Cetus Rangor: Difference between revisions

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[[Category:Dragon-Blooded Exalts]]
[[Image:Cetus Rangor.png|500px|thumb|right|Cetus]]
[[Image:Cetus Rangor.png|500px|thumb|right|Cetus]]
==Basic Information==
'''Name:'''  Cetus Rangor
<br/>'''Type:''' Dragon Blooded Exalt
<br/>'''Player:''' Alex
<br/>'''Aspect:''' Water
<br/>'''Concept:''' Warrior/Criminal
<br/>'''Political Affiliation:''' Orissa
<br/>'''Anima:'''
<br/>'''Age of Exultation:''' 11
<br/>'''Actual Age:''' 31
<br/>'''Languages Spoken:''' Riverspeak (N)
<br/>'''Primary Virtue:''' Justice
<br/>'''Secondary Virtue:''' Discipline
<br/>'''Likes:'''
<br/>'''Dislikes:'''
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! align="left" | <small>Virtues
* Major Virtue:  Justice
* Secondary Virtue: Discipline
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! align="left" | <small>Intimacies
* Major principle: Cetus is the judge and juror. (Justice)
* Minor tie: It is appropriate to obey the law, the ruler, and above all the mind (Justice)
* Minor tie: Through discipline comes freedom. (Discipline)
</small>
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==Attributes==
*'''Force 2'''
*'''Finesse 3'''
*'''Fortitude 5'''
==Skills==
*Athletics 3
*Awareness 3
*'''Close Combat 4'''
*Craft
*Embassy
*Integrity 1
*Navigate 3
*Performance
*Physique
*Presence 2
*Ranged Combat
*Sagacity
*'''Stealth 5'''
*War 2
==Essence 2==
*Max Motes 7
<br/>'''Essence Respiration'''
*Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
*Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
*Recover 1 mote at end of character's combat turn.
*Recover 3 motes per hour in Manse or when wearing hearthstone.
<br/>
'''Anima'''
*'''1-2 Dim:''' Caste Mark is visible (Stealth/Hiding it possible)
*'''3-4 Glowing:''' Lit by a soft light (Stealth/Hiding it possible)
*'''5-6 Burning:''' Aura of her anima can light up a room
*'''7-9 Bonfire:''' Aura is visible from long range
*'''10 Iconic:''' Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)
==Combat==
'''Combat Defense'''
*Parry 5
**''(Fortitude 5 + Close Combat 4)/2''
*Evasion 3
**''(Finesse 2 + Athletics 3)/2''
*Soak 1''
**''(Natural 1)''
*Hardness 4 ''
**''(Natural 2 + Essence 2)''
<br/>
'''Health'''
'''Dramatic Injuries'''
*Force:
*Finesse:
*Fortitude:
*Manse:
==Social==
*Resolve 3
** (Integrity 1 or 2 = 3, Integrity 3+ = 4)
** +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues
==Powers==
===Advantages===
*'''Prince of the Earth:''' As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
*'''Ten Thousand Dragons Fight as One:''' When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
*'''Resonance:''' Dragon-Blooded are resonant with all types of jade.
===Anima Effects===
*
===Excellencies & Ox-Body===
* '''Close Combat:''' (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
* '''Stealth:''' (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
* '''Ox-Body:''' (Page 212) Gain one -1 Health Level, Gain one -2 Health Level
===Evocations===
* '''Resonate Effect:'''
==Advancement==
<br/>
'''Major Milestones''' - ''Spent: 0 - Earned: 2''
*Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
*Using: Increase an attribute by 1. Gain or increase a merit.
<br/>
'''Minor Milestones''' - ''Spent: 0 - Earned: 6''
*Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
*Using: Increase ability by 1 or gain a new charm.
<br/>
'''Exalt Milestones''' - ''Spent: 0 - Earned: 4''
*Gaining:  At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
*Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.
<br/>
'''Personal Milestones''' - ''Spent: 0 - Earned: 2''
*Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
*Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1.  May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.

Revision as of 03:01, 17 June 2022


Cetus

Basic Information

Name: Cetus Rangor
Type: Dragon Blooded Exalt
Player: Alex
Aspect: Water
Concept: Warrior/Criminal
Political Affiliation: Orissa
Anima:
Age of Exultation: 11
Actual Age: 31
Languages Spoken: Riverspeak (N)
Primary Virtue: Justice
Secondary Virtue: Discipline
Likes:
Dislikes:

Virtues
  • Major Virtue: Justice
  • Secondary Virtue: Discipline

Intimacies
  • Major principle: Cetus is the judge and juror. (Justice)
  • Minor tie: It is appropriate to obey the law, the ruler, and above all the mind (Justice)
  • Minor tie: Through discipline comes freedom. (Discipline)

Attributes

  • Force 2
  • Finesse 3
  • Fortitude 5

Skills

  • Athletics 3
  • Awareness 3
  • Close Combat 4
  • Craft
  • Embassy
  • Integrity 1
  • Navigate 3
  • Performance
  • Physique
  • Presence 2
  • Ranged Combat
  • Sagacity
  • Stealth 5
  • War 2

Essence 2

  • Max Motes 7


Essence Respiration

  • Recover 1 mote at the end of any combat scene and beginning of any non-combat scene.
  • Recover up to half of motes during downtime spent resting. Recover all motes with full night's rest.
  • Recover 1 mote at end of character's combat turn.
  • Recover 3 motes per hour in Manse or when wearing hearthstone.


Anima

  • 1-2 Dim: Caste Mark is visible (Stealth/Hiding it possible)
  • 3-4 Glowing: Lit by a soft light (Stealth/Hiding it possible)
  • 5-6 Burning: Aura of her anima can light up a room
  • 7-9 Bonfire: Aura is visible from long range
  • 10 Iconic: Naked essence becomes visible in the area around Veil. (Like being able to see the code in the matrix or individual atoms in real life.)

Combat

Combat Defense

  • Parry 5
    • (Fortitude 5 + Close Combat 4)/2
  • Evasion 3
    • (Finesse 2 + Athletics 3)/2
  • Soak 1
    • (Natural 1)
  • Hardness 4
    • (Natural 2 + Essence 2)


Health


Dramatic Injuries

  • Force:
  • Finesse:
  • Fortitude:
  • Manse:

Social

  • Resolve 3
    • (Integrity 1 or 2 = 3, Integrity 3+ = 4)
    • +/- 2 For Minor Intimacies/Virtues & +/- 3 for Major Intimacies/Virtues

Powers

Advantages

  • Prince of the Earth: As the only kind of Exalt fully recognized by the Immaculate Faith, Dragon-Blooded find support anywhere. Once per session, the character may select one Merit and treat it as though it had a dot rating equal to her Essence, working its acquisition with the Storyteller. This benefit lasts for the duration of the session.
  • Ten Thousand Dragons Fight as One: When making teamwork actions, after calculating the total successes to add as dice, add an additional die. Dragon-Blooded may use any Hearth-based teamwork effects from their Charms on any other Exalt.
  • Resonance: Dragon-Blooded are resonant with all types of jade.

Anima Effects

Excellencies & Ox-Body

  • Close Combat: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Stealth: (Page 184) Spend 1 mote. This applies on Step 1 during combat. Outside of combat, this may be used to boost passive values. Add that Ability as a dice bonus to an applicable roll involving the chosen Ability.
  • Ox-Body: (Page 212) Gain one -1 Health Level, Gain one -2 Health Level

Evocations

  • Resonate Effect:

Advancement


Major Milestones - Spent: 0 - Earned: 2

  • Gaining: A Major Milestone furthers the narrative progression, like completing a story arc. The end of a story.
  • Using: Increase an attribute by 1. Gain or increase a merit.


Minor Milestones - Spent: 0 - Earned: 6

  • Gaining: Completing a single adventure or story chapter. Significant story beat. Roughly every other session.
  • Using: Increase ability by 1 or gain a new charm.


Exalt Milestones - Spent: 0 - Earned: 4

  • Gaining: At the end of each session, Wood Aspects gain an Exalt Milestone if they experienced something new and exciting to them with a significant character or group or their actions fostered change in a significant character or group.
  • Using: Benefit of either a personal or minor milestone, but it must be used for Exalt-specific things.


Personal Milestones - Spent: 0 - Earned: 2

  • Gaining: Accomplishing a personal goal, doing something extraordinary, solving a mystery, defeating a rival, describing an amazing stunt, or showing up and contributing.
  • Using: Acquire a new mode or repurchase a charm. (Excellency & Ox-Body Count) May purchase a new ability at rating 1. May also, gain, intensify, or change an intimacy if the story supports it. Heal a dramatic injury.