Castor: Difference between revisions

From The Whereabouts
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==EXPERIENCE==
==EXPERIENCE==
* Current Experience: 0
* Current Experience: 0
* Total Experience: 250
* Total Experience: 265
** Starting Experience: 110
** Starting Experience: 110
** Background: 5
** Background: 5
** Sessions: 135
** Sessions: 150
* Spent Experience: 250
* Spent Experience: 265
** Character Creation (110)
** Character Creation (110)
** Athletics 1 (5)
** Athletics 1 (5)
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** Tactical Combat Training - Recruit (5)
** Tactical Combat Training - Recruit (5)
** Ranged (Heavy) 1 (5)
** Ranged (Heavy) 1 (5)
** Frenzied Attack - Infiltrator (15)

Revision as of 00:49, 7 December 2014

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RECRUITMENT PROFILE

Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background

CHARACTERISTICS

  • Brawn 3
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BR) 1
  • Computers (INT) 1
  • Cool (PR) 1
  • Coordination (AGI) 1
  • Deception (CUN) 1
  • Discipline (WILL)
  • Perception (CUN) 1
  • Skulduggery (CUN) 1
  • Stealth (AGI) 1
  • Streetwise (CUN) 1
  • Survival (CUN) 1
  • Vigilance (WILL) 1

COMBAT SKILLS

  • Brawl (BR)
  • Melee (BR) 1
  • Ranged (Light) (AGI) 1
  • Ranged (Heavy) (AGI) 1

KNOWLEDGE SKILLS

  • Warfare (INT)

TALENTS

  • Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. 143)
  • Tactical Combat Training - Melee and Ranged (Heavy) become career skills. (Recruit)
  • Dodge (2) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. 146)
  • Frenzied Attack (2) - When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. (Infiltrator Pg. )
  • Grit (2) - Gain +1 Strain Threshold (Infiltrator Pg. )
  • Second Wind (2) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak, Recruit)
  • Soft Spot - After making a successfull attack, may spend 1 destiny point to add damage equal to Cunning to one hit.
  • Defensive Stance (1) - Once per round, as a maneuver, suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee and brawl attacks by an equal number for the next round.
  • Stunning Blow - When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
  • Knockdown - After hitting with a melee attack, may spend triumph to knock the target prone.
  • Jump Up - Once per round, may stand from seated or prone as an incidental.

DUTY

  • Contribution Rank: 1
  • Sabotage: Castor survived the gladiator pits of Rakakatta, not through sheer force, but the unique combination of cunning, adaptability, and a bit of properly applied force when the time was right. He takes the same approach in his personal battle against The Empire, believing that he is best suited to striking devastating blows against the right target at the right time rather than battling day in and day out on the front lines of combat.

GEAR

Credits: 2176

WEAPONS & ARMOR

TYPICAL INVENTORY 4/13

  • Vibroknife - Melee, Dam +1, Crit 2, Engaged, Encum 1, HP 2, Pierce 2, Vicious 1
  • Hold-Out Blaster - Ranged (Light), Dam 5, Crit 4, Short, Encum 1, HP 1, Stun Setting
    • Extra Reload
  • Heavy Clothing - Soak 1, Defense 0, Encum 1, HP 0

EXTRA GEAR

  • Combatknife - Melee, Dam +1, Crit 3, Engaged, Encum 1, HP 0
  • Force Pike - Melee, Dam +3, Crit 2, Engaged, Encum 3, HP 3, Pierce 2, Stun Setting
  • Blaster Pistol - Ranged (Light), Dam 6, Crit 3, Medium, Encum 1, HP 3, Stun Setting
  • Heavy Blaster Pistol - Ranged (Light), Dam 7, Crit 3, Medium, Encum 2, HP 3, Stun Setting
  • Blaster Rifle - Ranged (Heavy), Dam 9, Crit 3, Long, Encum 4, HP 4, Stun Setting
  • Padded Armor - Soak 2, Defense 0, Encum 2, HP 0

OTHER GEAR

TYPICAL INVENTORY 4/13

  • Hand Held Comlink
  • Data Pad (Encum 1)
  • Scanner Goggles
  • Glow Rod (Encum 1) (1)
  • Stim Packs (5)
  • Utility Belt (+1 Encum)
  • Backpack (+4 Encum)

EXTRA GEAR

  • Disguise Kit (Encum 2)
  • Breath Mask (Encum 1)
  • Improved Climbing Gear (+2 On Checks) (Encum 1)
  • Field Rations (2)

CONDITION MODIFIERS

  • Soak 3 (+1 Heavy Clothes/+2 Padded Armor)
  • Wounds 13
  • Strain 14
  • Defense 0

EXPERIENCE

  • Current Experience: 0
  • Total Experience: 265
    • Starting Experience: 110
    • Background: 5
    • Sessions: 150
  • Spent Experience: 265
    • Character Creation (110)
    • Athletics 1 (5)
    • Dodge - Infiltrator (5)
    • Basic Combat Training - Recruit (5)
    • Frenzied Attack - Infiltrator (5)
    • Grit - Infiltrator (5)
    • Coordination 1 (5)
    • Grit - Infiltrator (10)
    • Soft Spot - Infiltrator (10)
    • Defensive Stance - Infiltrator (5)
    • Stunning Blow - Infiltrator (10)
    • Survival 1 (5)
    • Knockdown - Infiltrator (15)
    • Jump Up - Infiltrator (10)
    • Vigilance 1 (5)
    • Dodge - Infiltrator (15)
    • Computers 1 (5)
    • Ranged (Light) 1 (5)
    • Second Wind - Recruit (5)
    • Tactical Combat Training - Recruit (5)
    • Ranged (Heavy) 1 (5)
    • Frenzied Attack - Infiltrator (15)