Saito: Character Sheet
Name: Saito Kittani
Weight: 215 lbs
Motivation: Cause: Equality
Career: Jedi Guardian
Specializations: Peacekeeper, Soresu Defender
- Brawn 3
- Agility 2
- Intellect 3
- Cunning 2
- Willpower 3
- Presence 3
- Cool (PRE) 1
- Discipline (WIL) 1
- Leadership (PRE) 1
- Perception (CUN) 1
- Pilot (Planetary) (AGI) 1
- Resilience (BRN) 1
- Vigilance (WIL) 1
- Brawl (BRN) 1
- Lightsaber (BRN) 1
- Melee (BRN) 1
- Knowledge (Lore) (INT) 1
- Infravision - Remove up to 1 setback die due to lighting conditions to any check.
- Confidence (2) - May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
- Command (2) - Add boost die per rank of Command to Leadership checks. Affected targets add a boost die to Discipline checks for the next 24 Hours.
- Commanding Presence (1) - Remove setback die per rank of Commanding Presence from Leadership and Cool checks.
- Field Commander - Take the Field Commander action, made a difficulty 2 Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform a free maneuver.
- Improved Field Commander - When performing Field Commander action, effect allies equal to double Presence. With Triumph allies may immediately perform 1 action instead of a maneuver.
- Second Wind (3) - Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
- Toughened (2) - Gain +2 wound threshold.
- Defensive Stance (1) - Once per round. perform a Defensive Stance maneuver to defend against brawl/melee attacks. Suffer strain no greater than ranks in Defensive Stance. Until next action upgrade the difficulty of all melee combat checks against the character a number of times equal to the number of strain spent.
- Parry (2) - When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
- Toughened (1) - Gain +2 wound threshold.
- When making an Athletics Check, user may roll Force Rating as part of the pool. (Force points may be spent on successes or advantages at users choice.)
- When making a Resilience Check, user may roll Force Rating as part of pool.
- When making a Brawl Check, user may roll Force Rating as part of pool.
- Ongoing Effect. Commit Force Die, increase Brawn Characteristic by 1. (Max 6)
- The character may spend force point to stress the mind of one living target at engaged range, inflicting 1 strain.
- The user may spend a force point to sense all living things within short range. (Including sentient and non-sentient beings.)
- The user may spend a force point to sense the current emotional state of one living target with whom he is engaged.
- The user may send a force point to move on object of silhouette 0 that is within short range up to his maximum range. (Default: Short)
- Level 1 Light Side Paragon - Add 1 Light Side Point to the group pool at the start of the session. (Morality 70 or Higher)
- Level 2 Light Side Paragon - Add 1 to Strain Threshold. (Morality 80 or Higher)
- Level 3 Light Side Paragon - Add 1 to Strain Threshold. (Total of +2) (Morality 90 or Higher)
- 20 Duty - New Republic
WEAPONS & ARMOR
TYPICAL INVENTORY 0/0
- Concealing Robes: Defense (0), Soak (1), Encum (1), HP (0)
- Add 1 Setback to Notice or Recognize Character
- Lightsaber (Purple): Damage (6), Crit (2), Range (Engaged), Encum 1, HP (5), Breach (1), Sunder, Illum Crystal
- -2 Hard Points: Lightsaber Crystal
- Blaster Pistol: Damage (6), Crit (3), Range (Medium), Encum (1), HP (3), Stun, Ranged (Light)
- Blaster Rifle: Damage (9), Crit (3), Range (Long), Encum (Long), HP (4), Stun, Ranged (Heavy)
- Heavy Clothing: Defense (0), Soak (1) Encum 1, HP (0)
TYPICAL INVENTORY 0/0
- Comlink (Handheld)
- Stimpacks (10)
- Datapad (Encum 1)
- Electronic Lockbreaker
- Back Pack: +4 Encum
- Utility Belt: +1 Encum
- Wilderness Survival Kit (Encum 5)
- Thermal Cloak
- Survival Knife
- Distress Beacon
- 2 Emergency Comlinks
- 1 Spool of Wire
- Basic Medpac
- 2 Respirators
- 10 Ration Packs
- Water Jug with Filter
- Glow Rod
- 50 Meters of High Tensile Fiber Line
- Emergency Flare Gun
- Soak: 4
- Wounds: 19
- Strain: 13 (15 -Light Side Paragon)
- 3 Available Uses of Second Wind.
- Ranged Defense: 0
- Melee Defense: 0
- Force Rating: 1
- Current Experience: 0
- Total Experience: 355
- Starting Experience: 110
- Background: 0
- Sessions: 245
- Spent Experience: 355
- Character Creation (110)
- Command (Peacekeeper) (5)
- Confidence (Peacekeeper) (5)
- Second Wind (1) (Peacekeeper) (5)
- Commanding Presence (Peacekeeper) (5)
- Brawl 1 (5)
- Sense Basic Force Power (5)
- Enhance Basic Force Power (5)
- Influence Basic Force Power (5)
- Soresu Defender (20)
- Lightsaber 1 (5)
- Toughened (Soresu Defender) (5)
- Parry (Soresu Defender) (5)
- Confidence (Peacekeeper) (10)
- Second Wind (2) (Peacekeeper) (10)
- Parry (Soresu Defender) (5)
- Move Basic Power (5)
- Command (Peacekeeper) (15)
- Toughened (Peacekeeper) (10)
- Defensive Stance (Soresu Defender) (5)
- Pilot (Planetary) 1 (5)
- Field Commander (Peacekeeper) (15)
- Improved Field Commander (Peacekeeper) (20)
- Enhance Force Power (Resilience) (5)
- Enhance Force Power (Brawl) (5)
- Toughened (Peacekeeper) (20)
- Melee 1 (5)
- Knowledge (Lore) 1 (5)
- Second Wind (3) (Peacekeeper) (20)
- Enhance Force Power (Brawn) (10)