - as spiritual creatures.
<br/>'''See Supernatural''' - The character see supernatural things - including magic and psychic matrices - as spiritual creatures. (???)
<br/>'''Exceptional Resistances''' - +10 MR & PsR, +20 DR, +5 PhR & VR
<br/>'''Exceptional Resistances''' - +10 MR & PsR, +20 DR, +5 PhR & VR
<br/>'''Unbalanced Inclination to the Light''' - +10 Resistance against any effect based on The Light.
<br/>'''Unbalanced Inclination to the Light''' - +10 Resistance against any effect based on The Light.

Revision as of 19:03, 14 February 2015

File:.jpg

Basic Information

Name: Fenwick Brom Chaucer
Player: Tony
Age: 19
Height: 5'11"
Weight: 180
Race: Sylvain Nephilim
Class: Mystic Wizard
Quirks:
Likes:
Dislikes:
Fenwick Brom Chaucer

Characteristics

Strength: 4 - Bonus: -5
Dexterity: 9 - Bonus: +10
Agility: 6 - Bonus: +5
Constitution: 5 - Bonus: +0
Intelligence: 9 - Bonus: +10
Power: 10 - Bonus: +15
Willpower: 8 - Bonus: +10
Perception: 7 - Bonus: +5

Basics

Presence: 30
Life Points: 75 - Base: 70 + Class: 5
Fatigue:
Movement: - feet per combat turn
Appearance:
Size: 14
Regeneration: - Base: + Race: +1
Regeneration Rate: +/day, +/day, -/day

Combat Abilities

Attack: + - Base: + Dex: + Class:
Block: + - Base: + Dex: 10 + Class:
Dodge: + - Base: + Dex: 10 + Class:
Wear Armor: + - Base: 0 + Str: -5
Weapon Proficiencies:

Ki Abilities

Total Martial Knowledge:
Unspent MK:
Ki Points
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:
Ki Accumulation
Strength:
Dexterity:
Agility:
Constitution:
Power:
Willpower:

Resistances

Physical: +35 - Base: 30 + Con: 0 + Race: 5
Disease: +50 - Base: 30 + Con: 0 + Race: 20
Poison: +35 - Base: 30 + Con: 0 + Race: 5
Magic: +65 - Base: 30 + Pow: +15 + Race: 10 + Gift 10
Psychic: +50 - Base: 30 + Will: +10 + Race: 10

Magic Abilities

Magic Accumulation
Base MA:
Multiples:
Special:
Zeon
Base Zeon:
Class:
Special:
Actual Zeon:
Magic Projection
Base:
Dex Bonus:
Special:
Final:
Imbalance
Offense:
Defense:
Path Level
Essence:
Water:
Earth:
Creation:
Darkness:
Necromancy:
Light:
Destruction:
Air:
Fire:
Illusion:

Secondary Abilities

Athletics

Acrobatics: + - (Cost: 2) - (Base: + Agi: 5)
Athleticism: + - (Cost: 2) - (Base: + Agi: 5 + Culture: )
Ride: - - (Cost: 2) - (Base: - + Agi: 5)
Swim: + - (Cost: 2) - (Base: + Agi: 5)
Jump: + - (Cost: 2) - (Base: + Agi: 5)
Climb: + - (Cost:2) - (Base: + Agi: 5 + Culture: )

Vigor

Composure: + - (Cost: 3) - (Base: + Will: 10)
Feats of Strength: + - (Cost: 3) - (Base: + Str: -5 )
Withstand Pain: + - (Cost: 3) - (Base: + Will: 10)

Perception

Notice: + - (Cost: 2) - (Base: + Per: 5 + Culture: +)
Search: + - (Cost: 2) - (Base: + Per: 5)
Track: + - (Cost: 2) - (Base: + Per: 5 + Culture: )

Intellectual

Animals: + - (Cost: 2) - (Base: + Int: 10 + Culture: )
Sciences: - (Cost: 2) - (Base: + Int: 10)
Herbal Lore: + - (Cost: 2) - (Base: + Int: 10 + Culture: )
History: - (Cost: 2) - (Base: + Int: 10)
Navigation: - (Cost: 2) - (Base: + Int: 10)
Medicine: - (Cost: 2) - (Base: + Int: 10)
Memorize: - - (Cost: 2) - (Base: - + Int: 10)
Occult: - (Cost: 2) - (Base: + Int: 10)
Appraisal: - (Cost: 2) - (Base: + Int: 10)
Magic Appraisal: - (Cost: 2) - (Base: + Int: 10)

Social

Intimidate: - - (Cost: 2) - (Base: - + Will: 10)
Leadership: - - (Cost: 2) - (Base: - + Pow: 15)
Persuasion: - - (Cost: 2) - (Base: - + Int: 10)
Style: - - (Cost: 2) - Base: - + Pow: 15)

Subterfuge

Disguise: - - (Cost: 2) - (Base: - + Dex: 10)
Hide: - - (Cost: 2) - (Base: - + Per: 5)
Lock Picking: - - (Cost: 2) - (Base: - + Dex: 10)
Poisons: - (Cost: 2) - (Base: + Int: 10)
Theft: - - (Cost: 2) - (Base: - + Dex: 10)
Trap Lore: - - (Cost: 2) - (Base: - + Per: 5 + Culture: )
Stealth: + - (Cost: 2) - (Base: + Agi: 5 + Culture: )

Creative

Art: - - (Cost: 2) - (Base: - + Pow: 15)
Dance: - (Cost: 2) - (Base: + Agi: 5)
Forging: - (Cost: 2) - (Base: + Dex: 10)
Music: - (Cost: 2) - (Base: + Pow: 15)
Slight of Hand: - - (Cost: 2) - (Base: - + Dex: 10)

Advantages

The Gift - The character can feel and control supernatural energies inherent within her soul. The character can see and use magic. Add +10 to MR.
See Supernatural - The character see supernatural things - including magic and psychic matrices - as spiritual creatures. (???)
Exceptional Resistances - +10 MR & PsR, +20 DR, +5 PhR & VR
Unbalanced Inclination to the Light - +10 Resistance against any effect based on The Light.
Quick Healing - Add +1 to natural regeneration.
Sense Light and Dark - Can sense presence of other Sylvain or Duk'Zarist Nephilim present.
Limited Needs - Needs one half of the sleep and food required by humans.

Disadvantages


Immortal Soul - 16% experience penalty (???)