Currency: Difference between revisions

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'''Silver Conversions'''
'''Silver Conversions'''
<br/>1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar
<br/>1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar
==Resources==
'''X:''' You have no sustained lifestyle or steady income, you live off what you can make and do for yourself. You earn less than 5 Dinar/month.<br/>
'''1:''' You are without a doubt part of the lower class of society, you eat cheap meals of bread and watered down stew with water to drink on most days. You may also own a small pet and probably live in a small hut if you own property. You earn at least 5 Dinar/month.<br/>
'''2:''' You have started to elevate yourself from the lower class, you eat a mixture of cheap and good meals including meat and alcohol several times a week. You have a wardrobe of peasant clothes and a single fine or fancy outfit for special occasions. You likely live in a small home or part of an apartment complex and stable and keep a poor quality riding animal. You earn at least 25 Dinar/month.

Revision as of 18:19, 11 April 2008

Dan and I spent some time working on the currency system this evening and feel we have something pretty solid worked out, its probably ready to be somewhat play-tested. As of posting this I haven't have time to start on a list of costs for items so that may hold us back for the moment, I'm hoping to have time before the next session to get a basic list down. As previously stated so far we've just created a system for silver currency (used throughout most of the threshold), but if we test the system and we like it it should be easy to convert to Jade or other currency.

To give you a brief run down on what we've tried to do basically we've taken what White-wolf started with a basic, no hassle system and tried to make it a bit more involved. We hope not to effect the epicness of a character with little money, and therefore little desire to spend it, but to give a rich character more depth and epicness because money now has value. Its not nearly as cool to play a character with resources 5 if that doesn't mean anything, at the same time its fun to think of a poor thief creating a stockpile of silver and growing rich. This simply isn't very cool if infinite resources 1 loot doesn't ever add up to resources 2.

Silver Conversions
1 Talent = 64 Pounds = 4 Dirhams = 1,600 Dinar


Resources

X: You have no sustained lifestyle or steady income, you live off what you can make and do for yourself. You earn less than 5 Dinar/month.
1: You are without a doubt part of the lower class of society, you eat cheap meals of bread and watered down stew with water to drink on most days. You may also own a small pet and probably live in a small hut if you own property. You earn at least 5 Dinar/month.
2: You have started to elevate yourself from the lower class, you eat a mixture of cheap and good meals including meat and alcohol several times a week. You have a wardrobe of peasant clothes and a single fine or fancy outfit for special occasions. You likely live in a small home or part of an apartment complex and stable and keep a poor quality riding animal. You earn at least 25 Dinar/month.