Castor: Difference between revisions

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* ''Vigilance (WILL)''
* ''Vigilance (WILL)''
'''COMBAT SKILLS'''
'''COMBAT SKILLS'''
* ''Brawl (BR)''
* ''Melee (BR)'' 1
* ''Melee (BR)'' 1
* ''Ranged (Light) (AGI)''
'''KNOWLEDGE SKILLS'''
'''KNOWLEDGE SKILLS'''
* ''Warfare (INT)''  
* ''Warfare (INT)''  
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==TALENTS==
==TALENTS==
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
* Dodge (1) - (Infiltrator Pg. )  
* Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. )  
* Basic Combat Training - (Recruit Pg. )
* Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. )


==DUTY==
==DUTY==

Revision as of 16:10, 10 August 2014

File:.jpg

RECRUITMENT PROFILE

Name: Castor
Race: Zabrak
Sex: Male
Height: 6'0"
Weight: 185 lbs
Age: 20
Eyes: Purple
Hair: Black
Skin: Chalk White, Black Full Body Tattoos
Motivation: Quest: Freedom
Career: Spy
Specializations: Infiltrator, Recruit
Castor: Background

CHARACTERISTICS

  • Brawn 3
  • Agility 3
  • Intellect 2
  • Cunning 3
  • Willpower 2
  • Presence 2

SKILLS

GENERAL SKILLS

  • Athletics (BR) 1
  • Computers (INT)
  • Cool (PR) 1
  • Coordination (AGI)
  • Deception (CUN) 1
  • Discipline (WILL)
  • Perception (CUN) 1
  • Skulduggery (CUN) 1
  • Stealth (AGI) 1
  • Streetwise (CUN) 1
  • Survival (CUN)
  • Vigilance (WILL)

COMBAT SKILLS

  • Brawl (BR)
  • Melee (BR) 1
  • Ranged (Light) (AGI)

KNOWLEDGE SKILLS

  • Warfare (INT)

TALENTS

  • Second Wind (1) - Once per encounter, use Second Wind as an incidental to regain strain equal to ranks in Second Wind. (Pg. 155 - Zabrak)
  • Dodge (1) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. (Infiltrator Pg. )
  • Basic Combat Training - Brawl and Ranged (Light) become career skills. (Recruit Pg. )

DUTY

  • Sabotage: (5)

GEAR

Credits: 156

WEAPONS & ARMOR

TYPICAL INVENTORY

  • Vibroknife -
  • Combatknife -
  • Hold-Out Blaster -
    • Extra Reload
  • Heavy Clothing -

EXTRA GEAR

  • Force Pike -

OTHER GEAR

TYPICAL INVENTORY

  • Hand Held Comlink
  • Data Pad
  • Scanner Goggles
  • Glow Rod (2)
  • Stim Packs (2)
  • Field Rations (2)
  • Utility Belt
  • Backpack

EXTRA GEAR

  • Disguise Kit
  • Breath Mask

CONDITION MODIFIERS

  • Soak 4
  • Wounds 13
  • Strain 12
  • Defense 0

EXPERIENCE

  • Current Experience: 0
  • Starting Experience: 125
  • Background:
  • Sessions: 15
  • Total Experience: 110