Talk:Empyrean Dream Magistrate: Character Sheet

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Revision as of 07:00, 21 March 2009 by Kirkland (talk | contribs) (New page: ==Astrology Notes== *Prayer Roll: Charisma + Performance **Difficulty starts at 6 **Every four successes or fraction thereof adds a die to the Effect Roll **Ways to improve roll ***Charms:...)
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Astrology Notes

  • Prayer Roll: Charisma + Performance
    • Difficulty starts at 6
    • Every four successes or fraction thereof adds a die to the Effect Roll
    • Ways to improve roll
      • Charms: Methodology of Secrets, World-Shaping Artistic Vision
      • Extended Prayer: 3 hours prayer adds +1 die (maximum +3 dice)
      • Petition
        • Create Petition: Wits + Linguistics or Wits + Craft (Air) at difficulty 2 (difficulty 4 if condensed from a 15 minute action to a speed 5 action)
        • If 5 or more successes, the difficulty of the prayer roll is reduced by 1
        • If 10 or more successes, the difficulty of the prayer roll is reduced by 3
        • Cosignatories: For every signature of support, +1 die on prayer roll. Each cosignatory must succeed on Wits + Linguistics or Wits + Craft (Air) to produce a signature.
        • Cosignatory limits: one Sidereal of each of the other four castes, a number of fellow initiates of the destiny's college equal to the petitioner's essence, one Lunar, and one Solar
        • Countersignatory: No more than one god may endorse. Most commonly, the head of one of the 5 astrological houses. Persuading a god requires its own prayer roll (see core book p. 132). Sacrifices function normally. The sidereal benefits from the effects of priesthood on this roll if she is of the caste associated with the divinity's house. +3 dice the prayer roll.
  • Effect Roll: Essence + College