Empyrean Dream Magistrate: Character Sheet: Difference between revisions

From The Whereabouts
Line 41: Line 41:
| ''Survival'' || {{Dot3}} || Performance || {{Dot1}} || Presence || {{Dot1}}
| ''Survival'' || {{Dot3}} || Performance || {{Dot1}} || Presence || {{Dot1}}
|-
|-
| ''Thrown'' || {{Dot0}} || Socialize || {{Dot1}} || War || {{Dot0}}
| ''Thrown'' || {{Dot0}} || ''Socialize'' || {{Dot1}} || War || {{Dot0}}
|-
|-
|colspan=6| 
|colspan=6| 
Line 47: Line 47:
| '''Secrets'''|| || '''Endings''' || || '''Specialties''' ||
| '''Secrets'''|| || '''Endings''' || || '''Specialties''' ||
|-
|-
| Investigation || {{Dot1}} || Awareness || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->
| ''Investigation'' || {{Dot1}} || Awareness || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->
|-
|-
| Larceny || {{Dot1}} || Bureaucracy || {{Dot2}}  || <!--Specialty --> || <!--Specialty Dots -->
| Larceny || {{Dot1}} || Bureaucracy || {{Dot2}}  || <!--Specialty --> || <!--Specialty Dots -->
|-
|-
| ''Lore'' || {{Dot3}} || Integrity || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots -->
| ''Lore'' || {{Dot3}} || ''Integrity'' || {{Dot1}} || <!--Specialty --> || <!--Specialty Dots -->
|-
|-
| Occult || {{Dot2}} || Martial Arts || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->
| Occult || {{Dot2}} || Martial Arts || {{Dot2}} || <!--Specialty --> || <!--Specialty Dots -->

Revision as of 01:07, 4 January 2009

Name: Empyrean Dream Magistrate
Type: Sidereal Exalt
Player: Brian Kirkland
Caste: Chosen of Journeys
Concept: Gold Faction Decision Adviser

Loyalties

Motivation
Intimacies
  • 1
  • 2

Attributes

Strength ●●●○○ Charisma ●●●○○ Perception ●●●○○
Dexterity ●●●○○ Manipulation ●●○○○ Intelligence ●●●●○
Stamina ●●●○○ Appearance ●●○○○ Wits ●●●●○

Abilities

Journeys Serenity Battles
Resistance ●●○○○ Craft ●○○○○ Archery ●○○○○
Ride ●●●○○ Dodge ●○○○○ Athletics ●●○○○
Sail ●○○○○ Linguistics ●●○○○ Melee ●○○○○
Survival ●●●○○ Performance ●○○○○ Presence ●○○○○
Thrown ○○○○○ Socialize ●○○○○ War ○○○○○
 
Secrets Endings Specialties
Investigation ●○○○○ Awareness ●●○○○
Larceny ●○○○○ Bureaucracy ●●○○○
Lore ●●●○○ Integrity ●○○○○
Occult ●●○○○ Martial Arts ●●○○○
Stealth ●○○○○ Medicine ○○○○○

Spirit and Body

Essence ●●○○○○○○○○ Virtues
Personal Pool ? Compassion ●●○○○ Conviction ●●○○○
Peripheral Pool ? Temperance ●●●○○ Valor ●●●○○
Willpower ●●●●●●○○○○ Virtue Flaw: ?
Willpower
Limit Break
Anima Power: Triple running and dash speed for self and allies (including mounts) within (essence * 10) yards (10 motes)

Health and Soak

Movement Unarmored Armored
Move ? yds. ? yds.
Dash ? yds. ? yds.
Jump Type Unarmored Armored
Vertical ? yds. ? yds.
Horizontal ? yds. ? yds
Languages
Firetongue
Old Realm
Soak
Natural ? B ? L ? A
Armor ? B ? L ? A
Total ? B ? L ? A
Pierced ? B ? L ? A
Hardness ? B ? L ? A
Health Levels
-0
-1
-2
-4
Incap
Dying

Charms

Name Cost Type Duration Summary
Methodology of Secrets 5m Reflexive Until sleep Pg. 166

Backgrounds

Background Rating Description
Artifact ●●○○○ Dream Opal
Salary ●●○○○
Connections (Cult of the Illuminated) ●○○○○ to be detailed
Connections (Bureau of Heaven) ●○○○○ to be detailed
Sifu ●○○○○ to be detailed
Backing (Division of Journeys) ●○○○○
Backing (Gold Faction) ●○○○○
Backing (Convention of Fire) ●○○○○
Savant ●●○○○

Attack Values

Attacks
Base Values
Join Battle ?
Dodge DV (Unarmored) ?
Dodge DV (Armored) ?
Mobility Penalty ?
Fatigue 0
Join War ?
Weapon Spd. Acc. Dmg. Def. Rate Rng. Att. Tags
Punch 5 7 3B 8 3 -- 0 N, M
Kick 5 6 6B 4 2 -- 0 N, M
Clinch 6 6 3B 6 1 -- 0 N, M

Social Combat

Base Values Attacks
Join Debate ?
Dodge MDV ?
Weapon Speed Honesty Honesty MDV Deception Deception MDV Rate
Presence ? ? ? ? ? ?
Performance ? ? ? ? ? ?
Investigation ? ? ? ? ? ?

Equipment & Holdings

Item Value Description
? ○○○○○ ?

Experience

EXPERIENCE 0/0

SESSIONS PLAYED: 0

WISH LIST

BONUS POINTS

  • 3: Valor 3