Cerberus: Character Sheet: Difference between revisions

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**Rate:
**Rate:
*Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty).
*Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty).
*Blindness:
*Blindness: -4 external penalty in bright light, -2 external penalty in low light to all actions involving vision.


'''WEAPONS'''
'''WEAPONS'''

Revision as of 05:48, 17 December 2008

Name: Cerberus
Player: Tony Kirchner
Class: Scoundrel
Race: Defel
Concept: Mechanic
Political Affiliation: None
Cerberus


  • PHYSICAL
    • Strength 2
    • Dexterity 4
    • Stamina 2
  • SOCIAL
    • Charisma 2
    • Manipulation 2
    • Composure 2
  • MENTAL
    • Intelligence 5
    • Wits 3
    • Resolve 3


  • PHYSICAL
    • Firearms 2
    • Heavy Weapons
    • Melee
    • Brawl 3
    • Pilot Starship 2
    • Pilot Groundcraft
    • Gunnery 2
    • Stealth 2
    • Athletics 2
    • Dodge 2
    • Larceny 1
  • SOCIAL
    • Negotiation
    • Persuasion
    • Integrity 1
    • Performance
    • Socialize
    • Bureaucracy
    • Con/Bluff 1
    • Intimidate
  • MENTAL
    • Repair Electronics 2
    • Repair Ships/Vehicles 4
    • Repair Military 2
    • Engineering Electronics
    • Engineering Ships/Vehicles 1
    • Engineering Military
    • Computer Use 2
    • Demolitions 2
    • Awareness 2
    • Investigation 1
    • Survival
    • Medicine 2
    • Pilot Capital Ship
    • Tactics
    • Astrogation 1

SPECIALTIES


KNOWLEDGES

  • Defel 5 (N)
  • Basic 5
  • Rodian 2
  • Ithorian 1
  • Huttese 1
  • Planetary Systems 1
  • Outter Rim Worlds 3
  • Junk Yards 4
  • Botany 3

BACKGROUNDS

  • Allies 1
  • Contacts 3
  • Workshop 2
  • Wealth 1

FEATS

  • Blind Fighting
  • Technical Aptitude

SPECIES TRAITS

  • Retractable Claws
    • Damage: Str + 2 Lethal
    • Speed:
    • Accuracy:
    • Defense:
    • Defense Modifier: -1
    • Rate:
  • Invisibility: Characters suffer a -2 external penalty to notice a Defel in low-light situations. This includes any roll to affect, influence, or notice the Defel. Even when a Defel is not concealing itself a roll must be made to notice the character (difficulty 1 but still at the -2 penalty).
  • Blindness: -4 external penalty in bright light, -2 external penalty in low light to all actions involving vision.

WEAPONS

  • Heavy Blaster Pistol
    • Damage: 6L
    • Speed: 4
    • Accuracy: +0
    • Rate: 2
    • Defense Modifier: -1
    • Range: 3-7/25/50
    • Ammo: 25
  • Hold-Out Blaster Pistol
    • Damage: 3L
    • Speed: 4
    • Accuracy:
    • Rate:
    • Defense Modifier: -1
    • Range: 3-4/8/12
    • Ammo: 6

WILLPOWER 5

VIRTUE: Faith

VICE: Sloth

SOAK

  • Bash: 2
  • Lethal: 1
  • Aggravated: 0
  • Hardness: 0

HEALTH

  • [-0] 1 box
  • [-1] 2 boxes
  • [-2] 2 boxes
  • [-4] 1 box
  • [Incap] 1

EXPERIENCE: 0/0

SESSIONS PLAYED: 0