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[[User:Kirkland|Kirkland]] 10:41, 16 December 2009 (EST)
[[User:Kirkland|Kirkland]] 10:41, 16 December 2009 (EST)
We still on for tonight? [[User:Kirkland|Kirkland]] 10:49, 23 December 2009 (EST)


==Shadowrun==
==Shadowrun==

Revision as of 15:49, 23 December 2009

RP

I could theoretically make any day or night work, but it might be difficult for me to make it work on short notice. In order to do the experiment that I'm repeating many times over break, I need to heat something for 24 hours before using it the next day. So, if I start that heating process, it would be disadvantageous to RP the next evening because I'd have wasted the heating time (the experiment takes me until around 10 at night, so although it would be fine to do an overnight on the same night, an evening session wouldn't work). So, for me to effectively work an evening session, it'd be best to have at least one day advance notice - planning the experiments around this isn't a problem so long as I know. Overnights are probably fine any night on a whim.

Dan 00:52, 14 December 2009 (EST)

Revising my earlier comment, I can probably RP any night, but Tues. will require notice. My work schedule is flexible so I could also do overnight any night. Kirkland 01:21, 14 December 2009 (EST)

This week I probably can play either Friday or Saturday over night, fairly busy this week so doubt I can play during the evening. Next wednesday the 23rd I could play during the evening if we wanted to try to play this weekend and then again next week before people leave town for Christmas.

--FyreFly 14:30, 14 December 2009 (EST)

I can also do next Wednesday or Thursday.

Kirkland 10:41, 16 December 2009 (EST)

We still on for tonight? Kirkland 10:49, 23 December 2009 (EST)

Shadowrun

Tony, I don't know if you've put any thought into a storyline yet, but I thought something revolving around the colonization of the moon or Mars would be pretty cool. There could be any number of reasons (technological, mystical) why a corporation or government or dragon would want to control another world. It could be a race to get there first. This could also work for a OWOD storyline (though I'm still in love with The Looking Glass as well).

I've been brainstorming for a character, and came up with this, though depending on the setting and story I will need to tweak it of course. But I'd like to play a former corporate executive. He was found to be a "leak," selling corporate secrets and information to the highest bidder for years. He's been on the run for a while, and has essentially revamped his identity (perhaps a facial transplant, or other alterations so he is not recognizable from his old self). The corporation has called off the hunt, but if he turned up somewhere they would still be out to gt him.

So he would be good at leadership, manipulation, he'd be ridiculously wealthy, but quite a lavish spender as well, addicted to the lifestyle he had as an executive. He'd retain a swath of corporate knowledge and he'd be an adept social engineer. He'd lack at hardcore combat skills, low-level streetwise, and tasks he felt were too menial for him. His hacking skills would be low-to-moderate, he would have a broad knowledge of information systems but does not spend much of his time actually hacking.

Obviously, this guy has some moral issues - very selfish, greedy, and difficult to trust. Willing to bite the hand that fed him for so long. I think this might be a good complement to Melvin, though they overlap a little bit socially, they have very different bases of knowledge (if I remember Melvin correctly).

Thoughts?

Kirkland 14:45, 21 October 2009 (EDT)

You addressed this Tony, but I had some input. I absolutely adore the idea of having Mars colonized (See: Kaubôi bibappu), so I'd be all about that. It sounds like we'd have a pretty combat-weak group, with 2/3 or 1/2 of the players using primarily social characters. Fortunately, if we're colonizing Mars, I can make a bounty hunter with kung fu skills and a smoking problem who I swear isn't a copy of Spike Spiegel.

Dan 22:48, 21 October 2009 (EDT)

Like I said I can tweak the idea, if combat is essential to the storyline then we don't want to be too stacked with social characters. Though one way to mitigate that problem is to have some hired hands. This is just one character idea I had at lunch today; I could go with something completely different once I hear more about the storyline.

Kirkland 00:16, 22 October 2009 (EDT)

In-Person

  • Exalted: Overworld (North)
  • Choice of
    • Shadowrun - Tony or Brian ST
    • New WOD - DK ST

Dan H. - Voting for Shadowrun in person (I am not opposed to new WoD in the least, and I won't be disappointed if we play it; that said, if forced to cast a vote, it'd be for Shadowrun). I'd be reprising my role as Melvin Richter, albeit with a few changes. He'd still be filling a face-type role, with some secondary abilities that make him useful as an infiltrator (disguise, lying, basic hacking, etc). He'd be light on the cybernetics, and no magic. If we play new WoD, I'll need to learn how it works before pitching any character ideas ^_^. I am willing to work on a d10 Shadowrun system - I have faith in our ability to make it work smoothly after seeing how well SW went.

Online

  • Star Wars