Coryn Damaris: Difference between revisions

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==SKILLS==
==SKILLS==
'''GENERAL SKILLS'''
'''GENERAL SKILLS'''
* ''Athletics (Br)'' 1
* ''Charm (Pr)'' 1
* ''Charm (Pr)'' 1
* ''Deception (Cun)'' 1
* ''Deception (Cun)'' 1
* ''Discipline (Will)'' 1
* ''Discipline (Will)'' 1
* ''Leadership (Pr)''  
* ''Leadership (Pr)'' 1
* ''Negotiation (Pr)'' 1
* ''Negotiation (Pr)'' 1
'''COMBAT SKILLS'''
'''COMBAT SKILLS'''
* Ranged Light (Agi) 1
* Ranged Light (Agi) 1
* ''Ranged Heavy (Agi)'' 2
'''KNOWLEDGE SKILLS'''
'''KNOWLEDGE SKILLS'''
* ''Core Worlds (Int)'' 1
* ''Core Worlds (Int)'' 1
* Eduction (Int) 1
* Eduction (Int) 1
* ''Lore (Int)'' 1
* ''Lore (Int)'' 1
* ''Outer Rim (Int)''
* ''Outer Rim (Int)'' 1
* ''Xenology (Int)''
* ''Xenology (Int)''


==TALENTS==
==TALENTS==
* Indistinguishable (1) - Upgrade difficulty to identify character once per rank of Indistinguishable.
* Confidence (2) - May decrease difficulty of Discipline checks to avoid fear by 1 per rank.
* Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to increase difficulty of the attack by that number.
* Grit (2) - Increase strain threshold by 1 per rank.
* Indistinguishable (2) - Upgrade difficulty to identify character once per rank of Indistinguishable.
* Inspiring Rhetoric - Take an Inspiring Rhetoric Action and make a difficulty 2 leadership check. One ally for each success, in short range, recovers 1 strain. Spend a advantage for 1 affected ally to recover 1 additional strain.
* Kill with Kindness (1) - Remove 1 setback per rank from all Charm and Leadership checks.
* Nobody's Fool (1) - Upgrade incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
* Nobody's Fool (1) - Upgrade incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
* Second Wind (1) - Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
* Tactical Combat Training - Melee and Ranged Heavy become career skills.


==DUTY==
==DUTY==
* '''Intelligence:''' (15)
* '''Intelligence'''  


==GEAR==
==GEAR==
'''Credits:''' 111
'''Credits:''' 1376
===WEAPONS & ARMOR===
===WEAPONS & ARMOR===
'''TYPICAL INVENTORY'''
'''TYPICAL INVENTORY'''
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* Hand Held Comlink
* Hand Held Comlink
* Data Pad
* Data Pad
* Stim Packs (4)
* Stim Packs
* Utility Belt
* Utility Belt


'''EXTRA GEAR'''
'''EXTRA GEAR'''
* Superior Climbing Gear (+1 Boost die)
* Scanner Goggles
* Breath Mask
* Backpack




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* Soak 2/3
* Soak 2/3
* Wounds 12
* Wounds 12
* Strain 12
* Strain 14
* Defense 0/1
* Defense 0/0/1 (R/M/G)


==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 20
* Current Experience: 0
* Starting Experience: 110 + 10
* Starting Experience: 110 + 10
* Background: 0
* Background: 0
* Sessions: 30
* Sessions: 150
* Total Experience: 150
* Total Experience: 270

Latest revision as of 00:30, 9 December 2014


AGENT PROFILE

Name: Coryn Damaris
Race: Human
Sex: Male
Height: 6'0"
Weight: 175 lbs
Age: 24
Eyes: Brown
Hair: Black
Skin: Peach
Motivation: Love Interest
Career: Diplomat
Specializations: Ambassador
Coryn: Background

CHARACTERISTICS

  • Brawn 2
  • Agility 3
  • Intellect 3
  • Cunning 3
  • Willpower 2
  • Presence 3

SKILLS

GENERAL SKILLS

  • Athletics (Br) 1
  • Charm (Pr) 1
  • Deception (Cun) 1
  • Discipline (Will) 1
  • Leadership (Pr) 1
  • Negotiation (Pr) 1

COMBAT SKILLS

  • Ranged Light (Agi) 1
  • Ranged Heavy (Agi) 2

KNOWLEDGE SKILLS

  • Core Worlds (Int) 1
  • Eduction (Int) 1
  • Lore (Int) 1
  • Outer Rim (Int) 1
  • Xenology (Int)

TALENTS

  • Confidence (2) - May decrease difficulty of Discipline checks to avoid fear by 1 per rank.
  • Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to increase difficulty of the attack by that number.
  • Grit (2) - Increase strain threshold by 1 per rank.
  • Indistinguishable (2) - Upgrade difficulty to identify character once per rank of Indistinguishable.
  • Inspiring Rhetoric - Take an Inspiring Rhetoric Action and make a difficulty 2 leadership check. One ally for each success, in short range, recovers 1 strain. Spend a advantage for 1 affected ally to recover 1 additional strain.
  • Kill with Kindness (1) - Remove 1 setback per rank from all Charm and Leadership checks.
  • Nobody's Fool (1) - Upgrade incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
  • Second Wind (1) - Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
  • Tactical Combat Training - Melee and Ranged Heavy become career skills.

DUTY

  • Intelligence

GEAR

Credits: 1376

WEAPONS & ARMOR

TYPICAL INVENTORY

  • Combat knife
  • Hold-Out Blaster
  • Armored Clothing

EXTRA GEAR

  • Light Blaster Pistol
  • Heavy Blaster Pistol
  • Blaster Rifle

OTHER GEAR

TYPICAL INVENTORY

  • Hand Held Comlink
  • Data Pad
  • Stim Packs
  • Utility Belt

EXTRA GEAR

  • Superior Climbing Gear (+1 Boost die)
  • Scanner Goggles
  • Breath Mask
  • Backpack


CONDITION MODIFIERS

  • Soak 2/3
  • Wounds 12
  • Strain 14
  • Defense 0/0/1 (R/M/G)

EXPERIENCE

  • Current Experience: 0
  • Starting Experience: 110 + 10
  • Background: 0
  • Sessions: 150
  • Total Experience: 270