Currency: Difference between revisions

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===Clothing and Jewelry===
===Clothing and Jewelry===
*Peasant Clothes
*Fine or Fancy Clothes
*Courtly Clothing (silk)
*Royal Raiment (cloth of gold studded with gems)
*Noble Jewelry (electrum and pinhead-size gems)
*Royal Jewelry (gold and pea-sized gems)
*Imperial Jewelry (orichalcum and pigeon's-egg sixed gems)


===Slaves and Animals===
===Slaves and Animals===

Revision as of 23:11, 14 April 2008

Currency

To give you a brief run down on what we've tried to do basically we've taken what White-wolf started with a basic, no hassle system and tried to make it a bit more involved. We hope not to effect the epicness of a character with little money, and therefore little desire to spend it, but to give a rich character more depth and epicness because money now has value. Its not nearly as cool to play a character with resources 5 if that doesn't mean anything, at the same time its fun to think of a poor thief creating a stockpile of silver and growing rich. This simply isn't very cool if infinite resources 1 loot doesn't ever add up to resources 2.

Silver

Silver is the type of currency most used throughout the threshold, it is a recent invention that is heavily supported by the guild. Its recent widespread use has made it a valid currency throughout most of creation and most Imperial's will accept silver though they may charge a small fee for the trouble of needing it converted back into Jade.

  • 1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar

Resources

Income

X: You have no sustained lifestyle or steady income, you live off what you can make and do for yourself. You earn less than 5 Dinar/month.

1: You are without a doubt part of the lower class of society, you eat cheap meals of bread and watered down stew with water to drink on most days. You may also own a small pet and probably live in a small hut if you own property, you may own a shoddy suit of armor and a notched long knife. You earn at least 5 Dinar/month.

2: You have started to elevate yourself from the lower class, you eat a mixture of cheap and good meals including meat and alcohol several times a week. You have a wardrobe of peasant clothes and a single fine or fancy outfit for special occasions. You likely live in a small home or part of an apartment complex and stable and keep a poor quality riding animal, he may also own a light suit of armor and a weapon. You earn at least 25 Dinar/month.

3: You can no longer be mistaken as part of the lower class, almost certainly a property owner, you likely own a townhouse or a prosperous farm. You probably keep a small stable with a fine mount as well as a poorer quality back-up, you likely own a suit of armor and several weapons of choice. If you choose you may also have a single paid servant, such as a bodyguard, scribe, other personal assistant. Any resources 1 lifestyle purchase is considered a free part of your lifestyle, which would certainly include fine food for almost every meal. You have a wardrobe of fine and fancy clothes with a single suit of courtly clothes for more formal occasions. You earn at least 125 Dinar/month.

4: You are obviously wealthy and likely own both a townhouse and a country estate. You likely bear the finest arms money can buy as well as maintain a small stable of riding animals. You also likely own a small yacht and staff a dozen paid servants while dressing in a wardrobe of courtly clothing and royal clothing for special ceremonies. On top of this all resources 1 and 2 lifestyle purchases are considered free, which guarantees that you and any family always eat the finest meals. You earn at least 750 Dinar/month.

5: You are fabulously wealthy and claim ownership to a vast supply of riches. You likely own multiple estates including a mansion or castle, as well as at least one excellent ship; and you're every need is attended to by an army of 50 paid servants. You dress yourself in the finest clothes, owning a wardrobe of royal clothing as well as a single piece of royal jewelry (such as a gold crown or scepter). All resources 1-3 lifestyle purchases are considered free, which certainly means you and your extended family eat the finest meals on a daily basis. You earn at least 4,500 Dinar/month.

Money Sums

  • Large sums of money that a character obtains will certainly be handled differently than the resources system listed above. Dots of resources should only be awarded or allowed to be purchased if the character has a steady source of income, not simply finding a large sum of money one time. If a character comes across a single resources 5 amount of loot (about 3 talents of silver) he should keep track of how much money he spends for any purchases that are not 4 dots lower than the amount of loot he has. In the case of our example resources 1 purchases wouldn't warrant keeping track, but once that loot has been spent and diminished to a resources 4 amount of silver he must keep track of those resources 1 purchases.

  • In the case that a character comes across a large sum of money and he seeks to invest that sum of money so that it turns into a steady income the player should work out a system with the storyteller to accomplish this. Depending on the feel of the game the storyteller may want to allow a sum of money to only create a permanent income 2 dots lower than its rating. (For example a resources 5 amount of loot could be turned into a resources 3 income through the proper investments.) However, I suggest the storyteller make the character develop a plan and than make a bureaucracy roll to see how well his economic plans come into fruition. Perhaps a solar economic genius, through use of charms would be capable of turning that resources 5 sum of money into a resources 4 or 5 income. However, a character with little or no bureaucratic knowledge may only be able to turn that same resources 5 sum into an income of resources 1 or 2.

Costs

We've assembled a set of guidelines for the general price in silver of items given their resource dot cost.

  • 1) 4 - 20 Dinar
  • 2) 21 - 100 Dinar
  • 3) 101 - 625 Dinar
  • 4) 626 - 3,750 Dinar
  • 5) > 3,750 Dinar

For example: If a character desires to purchase a single dose of opium the price in dinar would be somewhere between 4 and 20 dinar because it is a resources 1 expanse.

Clothing and Jewelry

  • Peasant Clothes
  • Fine or Fancy Clothes
  • Courtly Clothing (silk)
  • Royal Raiment (cloth of gold studded with gems)
  • Noble Jewelry (electrum and pinhead-size gems)
  • Royal Jewelry (gold and pea-sized gems)
  • Imperial Jewelry (orichalcum and pigeon's-egg sixed gems)

Slaves and Animals

Property and Ships

Guild and Business Expanses

Realm Expenses

Common Drugs

Equipment

Superior Equipment

  • Fine equipment doubles the cost of a normal item, exceptional equipment moves the cost up a resources range, and perfect equipment moves it up 2 resources ranges. For example: A short sword that normally costs 7 dinar would cost 14 dinar for a fine one, 25 dinar for an exceptional one, and 110 for a perfect one.