Talk:Empyrean Dream Magistrate: Character Sheet: Difference between revisions

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==Astrology Notes==
==Astrology==
*'''Prayer Roll: Charisma + Performance'''
[[Astrology Notes]]
**Difficulty starts at 6
**Every four successes or fraction thereof adds a die to the Effect Roll
**Charms: Methodology of Secrets, World-Shaping Artistic Vision
**Extended Prayer: 3 hours prayer adds +1 die (maximum +3 dice)
**Petition
***Create Petition: Wits + Linguistics or Wits + Craft (Air) at difficulty 2 (difficulty 4 if condensed from a 15 minute action to a speed 5 action)
***If 5 or more successes, the difficulty of the prayer roll is reduced by 1
***If 10 or more successes, the difficulty of the prayer roll is reduced by 3
***Cosignatories: For every signature of support, +1 die on prayer roll. Each cosignatory must succeed on Wits + Linguistics or Wits + Craft (Air) to produce a signature.
****Cosignatory limits: one Sidereal of each of the other four castes, a number of fellow initiates of the destiny's college equal to the petitioner's essence, one Lunar, and one Solar
***Countersignatory: No more than one god may endorse. Most commonly, the head of one of the 5 astrological houses. Persuading a god requires its own prayer roll (see core book p. 132). Sacrifices function normally. The sidereal benefits from the effects of priesthood on this roll if she is of the caste associated with the divinity's house. +3 dice the prayer roll.
*'''Effect Roll: Essence + College'''
**Charms: Methodology of Secrets, World-Shaping Artistic Vision
**Compose Plans: Planning takes one day, each session takes twice as many days as the previous. For reach planning session, roll Intelligence + Craft (Fate) with a difficulty equal to the Essence score of the highest single being the destiny will affect. Every four successes or fraction thereof on this roll add one die to the effect roll.
**Compute Horoscopes: Must have access to astrological instruments (resources 3), normally available only in major cities. Roll Intelligence + Occult. Every four successes or fraction thereof on this roll contributes one bonus die to the effect roll.
**Ritual Behavior: By donning a resplendent destiny of the college she wishes to invoke and wearing it for three days before making the prayer, gain 3 dice to the effect roll. Must not flare anima more than 1-3 mote level during this time and must openly display 3 of the college's five trappings for the duration.
**Multiple Sidereals: See rules on p. 208


----
'''Name:''' Brennus Windstead


*Prayer Roll: Charisma + Performance, Difficulty 6
==Active Destinies==
**Methodology of Secrets: +3
<pre>
**Extended Prayer: +3
The Gull - 12
**Petition: Wits + Linguistics, Difficulty 2 (2 successes, -1 WP)
scope - 2
***Cosignatories: Voresyl (1 success), Starfall (2 successes) (+2 pending Wits + Linguistics rolls)
duration - 2 (one year)
***Countersignatory: God within the Bureau of Destiny (6 successes, -1 WP) (+3 pending prayer roll to god, p.132 core book)
endurance - 6/8
*Effect Roll: Essence + College
Good Worker Spirit, one Endurance per month: (active on AA 22)
**Compose Plans: Intelligence + Craft (Fate), Difficulty 2 (every 4 successes or fraction thereof +1)
The Sidereal knows how to look as if she works an honest
day. While this effect is in operation, no one will believe
the Sidereal is slacking, no matter how little work she
does. This is an Illusion effect. The Bureau of Destiny has
persistent problems with Sidereals using this Resplendency
on the job.
• Joyous Grasshopper Spirit, one Endurance per (active for Air season)
season (three Endurance for the season of water): The
ant labors and saves for a long, hard life, but the carefree
grasshopper eats while there is plenty, loves every night and
if he dies of it, dies joyfully. For the purposes of regaining
Willpower only, the Sidereal gains an additional Motivation:
“Enjoy myself and fully express it.” In addition, she
reduces by 1 the target number of her Conviction rolls to
regain Willpower.
       
The Quiver - 5
scope - 2
duration - 1 (one season)
endurance - 2/2
The Messenger - 3
scope - 2
duration - 0 (one month)
endurance - 1/1
Ascendent - 12
scope - 2
duration - 4 (20 years)
frequency - 4 (whenever trigger is met)
Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny [Performance Rolls]. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)
</pre>
 
==2/16/2014==
<pre>
Petition Roll
The Gull - 4
 
Countersignatories
The Gull - 5
 
Compose Plans
The Gull - 7/2 = 4
 
Compose Horoscopes
The Gull - 7
 
Prayer Roll
The Gull - 8
 
Effect Roll
The Gull - 12
scope - 2
duration - 1 (one season)
endurance - 9
 
Good Worker
</pre>
 
==2/8/2014==
<pre>
Petition Rolls (Wits + Linguistics + Methodology of Secrets + Willpower)
The Gull - 4
The Quiver - 5
The Messenger - 5
Ascendent - 5
 
Countersignatories (Charisma + Performance + Methodology of Secrets + (1 if caste college) + Willpower) Difficulty 7 (-1 per dot of resource sacrificed, difficulty 5)
The Gull - 4 (failed)
The Quiver - 5
The Messenger - 7
Ascendent - 7
 
Compose Plans (Intelligence + Craft(Fate) + Methodology of Secrets + Willpower) Difficulty 2 (on 2 rolls, over 3 days)
The Gull - 5/2 = 3
The Quiver - 4/1 = 2
The Messenger - 3/6 = 5
Ascendent - 8/4 = 8
 
Compute Horoscopes (Intelligence + Occult + Methodology of Secrets + Willpower)
The Gull - 9
The Quiver - 2
The Messenger - 3
Ascendent - 8
 
Prayer Roll (Charisma + Performance + Methodology of Secrets + Willpower + (-1 diff if petition>=7) + Cosignatories (1each) + Countersignatories (3) + Extended Prayer (3)) difficulty 6
The Gull - 3 (failed)
The Quiver - 9
The Messenger - 7
Ascendent - 9
 
Effect Roll (Essence+College+Compose Plans/4+Compute Horoscopes/4 + Willpower +(Prayer Roll-6)/4)
The Quiver - 5
scope - 2
duration - 1 (one season)
endurance - 2
The Messenger - 3
scope - 2
duration - 0 (one month)
endurance - 1
Ascendent - 12
scope - 2
duration - 4 (20 years)
frequency - 4 (whenever trigger is met)
Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)
 
3 paradox
 
 
Trappings: The Quiver carries a bow or a map case.
He is clever and witty. His valor is not so important as
his education.
 
Trappings: The Messenger has a mount and rides on
urgent business. She is daring and armed. She carries a package,
from which she cannot be separated.
</pre>
 
==3/23/2014==
<pre>
Petition Rolls (Wits + Linguistics + Methodology of Secrets + Willpower)
The Quiver - 5
The Messenger - 8
 
Countersignatories (Charisma + Performance + Performance(Prayer) + Methodology of Secrets + (1 if caste college) + Willpower) Difficulty 7 (-1 per dot of resource sacrificed, difficulty 5)
The Quiver - 6
The Messenger - 8
 
Compose Plans (Intelligence + Craft(Fate) + Methodology of Secrets + Willpower) Difficulty 2 (on 2 rolls, over 3 days)
The Messenger - 5(-2)/5(-2) = 6%4 = 2
 
Compute Horoscopes (Intelligence + Occult + Methodology of Secrets + Willpower)
The Quiver - 3%4 = 1
The Messenger - 4%4 = 1
 
Ritual Behavior (+3 to effect roll if this destiny hasn't expired yet)
 
Prayer Roll (Charisma + Performance + Methodology of Secrets + Willpower + (-1 diff if petition>=7) + Cosignatories (1each, usu2) + Countersignatories (3) + Extended Prayer (3)) difficulty 6
The Quiver - 11
The Messenger - 11
 
Effect Roll (Essence+College+Compose Plans/4+Compute Horoscopes/4 + Willpower +(Prayer Roll-6)/4)
The Quiver - 5
scope - 2
duration - 1 (one season)
endurance - 2
The Messenger - 3
scope - 2
duration - 0 (one month)
endurance - 1
 
3 paradox
 
 
Trappings: The Quiver carries a bow or a map case.
He is clever and witty. His valor is not so important as
his education.
 
Trappings: The Messenger has a mount and rides on
urgent business. She is daring and armed. She carries a package,
from which she cannot be separated.
</pre>

Latest revision as of 20:28, 23 March 2014

Astrology

Astrology Notes

Name: Brennus Windstead

Active Destinies

The Gull - 12
	scope - 2
	duration - 2 (one year)
	endurance - 6/8
Good Worker Spirit, one Endurance per month: (active on AA 22)
The Sidereal knows how to look as if she works an honest
day. While this effect is in operation, no one will believe
the Sidereal is slacking, no matter how little work she
does. This is an Illusion effect. The Bureau of Destiny has
persistent problems with Sidereals using this Resplendency
on the job.
• Joyous Grasshopper Spirit, one Endurance per (active for Air season)
season (three Endurance for the season of water): The
ant labors and saves for a long, hard life, but the carefree
grasshopper eats while there is plenty, loves every night and
if he dies of it, dies joyfully. For the purposes of regaining
Willpower only, the Sidereal gains an additional Motivation:
“Enjoy myself and fully express it.” In addition, she
reduces by 1 the target number of her Conviction rolls to
regain Willpower.
        
The Quiver - 5
	scope - 2
	duration - 1 (one season)
	endurance - 2/2
The Messenger - 3
	scope - 2
	duration - 0 (one month)
	endurance - 1/1
Ascendent - 12
	scope - 2
	duration - 4 (20 years)
	frequency - 4 (whenever trigger is met)
	Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny [Performance Rolls]. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)

2/16/2014

Petition Roll
The Gull - 4

Countersignatories
The Gull - 5

Compose Plans
The Gull - 7/2 = 4

Compose Horoscopes
The Gull - 7

Prayer Roll
The Gull - 8

Effect Roll
The Gull - 12
	scope - 2
	duration - 1 (one season)
	endurance - 9

Good Worker 

2/8/2014

Petition Rolls (Wits + Linguistics + Methodology of Secrets + Willpower)
The Gull - 4
The Quiver - 5
The Messenger - 5 
Ascendent - 5

Countersignatories (Charisma + Performance + Methodology of Secrets + (1 if caste college) + Willpower) Difficulty 7 (-1 per dot of resource sacrificed, difficulty 5)
The Gull - 4 (failed)
The Quiver - 5
The Messenger - 7 
Ascendent - 7

Compose Plans (Intelligence + Craft(Fate) + Methodology of Secrets + Willpower) Difficulty 2 (on 2 rolls, over 3 days)
The Gull - 5/2 = 3
The Quiver - 4/1 = 2
The Messenger - 3/6 = 5
Ascendent - 8/4 = 8

Compute Horoscopes (Intelligence + Occult + Methodology of Secrets + Willpower)
The Gull - 9
The Quiver - 2
The Messenger - 3
Ascendent - 8

Prayer Roll (Charisma + Performance + Methodology of Secrets + Willpower + (-1 diff if petition>=7) + Cosignatories (1each) + Countersignatories (3) + Extended Prayer (3)) difficulty 6
The Gull - 3 (failed)
The Quiver - 9
The Messenger - 7
Ascendent - 9

Effect Roll (Essence+College+Compose Plans/4+Compute Horoscopes/4 + Willpower +(Prayer Roll-6)/4)
The Quiver - 5
	scope - 2
	duration - 1 (one season)
	endurance - 2
The Messenger - 3
	scope - 2
	duration - 0 (one month)
	endurance - 1
Ascendent - 12
	scope - 2
	duration - 4 (20 years)
	frequency - 4 (whenever trigger is met)
	Blissful Idiot Blessing (-1 to the difficulty of a roll related to the destiny. +1 success on an opposed roll. +1 Defense if the roll is an application of an unrolled defense.)

3 paradox


Trappings: The Quiver carries a bow or a map case.
He is clever and witty. His valor is not so important as
his education.

Trappings: The Messenger has a mount and rides on
urgent business. She is daring and armed. She carries a package,
from which she cannot be separated.

3/23/2014

Petition Rolls (Wits + Linguistics + Methodology of Secrets + Willpower)
The Quiver - 5
The Messenger - 8

Countersignatories (Charisma + Performance + Performance(Prayer) + Methodology of Secrets + (1 if caste college) + Willpower) Difficulty 7 (-1 per dot of resource sacrificed, difficulty 5)
The Quiver - 6
The Messenger - 8

Compose Plans (Intelligence + Craft(Fate) + Methodology of Secrets + Willpower) Difficulty 2 (on 2 rolls, over 3 days)
The Messenger - 5(-2)/5(-2) = 6%4 = 2

Compute Horoscopes (Intelligence + Occult + Methodology of Secrets + Willpower)
The Quiver - 3%4 = 1
The Messenger - 4%4 = 1

Ritual Behavior (+3 to effect roll if this destiny hasn't expired yet)

Prayer Roll (Charisma + Performance + Methodology of Secrets + Willpower + (-1 diff if petition>=7) + Cosignatories (1each, usu2) + Countersignatories (3) + Extended Prayer (3)) difficulty 6
The Quiver - 11
The Messenger - 11

Effect Roll (Essence+College+Compose Plans/4+Compute Horoscopes/4 + Willpower +(Prayer Roll-6)/4)
The Quiver - 5
	scope - 2
	duration - 1 (one season)
	endurance - 2
The Messenger - 3
	scope - 2
	duration - 0 (one month)
	endurance - 1

3 paradox


Trappings: The Quiver carries a bow or a map case.
He is clever and witty. His valor is not so important as
his education.

Trappings: The Messenger has a mount and rides on
urgent business. She is daring and armed. She carries a package,
from which she cannot be separated.